• December 2019
    S M T W T F S
    « Nov    
    1234567
    891011121314
    15161718192021
    22232425262728
    293031  
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #17

tmnt_adventures_revisited

tmntadventures017Fight the Power

Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1991
Cover Price: $1.00

Though we left off in the previous issue with the turtles on a beach and Mikey noticing a shooting star, we pick up a bit later here. Of course, that wasn’t so much a cliffhanger last issue as it was simply “where the issue ended,” with Bubbla’s burial. A meteor heads toward Earth, carrying Scul and Bean–agents of Maligna, the insectoid queen we were introduced to back just before The Final Conflict in TMNT Adventures #12. Though Krang was defeated and never followed through on his bargain with her, Maligna’s set her sights on Earth. Back to the turtles and April–Man Ray has them riding humpback whales for the final leg of their journey back to the US.

The group stops one last time at a derelict ship sitting out in the open, where Man Ray discovers some shrimp-trawlers are not using Turtle Extruder Devices, and ambushes the ship. He’s captured by the pirate captain of the ship, prompting the turtles to mount a rescue and put an end to the use of illegal trawling nets and subsequent killing of turtles and other sea life. Then as the issue ends, we learn that the mysterious Mr. Null has allied with Scul and Bean.

In a lotta ways, this is a fairly generic issue on the whole. We have the bookending of Scul and Bean’s arrival and revelation of alliance with Null; between we have a generic-ish one-shot of the turtles and a random “threat of the month” in the pirates’ illegal trawling. While we’d seen Scul or Bean before, I don’t recall either of them being named, so their appearance and naming in this issue qualify them for the “mutant of the month.” They’re also the main forward-movement of this issue’s story for the overall plot of the series.

Despite that, we DO get the turtles’ arrival back in the US after several issues away, and a lesson in nets used for shrimping and such, that devices exist to preserve sea life while allowing shrimp to be caught, and the threat posed to sea life when these devices are not utilized. And somehow I found this issue, this instance of such lesson-teaching far less preachy and a lot more “personal” than prior such cases. Perhaps that we see a dead turtle and our heroes are mutated turtles; perhaps it’s that this is shown as something much closer to home rather than on another continent, I don’t know.

This is another Mitchroney-drawn issue, maintaining a consistency for several issues now, that I’m definitely enjoying. No real complaints or problems with the art. The writing itself keeps things moving forward even though the “core” story is generic with a one-off villain/threat in the pirates.

Probably most significant for me is that this issue was the first single-issue of TMNT Adventures that I recall owning, bought at a flea market The Red Barn in Columbus (Ohio). I’m not sure if the edition I have here on-hand is the original copy I’d bought or a newer copy (without a barcode, perhaps) I picked up sometime since then. I went from this issue to my next being #25 some time after…whether this was new at the time or a “back issue” I’m not certain.

And probably FOR being my earliest issue, the cover stands out to me and is probably one of my favorites. There’s an ad in this issue for a poster one can get of the cover by joining a conservation group…I might have to see if I can track a copy down.

All in all, a good issue, the reading of which brought back some good memories, and certainly remind me that even as a 10-year-old I had no problem with the turtles looking a bit different than the cartoon; April not being dressed in yellow; this Man Ray character that I recall wondering at the name (I knew him as “Ray Fillet” thanks to the action figure), and had no idea about Scul, Bean, Kid Terra, Null, or why the turtles were “returning” to the U.S., etc. Yet I don’t recall any problem with it or not “accepting” it…everything just “was,” and didn’t discourage me from getting later issues once I figured out the series was ongoing.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #16

tmnt_adventures_revisited

tmntadventures016DREADging the Ocean Blue

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: January 1991
Cover Price: $1.00

The turtles and April part ways with Jagwar and Dreadmon here, as they reach the Atlantic. The beach they find is covered in trash, but Donatello’s able to whip up a couple of tube rafts with propulsion and the turtles set out with April. April journals the journey, allowing for narration to the readers without having her overstating the obvious to her travel companions. The group finds an island thanks to some dolphins, though they’re surprised by a submersible vehicle that grabs them. Once docked, the turtles and April are offloaded into a holding room where they meet Bubbla the Glublub and are reunited with Man Ray–the manta-man they met back in issue #5.

After Man Ray recounts his time between that and this, the group realizes one of the walls of their prison is a thin two-way mirror and break out, where they begin to fight their way out of the place. “Kid,” the person who has been following them for Mr. Null shoots at Man Ray but hits Bubbla instead, killing him and enraging the mutant manta, who tears the place apart. With the help of some sea turtles, our turtles and April escape, and later (with Man Ray) hold a burial for the fallen Glublub.

