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The Weekly Haul: Week of May 23, 2018 #NCBD

This week proved to be a rather small week comic-wise, which allowed for me to make a purchase I’d eyed last week but held off on financially.

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First off, IDW is reprinting the original Image run of Teenage Mutant Ninja Turtles under the subtitle Urban Legends. This is a sort of “forgotten volume” a la Devil’s Due‘s GI Joe series, itself having been reprinted some years back under the Disavowed subtitle. Per usual, the TMNT are an exception to my usual rules for pretty much anything/everything comics–I will “double-dip” at least on this first issue, eventually going with both the A and the B covers–the B covers apparently being the “original” cover images. Since the rest of the Color Classics had the “original” cover image, if nothing else, it might simply be my exception by way of me actually going for the B covers where the rest of the time I try to go exclusively with the A cover.

From what I can tell, this week’s Detective Comics caps the Rebirth run on the title, and I think the title passes to (a) new creative team(s) with the next issue and going forward. As such this might be my last issue until #1000 as I’m so far behind reading anyway that I’d just as soon wait for collected volumes until then, but already had enough of this run to want to keep going, and having assumed the creative team was going to be on the book longer.

And we finally have the start of The Flash War, which I “should have” passed on, but figured I’d get even though I’m far behind on reading Flash stuff, and actually had finally “let the title go” when this story was hyped a bit but didn’t actually materialize! Now it’s here, but I might wait for the collected edition for anything past this issue.

I picked up the Executive Assistant Iris Primer and the new #1 on being 25 cents and writer Blake Northcott‘s name, respectively. I don’t remember if I knew she would be writing this, and certainly didn’t remember or recognize that it was going to be out this week… a well-timed post on Twitter Tuesday (or maybe Wednesday morning–I can’t actually remember and it’s not important enough to go look it up) put it on my radar. AND since the “A” cover was available, rather than a B or any OTHER cover.

And though I’d seen it last week, I passed on Myth Adventures One. But having the week to consider, and this week being a smaller week, for the price of  2 1/2 standard-price comics, I got this graphic novel edition–33ish years old–collecting the first four issues (and in color!) of Myth Adventures. (And as I said regarding my purchase of the single issue #10 back in March, I must blame fellow blogger Michael Carlyle, writer of The Crapbox of Son of Cthulu firstly for “inspiration” to get that issue, and then his recommendation of the series that helped prompt this purchase). I also like that its size should be a nice match to the original TMNT color editions.

Finally, this week’s CSN and a checklist for the issues leading to/including the Bat-Wedding and Catwoman #1 this summer.


All in all, I feel like this is one of the highest-quality weeks for me in awhile; with most of the issues being stuff I can/will dive right into reading. First issues/primers/start of stuff, and even the Detective Comics issue I’ll probably read despite not being current with reading the series…like losing track of a tv show but watching the finale to at least have that experience rather than trying to avoid spoilers or being spoiled without context of the episode/issue itself.

I believe next week (finally!) kicks off the new Man of Steel weekly, and I’ve yet to decide if I’m going “all in” on the Bat-Wedding stuff or if I’m just sticking with the core Batman title, as I know the tie-ins will be a collected edition in several months.

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Jace’s Spellbook and Why to NOT #ShopLocal

I’ve been pulled back to Magic The Gathering recently, at least in terms of story, the art, the cards, the books–if not yet getting to actually PLAY the game itself. There’s been so much to it–from my history with the game 23 years ago, through the years, and the general nostalgia–that it’s been a real "thing" in my life, in my own way, the last few weeks.

While I have mixed feelings on pricing with stuff, the Signature Spellbook: Jace is quite a thing with Magic, and Wizards of the Coast (the publisher of the game).

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It’s this small boxed set with several cards reprinted with new artwork focused on the Planeswalker character Jace Beleren.

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This set is not even actually out yet–I believe it’s scheduled to become available June 15. That’s…nearly 3 1/2 weeks away. Almost a month.

The publisher’s website shows off the set–the box and its contents. It also shows off–PROMINENTLY–their MSRP of $19.99 (which applies to the US only, but seeing as I am in the US and not seeking it outside the US, that’s a moot note).

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Thing is…to pre-order this online (because it’s not out yet, any transaction regarding this would BE a pre-order) it’s pretty much UNAVAILABLE for anything under $45 or so.

That’s online stores, that’s eBay, that’s Amazon, that’s the various MTG community selling sites.

I asked the local comic shop about ordering this, and their distributors apparently don’t have this.

