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Teenage Mutant Ninja Turtles (IDW) #25 [Review]

teenagemutantninjaturtlesidw025City Fall, part four

Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee & Tom Long
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

City Fall is shaping up to be one of THE epic TMNT stories, certainly a worthy rival to the classic City at War story that ran in the original TMNT series back in 1992/1993. This issue marks the halfway point of the story, and I’m extremely interested in what comes next!

Raphael–distraught over his role in Casey getting hurt and Leonardo’s being taken by the Foot–is out busting heads, hoping to find the Foot so he can atone for his mistake by rescuing Leo himself. Donatello talks to Casey on the phone, updating him on what’s going on…Raph’s out, and Splinter’s disappeared with Slash on some personal mission. Don and Mikey are heading out to search for Raph. April and Casey have a moment as we see their relationship continuing to bloom. Splinter meets with Old Hob to enlist aid in rescuing his son. Meanwhile, we see Leo as Shredder’s #2, his “Chunin,” and Karai isn’t impressed.

I recall several panels jumping out at me as the turtles looking kinda strange, which momentarily took me out of the story. However, on giving myself an extra moment to take stuff in, they actually fit with the rest…there were just details I’d not really noticed that I suddenly did (particularly the raggedness of the turtles’ masks, which makes sense and I like…it’s not like they’re going to some shop and buying perfectly manufactured masks or anything!). Overall I’m continuing to really enjoy Santolouco’s art, and very much appreciating the general consistency to the look of this title for this arc at least.

Story-wise, I continue to be fascinated by the possibilities of character growth, development, and change. As this is a relatively new continuity unbeholden to older material (but drawing organically from everything that’s come before and reworking it to fit together), I can see so much potential to things, which pleasantly derails any concrete expectations I might have. At the very least I anticipate this arc having drastic long-reaching impact on Leonardo moving forward as well as tricky consequences for Splinter, and likely long-term stuff for Casey.

It also appears that we’re about to have the introduction of a couple ‘classic’ very popular characters from the original TMNT cartoon brought fully into this continuity, and while I can mostly do without the idea of them, I have faith that they’ll be worked into this continuity quite well and be as different as Cobra Commander in the GI Joe comics was to the cartoon counterpart of that series…or at least, I really hope that’s the case!.

If you’ve read through to the prior issue, I see nothing in particular to this issue to give reason not to pick it up. 

I believe I saw solicitation text somewhere showing that IDW is continuing to collect every 4 issues into new paperbacks, so a new volume with the interlude between the Krang War and City Fall, as well as the first 3 chapters of City Fall itself should be available soon…which would make this a decent jumping-on point if you’re following the series in trades and are looking for a point to jump into the single issues.

And while you’ll certainly benefit from a larger context having read much of the earlier material, if you’re just looking for a solid, major TMNT story…for being 4 chapters in of an expected 7, I highly recommend this!

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The ’90s Revisited: Parallax: Emerald Night #1

parallaxemeraldnight001Emerald Night

Writer: Ron Marz
Penciller: Mike McKone
Inker: Mark McKenna
Colorist: John Kalisz
Letterer: Chris Eliopoulos
Associate Editor: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Price: $2.95
Cover Date: November 1996

I missed Final Night when it originally crossed the DC Universe. (Of course, that was an easy enough thing to do, as back then an event even of this magnitude seemed to be contained to a single month rather than spread out across half a year or more!)

I came across this issue in a random box of comics I got for $5. I knew it had ’90s stuff in it; my interest was piqued by some Onslaught (Marvel/X-Men) issues and a couple issues of Wizard magazine on top of the stack. This was one of the brightest “gems” of the entire box, though, once I actually dug through…well over 100 issues and yet I found myself leaving everything else partially sorted and began reading this, just because of what it was!

Kyle Rayner finds Hal Jordan–Parallax–and explains that Earth really needs him…the hero that he WAS, anyway. A sun-eater has darkened Earth’s sun, which means if it’s not reignited…well, that’ll be the end of the world, within days. Jordan wallows in indecision given his checkered recent-past, and winds up visiting several figures from his past in order to seek internal “guidance” on making a monumental decision. As we see him interact with Guy Gardner, John Stewart, an old mechanic ally and finally Carol Ferris, we see the influence they’ve had on him, and Jordan–Parallax–makes his decision.

Story-wise, this issue is rather cliche. The Hal Jordan I knew and have had thrust upon me for the last decade or so certainly wouldn’t have had this hesitation…yet, this was a much different character, and was Parallax at the time, which we’ve come to know means he was possessed and thus not entirely himself anyway. That doesn’t remove the cliche, but makes it bearable as a piece of the past, filling in a small gap in my experiential knowledge of this character. Yet, this is a Ron Marz issue, and it’s nice to see the way he handled the Kyle/Hal stuff, and the rest of the Hal stuff…what I recognize retroactively to be making the best of a bad situation.

Visually, I liked the look of this overall–I rather enjoy McKone‘s work–yet it didn’t seem quite as refined as I expected, and something was a bit “off,” keeping this from being as much a visual enjoyment as I expected for the name on the cover.

Still, as something that I functionally paid maybe 4 or 5 cents for, this was very much a worthwhile read, worth my time and I’m glad to have read this. The primary drawback is that now I want to find my other Final Night issues to reread that core story, and I’m re-interested in tracking down the actual Green Lantern issue(s) that tied in, as all these years later I’ve still never read those in any form!

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