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Harbinger #15 [Review]

harbinger015Writer: Joshua Dysart
Penciler: Barry Kitson
Inks: Stefano Gaudiano and Mark Pennington
Colorist: Ian Hannin with Sotocolor
Letters: Simon Bowland
Cover Artists: Khari Evans, Barry Kitson, Trevor Hairsine, and Rian Hughes
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I really enjoy seeing heroes’ downtime. Seems like just about every issue of (especially team-books) a title “has to” have lots of action, so I quite appreciate just seeing the characters be themselves, NOT fighting villains, NOT on some huge quest, NOT repelling invasions or facing life-or-death situations, etc.

So this issue was quite up my alley, seeing the kids decompress from the events of Harbinger Wars. They recognized a functional loss, but escaped with their lives, and so take some time in this issue to just be kids, to have fun with each other and the advantages their powers bring. I could enjoy an entire issue of single-page scenes just showing the kinds of stuff the group as a whole would be up to as well as what happens when the characters pair off for activities, the way they relate not just as a group but in the one-on-one interactions.

I’m especially interested in seeing the growing friendship between Faith and Peter, and while I’m pretty sure I’ve only ever read the first few issues of the original ’90s series, that was a good 14 years ago and I don’t recall much of anything at this point…though from “meta” info about that title I’m vaguely aware of a character death early in the series that I’ve been glad to see did not happen here (I sorta expected it to play out in Harbinger Wars).

While we start the issue on a relatively “light” note (all recent events considered), and get plenty of fun and potential as the issue continues, I got a sense of foreboding toward the final few pages. Despite this, I had an honest moment of shock when my fear played out…the end of the issue opens up a whole different potential for this title and the Renegades moving forward.

More and more I find myself considering this the cream of the crop of the current Valiant titles…and with the mythology Dysart‘s building, the character-building and realistic (for a comic starring super-powered psiots) settings and interactions and amount of story actually fit into a single issue, there’s little better out there.

If you like super-hero team books, I definitely recommend this title!

Astro City (2013) #3 [Review]

astrocity003Mistakes

Writer: Kurt Busiek
Artist: Brent Eric Anderson
Cover: Alex Ross
Lettering & Design: John G. Roshell & Jimmy Betancourt of Comicraft
Color Art: Alex Sinclair
Editor: Kristy Quinn
Assistant Editor: Jessica Chen
Executive Editor: Shelly Bond
Published by: Vertigo/DC Comics
Cover Price: $3.99

I’ve always quite enjoyed stories set in a superhero universe that focus on the “regular people” in the world; how they are affected by the mere EXISTENCE of the super-heroes; how their lives are different from ours, for that “reality.” And I’ve found no series more consistent at delivering that than Astro City, whoever’s publishing the title at the time.

While I thought #1 was starting a single ongoing story, it seems that was either a red herring or something to be revisited later, as last issue gave a whole different story, which is picked up again in this issue.

After realizing her mistake and what she seems to have set off–a huge war between Honor Guard and the Skullcrushers–that’s resulted in much collateral damage and loss of life, our heroine first goes home sick, before resolving to take action…self-imposed penance, essentially. She takes it upon herself to use what resources she has access to, to try to assist those negatively impacted by her mistake, though this leads to another unintended result for her…and inadvertently proves her worth to those she most assumes sees none in her.

The art is clear and consistent as usual, the coloring and overall tone maintaining “the look and feel” I associate with Astro CityRoss‘ cover and ANDERSON’S interiors both.

The story feels like a “typical” sort, for this title in whatever its iteration (Wildstorm, Vertigo, etc)…which is to say it doesn’t blow me away in the way that, say, the #1/2 issue did from all those years back, but this is still darned good stuff!

This issue IS the second of a 2-part story, so while there’s plenty of context to “get” what’s going on in this issue, it’s likely far more appreciable if you at least snag #2 as well and read this in context of that…though you do not need to go all the back to #1.

Definitely recommended!

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