On further research, seems this is only available to certain retailers that are somehow associated with the publisher, in a way that apparently the local comic shop is not. (Ditto another shop I asked).

After attempting to support my local comic shop (which also does Magic) I tried the local game shop. They were happy to put my name down for it…but when I asked the price, to confirm that it was indeed this $20, they had to call someone to check.

I was told it’s $40. The reason being–and I quote–"It’s already going for $45 on eBay."

I opted to "pass on it," then.


There’s the notion of "supporting the local game store" or #ShopLocal. Shouldn’t this then be something to entice someone exactly like me to come INTO the FLGS?

Seeing the ridiculous prices online, that prompted me to actually take action "live" and "in person." So if it was some sort of "force people to #ShopLocal" thing, one could say it worked: it spurred me into action, ready to put out my $20 on the spot today. Yes, I first approached the comic shops–I’m a comics guy first, gamer second.

But then I visited the "actual games store" and…well, $40 MAY be slightly less than eBay or Amazon, but that’s STILL double-MSRP.

While they were checking on the pre-order price, I was looking at the wall, and was getting ready to "splurge" and buy $20 of boosters on the spot, in addition to committing to the $20 later for the product.

I was also strongly considering asking if they were taking pre-orders on booster boxes for M19, the next main set.

And of course, a positive experience would be a good prompt toward going back in randomly for other stuff, as well as maybe spurring me into taking the plunge into Friday Night Magic.


Instead, given the $40 price, I simply thanked them for their time, and walked out.

For that extra $20 on the price of one item that successfully drew me into a local game store:

  • I did NOT buy $20 in boosters (a $20 sale)
  • I am NOT buying the Jace set from them (ought to have been a $20 sale)
  • I am NOT buying a booster box from them
  • It’s put me off from their Friday Night Magic and any subsequent impulse buys and "support the FLGS" sales that would result simply from being in the store for FNM.

And it basically means that rather than transitioning to purchasing through this local game store, I’ll be purchasing stuff (that I can) online or through "the Big Box stores" assuming further purchasing.

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Ultraverse Revisited: Freex #3

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freex_0003Targets

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Ink Assists: Jasen Rodriguez
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This issue is yet another that feels chock-full of ’90s…’90s-ness.

Michael and Sweetface are dealing with the police–Michael gets shot, but Sweetface gets him to a neon sign and he’s able to slip back into the electrical pathways and such. By killing the lights in the area, the other Freex are able to escape. Meanwhile, Valerie and Rush end up destroying a lab, as Val gradually comes to realize just how not-good Rush truly is. When the other Freex find them, a fight breaks out–initially Rush and Val vs. the others. In the course of the fight and mouthing off, Rush reveals that he thinks any "natural" Ultras are genetic defects; and that he didn’t know Val didn’t choose to be artificially granted Ultra powers. She turns on him, and he’s run off, and Val "finally" "accepts" who she is–a freak, and one of the Freex.

Once again, this story fits very much into what I recall of the ’90s…both in cheesiness, as well as being quick-paced and "compressed," as the whole Valerie thing would easily be dragged across 6-12 issues in present-day stories–a full arc if not two; and here we have a huge change in her status within the pages of this single issue.

I’m recognizing characters a bit more, but I’m still not good with off-the-top-of-my-head recollection of codenames and character names. This IS "only" the third issue, though, and it’s been several weeks and a number of other titles’ issues since I read the second, so my foundation is growing but hasn’t solidified with this title yet. It continues to be interesting to read the Ultraverse titles this way, seeing the quick pace at which the individual titles are solidifying and then touching to other titles. It’s also interesting to see the various "named" characters and teams. By "named" I mean called out with some other font or a logo, as if there could have been "plans" for them already, beyond merely a "first appearance" in any given issue being an offhanded thing. In this case, The Bloodhounds, which we’ll presumably be seeing more of in the next issue.

Visually, I’m both ok with yet not blown away by this issue. The art’s solid enough, keeping the characters generally recognizable and consistent within the issue itself. I can appreciate some of the creativity in being able to show damage to characters’ outfits and such, and the "strategic placement" of objects or energy to avoid overt nudity while allowing it to be obvious that the characters are experiencing such exposure.

I’m sure it’s that I’m so used to contemporary comics in 2018 and the last few years in general, but it actually (sadly) feels a bit "odd" to see so many "costumed" figures show up in a book such as this. It was perfectly acceptable and natural to me as a kid in the ’90s…and it’s a sign of how much things have changed in 25 years that I’d even think it odd to see costumed villains in a title such as this.