I’m liking the continuity here. Jagwar carried over from a couple issues ago, while Dreadmon’s still here from last issue. But rather than the characters be “dragged around” or such, they’re (realistically) left near their “home territory” as the turtles continue their journey toward–ultimately–New York. We also get Man Ray back in things with an accounting of what he’s been up to for the last 10-11 issues. There’s something to revisiting his character lately, these earliest of his appearances, where I’m seeing a different depth to him than I recall. The death of Bubbla is a major event in his life that I recall being touched on repeatedly later in the continuity…and it happens rather fast and on-panel here…no time for touching goodbyes or last words or such, and that’s fittingly real, I imagine. It’s also rather dark…and offhand, I believe it’s the first death of a named character in this series. So to take a character like that and kill the character on-panel definitely sets this apart from what we’ve seen before, and puts more “danger” in the story–not EVERYONE gets out alive, minor character or not.

I also like April’s journaling…it’s reminiscent of the original Mirage book, and it’s nice to see, as well as the exposition it supplies. However, given the mode of transportation for the characters and April joining them in swimming to shore…I’ve got to wonder exactly how she keeps the journal intact and dry! I don’t remember it from any prior readings of the issue, but when Man Ray introduces himself to April, he acknowledges that some know him as Ray Fillet…which is a nice nod to the action figure; same character but two different names. Which came first, I’m not sure offhand, and it really doesn’t matter to me.

Mitchroney provides the art again this issue, another two-in-a-row rather than the alternating of the earlier issues. There are a couple questionable panels of Man Ray, though by and large I love how he looks here. No real complaints or problems with the visuals that I haven’t touched in before and felt extremely nitpicky on…it works for this series, the story, is recognizable and all that…in short, it’s good.

Though I’d functionally read issues 1-2 and the original mini-series thanks to the Random House editions of Return of the Shredder and Heroes in a Half-Shell, I believe the next issue is the earliest issue I actually read of this series recognizing it as such. We’re also getting closer to further payoff with a number of the “mutants of the month” characters and one of the larger (that I recall) stories in this entire series…and I’m REALLY looking forward to it!

The Weekly Haul – Week of December 21st, 2016

This was a relatively small week, with a number of factors.

weeklyhaul_12212016a

New Superman; new Aliens: Life and Death (hard to believe it’s been 2 years now since the whole Fire and Stone thing!). And from a 50% off bin, the first volume of the Clone Saga to go with my first four Ben Reilly Epic.

50% off a Marvel trade is often stretching price-worthiness for me; "only" 40-42% (such as from InStockTrades) is a stretch in general, though still beats the heck outta full price.

Where with DC having reasonably-priced volumes, I’m much more willing to pay full price for those!

…And I’m leaving this at that. Short ‘n sweet. Back to revisiting the ’90s Friday, most likely… and maybe a "bonus" post or two over the weekend with Christmas and all.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #15

tmnt_adventures_revisited

tmntadventures015The Howling of Distant Shadows

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Dan Berger
Colors: Barry Grossman
Clean-Ups: Buz McKim
Letters: Gary Fields
Cover: Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: Month 1990
Cover Price: $1.00

This issue introduces us to Dreadmon, another of the Mutant/Animal characters that will soon play an even larger role in the series. As the issue opens, we find April, the turtles, and Jagwar using a raft they built as they journey through the land by river. They come to a village where they’re welcomed, and their aid requested. They’re also told of a half-man/half wolf the village has been feeding. The turtles and Jagwar find a strip mine operating on slave labor–the kidnapped villagers they’re to rescue. When one of the guards/enforcers gets the drop on Jagwar, he’s rescued by the “were-wolf” they’d encountered at the village, who reveals himself as Dreadmon. Villagers rescued, everyone returns to the village.

The cover is a bit “off” for me–not so much the art, but the imagery…we have Raph pointing at the wolf-figure like they’re getting ready to attack, Leo looking rather alarmed at Jagwar, while Mikey and DOnnie just look alarmed and unhappy. 

The interior art is good. April’s outfit looks similar to her cartoon version stylistically, just brown instead of the horrid bright yellow. Raph has ditched the top half of his black costume (keeping black pants, essentially). While he COULD look scary, Dreadmon actually looks rather happy for the most part, which could fit the personality as things develop…here, it works in showing that he’s not actually a threat to the turtles and friends.

The story itself remains somewhat simple, and in this issue certainly much less “preachy” on the environmentalism. We have another new “mutant of the month” in Dreadmon, and another new threat in humans vs. the land/environment. However…at least it isn’t yet another thing with Shredder. We also continue the subplot of whoever Mr. Null is, being fed information about the turtles, and I know where this goes, that it’s building to something big, though it’s not yet overly obvious just how big at this point.

