Written and Pencilled by: Michael Dooney
Adapted from the Scripts by: David Wise and Patti Howeth
Inked by: Dave Garcia
Lettered by: Steve Lavigne
Color by: Barry Grossman
Cover by: Kevin Eastman, Peter Laird, Steve Lavigne
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: October 1988
As noted in my post about the first issue, this mini is based on the first 5-episode mini-series/season of the animated TMNT cartoon. However, where that was 5 episodes, the comics adaptation is a mere 3 issues…leading to a couple weird issue-breaks that do not match up with the episode-breaks in the cartoon.
This issue picks up with the turtles facing some random/weird robots. After dispatching these, they deal with another deathtrap, and then find Splinter…and meet Bebop and Rocksteady. Escaping to the surface, the turtles are followed, but quickly trap Bebop and Rocksteady, and that’s that.
Continuing on, Shredder has a new scheme, and coopts bumbling scientist Baxter Stockman’s “mouser” invention. He sends some after Splinter, but the turtles rescue their master with no problem. However, Shredder’s built hundreds more and they do prove to be a problem. Michelangelo “volunteers” to infiltrate the mansion Shredder’s commandeered, but is captured the the villain…though set free behind his back by Krang. The Mousers are stopped, no one’s dead, and again, that seems to be that. Shredder still won’t give Krang a body, and initiates yet another scheme: opening a portal to Dimension X he lets a flying car into the Technodrome (which promptly blasts a hole and skidaddles), followed by a flying tank of sorts with rock soldiers…and that’s the end of the issue.
The art for this issue is consistent with the first…much of my thinking on the first issue applies here as well (cool to see the Mirage team on the issue, etc). While the visuals are stylistically their own thing, they are clearly based on the cartoon and fit well without seeming particularly “off.” Essentially they’re simply comic versions structurally, but based on the cartoon elements.
The story is where most of my problems lie…particularly where the cartoon itself seems choppy and just runs from points ‘A’ to ‘B’ to ‘C’ and following that so closely, the comic seems super-compressed, well beyond any preference I’d have to avoid “decompression.”
And therein I find the issue–it’s not so much the writing of this comic that’s the problem as much as it’s the source material. I’m consciously aware that this issue’s story is itself based on another story, and the writing keeps faithfully TO said source material. The faults come from the ludicrous, goofy, weird stuff that (in remaining faithful) had to be translated into this adaptation.
While the first episode of the cartoon–and therefore, the bulk of the first issue–was charming enough in its own way (and gave a roughly whole story without tying up plotlines and such), this is the middle chunk of the overall 5-episode arc and middle of this particular 3-issue series. Sadly, it’s really choppy and all over the place, and the only real fondness I find in it is the art as mentioned, and its “place” as an artifact of history.
Taken by itself, I had to force myself through the issue, and force myself not to just quickly eyeball the pages and move on.
Filed under: 2016 posts, 2016 Reviews, The '90s Revisited, TMNT Adventures Revisited | Tagged: Adventures, archie, Archie Adventures Series, Archie Comics, Barry Grossman, Dave Garcia, David Wise, Eastman, Heroes in a Half Shell, Laird, Michael Dooney, Mirage, Ninja Turtles, Patti Hoeth, Steve Lavigne, Teenage Mutant Ninja Turtles, TMNT, TMNT Adventures |