I’m glad that we seem to have a unified group/team of the Freex now, given the contentious start. We’ve briefly explored the characters’ resistance to the very notion of banding together, with Val’s outright rebellion against it, to now having a firmed-up set of characters as the group, where things are ready to move forward toward them facing specific villains instead of each other.

I definitely never read this issue before, so it’s cool reading it for the first time. And having read it now, I would definitely recommend it along with the first two issues–get all 3 together at the same time if you can, or at least it seems now like these three issues make for a good opening arc.

I’m curious for what comes next, even as I’m eager to get into the next issue of Mantra, as well as Prime and Hardcase.

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The Weekly Haul: Week of May 16, 2018

Another week has flown by in quite a hurry!

Here’s the stuff from the week of May 16!

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The Superman Special to cap off Rebirth and pave the way for Bendis‘ takeover. Batman has the conclusion to the Booster Gold 3-parter. And after what feels like a bunch of months, New Challengers finally premiered. But I’ve since learned that it’s apparently “only” a 6-issue mini-series, which is really annoying to me as I’ve been SPECIFICALLY trying to AVOID new mini-series, as backed up as I am on reading and minis being concluded before I even get to reading the singles.

I’m even months behind on reading on both TMNT and TMNT Universe.

I continue to like the $1 reprints from various publishers. Marvel has actually reprinted two very “iconic” (to me) issues in the current round of Wolverine issues, under their True Believers #1 banner. (Reprinting X-Men (1991) #25 and Wolverine (first ongoing series) #90.

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Hitting bargain bins, I thought I was grabbing all four issues of the Secret City Saga but in opting to NOT buy duplicates, I apparently grabbed TeenAgents #3 instead. The Legend of the Shield issue grabbed my attention by the cover, and since all four issues were present I grabbed the Legends of the Legion.

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I pretty much do not pass up Superman #75 in the bargain bins. In this case, a copy of the 2nd printing of the “Newsstand Edition.” I distinctly remember this Kamandi: At Earth’s End issue from 1993ish because of the Superman cover.

I don’t recall being consciously aware of the Dino Island comics offhand…but it’s by Mirage and Jim Lawson, so had my attention for the TMNT connection!

And then because there were 6 issues in a row…snagged the first volume of Rune, #s 1-6 for less than half the cost of a standard new comic.

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Finally, rounding things out, grabbed a Lady Pendragon #1…no idea at this point which iteration of the series this was–I remember there being several brief minis–but a bit of nostalgia there. And since it was in the quarter-bin, grabbed Savage Dragon 232 since I think I left off around #230 or #231 with buying regularly, as I’d fallen behind on my reading.

And apparently an extra copy of Rune #1 made it into the stack. But hey…an extra copy of Rune #1’s better than doubling up (or more) on new issues with variant covers!

Here’s hoping the new comics for May 23 are a small bunch and nothing too plentiful.

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Ultraverse Revisited: Exiles #2

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exiles_0002Fugitives

Writer: Steve Gerber
Penciller: Robb Phipps
Inker: Ken Branch
Color Design: Moose Baumann
Letterer: Patrick Owsley
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This is an odd sort of issue to me. Partly, it’s weighed down a bit by my knowing what’s coming. Then there’s it being very ’90s in look and feel. The cover is a generic shot of the Exiles team, including Deadeye with the gigantic gun…but we don’t get to see who they’re facing. And the only "blurb" on the cover is "Featuring BLOODBATHTM." (Yet, while Bloodbath is IN the issue, he’s not the core antagonist!) To say that this is NOT a favorite cover of mine is probably the best way to put it without getting too negative.

We pick up from the previous issue, where Exiles Catapult and Mustang have failed to accomplish their mission–of saving Timothy Halloran. He’s been kidnapped, and his mother killed, while they were unable to prevent either. They have to make an escape, as the police have shown up, and they look to be the cause of what’s happened. Bruut winds up not being nearly as out of it as they thought, and they have to fight him along with the police. At Stronghold (the Exiles’ HQ) Amber Hunt freaks out again, and is informed of the fact that she has to make a choice soon or risk the Theta Virus choosing for her. The rest of the team catches the news…they’re getting "bad press" for the situation. Elsewhere, Kort and his crew try to get Timothy to join up, and his body is mutating, apparently with an "unprecedented" amount of Theta activity. As the Exiles prepare to head out to try to rescue Timothy, Amber decides to go through with the treatment…but now has to wait til they come back. At Kort’s, Bruut has it out with Bloodbath for being left behind. Elsewhere in the building, Kort’s tinkering with Timothy goes very wrong, with an explosion unleashing him, apparently changed into a large hulking creature–Mastodon (based on the "NEXT" blurb).

The art for the issue isn’t all that bad, though nothing particularly blows me away. I was actually most caught up by a page where I actually chuckled as I took it in–we have a full-page panel of Bruut taking massive fire from the police. And all I could think about was that the letterer apparently got to have a lot of fun with the "visual sound-effects" on the page with the various colors, visual effects, and the "words" themselves. This entire issue LOOKS LIKE a ’90s comic.

Story-wise, it’s good that we pick up where the previous issue left off, and get to check in on the various plots/subplots going on. There’s general forward movement to the story, and we even end on the introduction of a new ultra-character in Mastodon (though we only get the name in the next issue blurb). However well-intentioned the Exiles are, they sure are shown to be inept or ineffective, continuing to fail at their mission(s) and getting stuck reacting rather than proactively handling stuff.

All told, this issue was a bit of a chore for me to get through. It’s not some horrible issue, but it just felt a bit out there, felt a bit "too" "’90s" for me, especially with Catapult’s speech pattern.

This issue is not indicative of the Ultraverse as a whole, and not one I’d really recommend pursuing–certainly not as a single-issue in isolation; the main reason to read these early Exiles issues is for what they set up and show us heading into the first major crossover/event in a couple more months.

Still, as part of reading all these early issues, I’m glad TO have read it, but very eager to get through and back to the "original 3" for the September 1993 books.

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Ultraverse Revisited: Prototype #2

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prototype_0002Games of Death

Writers: Len Strazewski, Tom Mason
Penciller: David Ammerman
Inker: James Pascoe
Letterer: Dave Lanphear
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We open on Prototype in a training session. He’s prevailing, but then gets to a new "level" and finds the challenge more than expected. After a bit of confusion over the state of affairs, he kicks things into high gear and overcomes his opponents…only to find himself–his suit–on fire! As things settle, we get some exposition showing us that Jimmy still having trouble with the drugs that help him to be a more streamlined Prototype…and that he’s still recovering from his battle with Prime! [Oops…apparently the Prime issue I’ll be covering in a couple weeks takes place before this one…but I don’t recall any indicator from Prototype #1 that suggested going to Prime next, instead of this issue and THEN into Prime…] The story then shifts to Stanley Leland with some backroom deal and references to some THIRD Prototype (Prototype 2000) being his true legacy, once it’s built. Next we find Bob Campbell, also making some deal, as we come to learn that he’s building a new suit for himself. In the midst of his latest parts deal, he’s approached by a strange woman, and apparently decides he can also afford an expensive ‘date’. Back at his place, rather than an intimate night, things turn violent, as the woman turns out to not be human at all, and to have retractable daggers for fingers. Campbell’s nearly done in, but his cat joins the fray (she survives…so I’m ok with this issue!). The cat buys him enough time to quickly don his home-brewed armor-suit, and prevail. Finally, we find Bob’s ex on the phone with Leland, and after she’s rejected his advances, she goes to the door…and finds an injured Bob on her doorstep.

This is a mixed sort of issue for me. On the one hand, a lot really does happen throughout the issue, at least in giving us worldbuilding elements to the characters. On the other hand, I felt like Jimmy was given the short end of the stick in this issue.

The art’s not bad for this issue, but nothing to it blew me away. I don’t know what it was, but Bob looked a lot different than I was thinking he would in this issue…perhaps faulty memory, perhaps other elements in the time since I read Prototype #1. There was a panel where Jimmy looked a lot like Kevin Green (Prime) which seems a bit off as well–for one of them. WHICH one, I’m not actually sure. I guess that speaks to continuity and such, though. Somehow I’m just not thrilled with Jimmy’s appearance–and I feel like it somehow has something to do with seeing the Ultraforce cartoon series a few years ago, but I can’t place the exact reason…Jimmy must’ve looked different in his depiction there, or my brain managed to cross him with some other character(s). Yet another factor may simply be that this is another series I haven’t actually read in the past, so I have preconceived notions and expectations that far exceed what can be delivered.