Another issue that may not be tops on my list of stories and all, but we do get the introduction of another major character, and at minimum I can appreciate the issue for that fact alone. I do enjoy the “Lost World” and seeing the turtles in this kind of environment away from “the city” and their “usual” to this point. I’m also glad to see little moments, such as Mikey expressing that he trusts Cudley though his brothers do not. It’s little things like that that do build the larger tapestry around the characters, making them that much more “real.”

The ’90s Revisited: Warlock and the Infinity Watch #42

90s_revisited

warlock_and_the_infinity_watch_0042Win, Lose, Draw!

Writer: John Arcudi
Pencils: Mike Gustovich
Inks: Keith Williams
Colors: Ian Laughlin
Letters: Jack Morelli
Editor: Mark Gruewald
Published by: Marvel Comics
Cover Date: July, 1995
Cover Price: $1.95

This was a hard issue to read. I’m really not familiar with the art team, outside of perhaps earlier work on this title that I read 15+ years ago. While characters are visually familiar from the time, this is hardly the BEST rendition of them. The story is rather scattered and without much context (no "previously page" and not much in the way of in-story exposition). I suppose that’s a good thing by contemporary standards–not wasting much space on that…and this IS a "final chapter" of whatever the story is, as well as a series finale.

Unfortunately, this feels like a rushed, tie-up-as-much-as-possible finale that may have been something seen coming but not entirely "expected."

We basically have a scattered team, with a member physically hospitalized while her mind is active (psychically) with the team; a former member allied with Thanos, another member turned "traitor," and the team’s "home turf" facing a huge storm that could wipe the place out. Out of nowhere, the team’s Infinity Gems (hence "Infinity Watch") all disappear; Warlock is apparently killed; Maxam returns to his own time without further explanation, and the team is left with Warlock heading out on a solo quest to figure out where the gems went. The End.

Frankly, this is a horrible issue in terms of a context-less, isolated cold-read. As said, it’s a series finale, so it’s scrambling to try to wrap stuff up in a hurry as best as possible. For a series that started on such a high note, this is a pitiful whimper to go out on.

Context-wise, from what I recall of reading scattered later issues (I’ve never had the ENTIRE series to read in one go), I can imagine the team and book were headed for a status quo change and some new developments, perhaps plenty of positive, just that stuff got cut short. And a book NOT being given "time" or a new direction given time to shake out, etc. is something that I can "accept" for a story falling flat, even if I don’t like to. In a way, it’s a sign of the times, when series were not written simply as serialized graphic novels, but as episodic things with ongoing developments and actual "subplots" and the like.

A key factor of this issue, though, is its failure to even acknowledge Marvel‘s then "sister" company, Malibu, and its Ultraverse. See…in this issue, the Infinity Gems just simply, arbitrarily disappear out of nowhere, and that’s that. But, if one reads the Rune/Silver Surfer (flipbook Silver Surfer/Rune) issue, we see the Ultraverse character gain the Time Gem, stop time, and snag the rest. Given he steals them all WHILE time is stopped, that explains the sudden, simultaneous disappearance of the gems. It seems counter-intuitive and even a bit shameful to me that that event happens in another book entirely (Silver Surfer got a cartoon in the 1990s, so was more of a "hot" property–so I can see Marvel wanting the bigger brand "out there") with zero acknowledgement in this title…the title in which the Infinity Gems were housed, and the story of their place in the then-Marvel Universe was chronicled for over three years, a long-running title!

I actually found myself with two copies of this issue "handy," hence reading this as an isolated single issue. One copy I’d pulled when I came across it going through some comic box looking for something else in my collection; the other with a stack of 25-cent-bin issues; I’m certain I acquired both from 25-cent bins. And frankly, that’s what this issue is worth. There’s sentimentalism to be had if you’re fond of the title or Warlock or any of the other characters, but that’s about it. Outside of "free," this issue is perhaps worth the "base" price of 25 cents, but I wouldn’t say much more than that. On the other hand, the first issue is a great read (as I remember) as are a number of the early issues, perhaps through the Infinity War stuff.

Overall, I’d give this a pass; there’s a lot of better stuff out there to be read.

A New Beginning..?

Barring catastrophic, unforeseen circumstances…about the time this post goes live, I’ll be starting my first day of a new job.

clark_and_planet_staff

Nearly 9 1/2 years ago (the first Friday in July 2007), I walked through the front doors of a building I’d–til then–never been in before, "reporting for work" via a temp agency. Figured it’d last a few months…maybe a year. I wound up being hired in as a fulltime employee a couple months later.

