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Final Crisis #6 [Review]


How to Murder the Earth

Script: Grant Morrison
Art: JG Jones, Carlos Pacheco, Doug Mahnke, Marco Rudy, Christian Alamy, Jesus Merino
Colors: Alex Sinclair & Pete Pantazis
Lettering: Rob Clark Jr.
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Pacheco, Merino & Sinclair)
Publisher: DC Comics

This sixth issue opens with a scene featuring Superman and Brainiac 5…presumably our Legion of 3 Worlds link. Brainiac has something he needs Superman to see, and Superman’s concerned because he’s been beyond reality and has to get home (no mention of Lois). We then cut back to a gathering of heroes doing what they do, and the Supergirl/”Black Mary” battle (we find out who’s pulling Mary’s strings). Heroes find themselves facing friends and loved ones now under Darkseid’s thumb; the Flashes hatch a plan, and Batman breaks one of his personal rules in order to face Darseid. Finally, Superman enters the battle on Earth, bringing with him anger not often displayed.

The art jumped out at me for this issue–unfortunately, though, not a good thing. Rather than the fairly distinct JG Jones art alone, we have a number of other artists brought on to get this done, and so there is quite a bit of variance in the visuals throughout the issue–this looks like just another comic instead of a singular, special event/series. The art in and of itself isn’t all that bad–characters familiar to casual readers are familiar and recognizeable. The Tawky Tawny battle, though, was a bit hard to follow, and took me a bit beyond the battle itself before I even realized who won the fight. While I’m sure intended for dramatic effect, a key double-page shot toward the end looks almost comical (in a “ha, ha” sort of way) and seems almost out of place in this title given other events that have ocurred off-panel and been referred back to almost as an afterthought.

The story is far from wonderful, but it is serviceable, at least on the surface. We get a number of scene-jumps without much flow, just jumping from one scene to the next. One has to keep track visually of what and who is where as the Supergirl/Mary battle is cut with the Tawny battle, for example. The main Batman scene comes across like it’s supposed to be reminiscent of a certain speedster in a prior Crisis, and for this reader felt forced and overly predictable.

On the whole, due to one character’s fate apparently shown here, this issue is pretty important to DC continuity, at least for the moment. However, this is an issue I read more to seek a conclusion to Batman: RIP and in the hopes of staying somewhat current with the most major goings-on of the DCU than out of enjoyment. This is one of those comics that is probably going to wind up being pretty “essential” to the bigger picture in the DCU…though it lacks the feel I’d expect for something of its supposed enormity.

Recommended for its necessity in the DCU-to-come, but not for the story and art.

Story: 5/10
Art: 3/10
Whole: 4/10

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