Story-wise, I feel like for "only" a second issue, for a series that I’d thought was about Jimmy Ruiz, we’ve got an awful lot of Bob Campbell. See above about preconceived notions and such. I know from some external source(s) over the years that in post-Back September stuff, it’s Bob Campbell that serves as Prototype in that universe/in that iteration of Ultraforce, so I’m sure that impacts me a bit…future-details that I can’t shake or make my subconscious ignore as I read. That said…I find Bob’s story a bit more interesting, and can’t help but feel like he could actually BE the main protagonist. Jimmy is the shiny/new Prototype and Bob’s antagonist as a replacement that he’s gotta now measure up to somehow, as he fights his way back into the good graces of Leland and Ultratech. Outside of a comment and brief ‘footnote’ referring us to Prime #4, there’s nothing to tell us ahead of time that this issue takes place after that. Perhaps that’s something that allows for the lengthier focus on Campbell here, though–Jimmy’s "second month" sees him more active in Prime than his own book? Thankfully, despite reading this out of order, I don’t think there’s anything spoilery to reading this issue first, except that obviously we know Ruiz is: 1. injured and 2. survives.

I can’t complain about that for a shared universe that shares continuity and characters across titles. And I do like that this hits the ground running, so to speak. My primary problem is that we ended #1 with Prototype apparently killing someone, and then find him well after that event at the start of this issue, with little to go on outside of exposition. Maybe stuff’s elaborated on more as we go along…maybe it happens in Prime #4. We’ll see. Finding Bob’s story more interesting is rather gratifying, and leaves me even more curious about coming issues. Reading all the Ultraverse books in roughly publication-order, though, there are a lotta issues between this and the next issue of Prototype, so we’ll see how my interest holds or where I’m at by the time I get to #3.

As is, this is a solid enough issue, developing/continuing characters, referring to the first issue, and yet stands a bit on its own. Still, I recommend reading this along with #1, and apparently Prime #4. This is another issue that there’s no real point to seek out solely as a single issue in isolation; but nothing to say "skip" it if you have access to it.

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True Believers – Wolverine: Fatal Attractions

With all of the Return of Wolverine stuff going on and more mini-series and such than I can keep track of, Marvel has also been putting out a wave of Wolverine-centric True Believers issues lately.

True Believers – Wolverine: Fatal Attractions reprints the 1990s X-Men #25, part of the 30th-anniversary celebration/story arc X-Men: Fatal Attractions. This is also a key issue as it’s the actual issue where Wolverine lost his adamantium–this was where Magneto had had enough, and liquified the metal and forcibly removed it from Wolverine’s body…nearly killing him in the process.

My original post about X-Men #25 is archived here.

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I covered this issue back in 2012, when I covered the entire Fatal Attractions event.

This issue–the “final battle” between Xavier and Magneto, was along with Magneto’s character in Age of Apocalypse and the 1990s animated series a crucial part of my understanding of Magneto. It’s actually kind of fascinating to me to consider that the Magneto in contemporary X-Men comics is the same character that appears here. Of course, we’re talking nearly two full decades of character development between this and now–but it goes to show what can be done with these characters and time. (While I’ve yet to really read any of the classic Rogue issues, I’m also interested in the fact that the Rogue I grew up reading was herself once a villain in the Marvel Universe. If her character can be handled as it has, it’s not too far fetched to think the same can be done with Magneto.)

I also recall thinking it sort of odd that such a huge thing would happen to Wolverine here rather than in his own title…but then, Wolverine wouldn’t even have a title of his own without the X-men.

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On the back cover, we have an ad for some current-ish volumes featuring Wolverine that Marvel wants to push at the moment.

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Though it’s sorta odd to be glad to pay a whole $1.00 for an issue I’ve pulled multiple copies of from 25-cent bins…this issue has such a place in my memory from reading it as a kid that I’m happy to get this “new edition.” There’s something cool to seeing it with a “regular” cover, too, and not the cardstock of the original; and just to see it as a new issue again for the first time in nearly a quarter-century.

I don’t agree with the ad here claiming these to be some of the “best” stories. I think I’d leave Fatal Attractions on there; I’d put the Larsen story with Wolverine going into space in here; probably Not Dead Yet, and almost certainly the stuff from when he got the adamantium back and the whole Death thing from 1999. I might even put the early Greg Rucka stuff from the renumbering back in 2003/4 or so.

I also don’t care for them pushing a vol. 2 over a vol. 1 (suggests to me that vol. 1 is already out of print). The Venom volume doesn’t even look to be Wolverine-focused, just that maybe it guest-stars the character…Wolverine doesn’t even make the cover (unless in that tiny image it’s actually a “Venom-ized” Wolverine). And I don’t remember the actual Wolverine being a major part of the early Exiles issues, though I think I remember there being a story where they guest-starred a bunch of Wolverines?

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