Six weeks shy of my nine year anniversary, I was laid off.

And now after a frustrating few months…I begin a new adventure.

I have no idea what the future holds.

adventures_of_superman_0424

As with certain other points in my life–it’s an easier parallel to a comic, in a loose sense–in a way of thinking.

In this case…it’s a new #1. New series, new creative team, new direction…same established character and continuity.

Certain supporting characters remain, and previous characters that may have been in focus may end up in rare cameos and appearances here and there–while a new front-and-center supporting cast is introduced. A new core situation that informs large chunks of the protagonist’s life, and will set the stage for whatever ripple effect of things to come.

Whether this’ll be a one-shot, a mini-series, or a lengthy and full run, I don’t know.

Time most certainly will tell…

calvin_and_hobbes_lets_go_exploring copy

The ’90s Revisited: Captain America #436

90s_revisited

captain_america_0436Fighting Chance (conclusion): Everybody Hurts Sometime

Writer: Mark Gruenwald
Penciler: Dave Hoover
Inker: Danny Bulanadi
Letterer: Joe Rosen
Colorist: George Roussos
Editor: Mike Rockwitz
Group Editor: Ralph Macchio
Published by: Marvel Comics
Cover Date: February, 1995
Cover Price: $1.50

I’m not sure what I expected out of this issue, but what I got wasn’t it. I’d’ve sworn I read this before, some years ago…having borrowed the entire Fighting Chance storyline from a friend (who had a subscription that incidentally STARTED with the first issue of this 12-part story, which I’d thought was pretty neat at the time!) But this read-through felt like an all-new issue to me, completely unfamiliar and even if I did read it once before, I’d totally forgotten any details (even a bit after actually reading it this time, the details are fuzzy!)

Though it was years after the story was over and done with that I would have read it, I was acutely aware of it going on and remember it really sticking with me as a concept. A whole YEAR’S worth of issues dedicated to a single story! The very thing that gave Captain America his physical ability, to BE Captain America, was killing him! How would that play out? How would such a story end? Surely, the hero would triumph…but wow! What a journey that would be, and such a victory…

Nope.

This issue sees Cap being spit out of some drainage pipe that he was apparently dumped into in the previous issue…pursued by Cobra and Hyde. We get some exposition (super soldier serum killing him, Cap’s under doctor’s orders not to exert himself, he’s thoroughly exerting himself anyway, blah blah blah). Even with his body betraying him, he manages to avoid being killed by the two villains…but at great personal cost. By the end of the issue, he’s pushed himself too far, and with ghostly images of the Statue of Liberty and then-thought-to-be-dead-but not-really-though-we-wouldn’t-find-that-out-for-another-20-years-when-Brubaker-does-TheWinterSoldier-story Bucky flashing before him, Steve seems to lose his battle…he’s paralyzed, a mind trapped in a worthless body.

Hank Pym finds Cap, realizes the situation, and that’s that.

The final chapter, the twelfth issue of a 12-part story…ends on a cliffhanger.

Lovely.

Yeah, yeah…what else should or would I expect…especially reading the issue closer to 2020 than to 2000?

I know Gruenwald‘s name as being one of THE names of this title, and tend to myself think of him as one of the more important writers to handle the character (perhaps for longevity on the title if nothing else). I do like that this issue is squarely a "typical ’90s super-hero brawl" type thing, and Cap is just a super-hero figure, standard ’90s stuff, nothing overly complex (if not simple) about him (compared to sharper, "edgier," more "realistic" takes that would come later). But I found this issue to be rather generic, anti-climactic, and ultimately a disappointment overall.

Of course, as stated above, I think I’d read this once before but didn’t remember anything of it; and this particular reading (either way) was as a singular, isolated issue with no context from any of the introduction and build-up to stuff.

The art was fairly bland…I recognized the characters I would expect to, visually, with no trouble, and there was not much in the way of subtlety to the story being conveyed; any doubt of action was covered by story context.

I’d also forgotten ("realized" after the fact) that despite the initial impact the very notion of this story had had on me, there was an epilogue issue or two that were rather crucial to things, or made a more effective ending (at least looking at cover images and drawing on what I recall of this period in the title’s history).

So ultimately…I do not recommend this issue for a one-issue isolated read. It’s the supposed ending of a major story, yet leaves stuff hanging and just seems like a weak ending for a character such as this after such a long storyline. That said, I would have no problem recommending the run offhand if the entire story and the follow-up issues were found in a 25 or 50 cent bin, just on principle of getting the story for a fraction of the cost of a modern story that’s–at best–equally contrived.

%d bloggers like this: