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Teenage Mutant Ninja Turtles (IDW) #73 [Review]

tmnt_idw_0073The Trial of Krang, Part One

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: Ted Adams
Cover: Cory Smith, Ronda Pattison
Published by: IDW
Cover Date: August 2017
Cover Price: $3.99

It’s been awhile since I reviewed an issue of this series. [ Note: yeah, the last issue I reviewed was #44, back in 2015! ] And a lot has happened over these last 30 issues or so, including the apparent death of Shredder, and the book feeling a lot like a new volume of a series since then. But perhaps most significant for this issue–this is the first TMNT comic series to hit #73! The second volume of Tales of the TMNT ended at #70 back in 2010 (though apparently there was a foreign-published ~100-copies issue put out as a #71, but that’s for another post entirely), and the Archie-published TMNT Adventures ended at #72 back in 1995. The original volume of TMNT, that started everything, ended at #62 back in 1993.

Over the past six years, 73 issues of this title, numerous mini-series, several specials, and a year of a monthly companion title, we’ve had the development of probably the richest, deepest TMNT continuity to date, with this series’ creators drawing in elements from pretty much every previous iteration of the series–be that comics, cartoon, movie, and even the (as of August 2017) current animated series.

The cover itself is a bit of a celebratory thing: we see the turtles standing triumphantly, crowds of (alien) people cheering them from all around, as they stand open in the city. Granted, this is an alien city, and not Earth, but hey…it works. And on the "meta" level, the celebration is also appropriate AS celebrating this being the longest-running TMNT comic ever (at least numerically), with no signs of slowing down.

Opening the issue, we see Krang–who outside of the FCBD 2017 issue, I don’t think we’ve seen in a couple years at least–firming stuff up with an assassin, as he sits in a guarded cell awaiting his trial. Neutrinos arrive on Earth to get the turtles and Fugitoid back to Smada city, where they’re surprised to come face to face with Leatherhead! After some initial testiness, the situation is explained as to why he’s there and that they’re all on the same side…for now. The Neutrino Royal Family celebrates the turtles as heroes of the Krang War in a huge gathering that they weren’t expecting. Later, they get a smaller, more private time with them, where they learn of other problems approaching…like Maligna and her Malignoids, seeking to fill the power vacuum left without General Krang. The group is joined by Counselor Apap, who reveals how important it is for the turtles and Professor Honeycutt (the Fugitoid) to retrieve the key witnesses…without them, they don’t have nearly what’s needed to keep Krang locked away! However, Krang’s assassin Hakk-r strikes, and Apap is killed. After a skirmish with the assassin (who escapes), it becomes the turtles’ mission to seek out the witnesses, as Honeycutt must remain behind…he’s suddenly become one of the most valuable players in things himself, with Apap gone…so the turtles head off to collect the witnesses.

This issue is really, truly, things Done Right, to me! If you’d told me several years ago I’d like the Neutrinos in a modern context, I’d’ve been quite skeptical. As they are here, in this series…I quite enjoy them! I "hear" echoes of the classic cartoon iterations of the characters, but really dig this series’ reinterpretation and presentation of them…and their society. I also really like that this Krang is a much deeper character with a fleshed-out background (compared to the cartoon, anyway!) and seems much more capable, and highly dangerous…far more of a threat than "just" some recurring, bumbling villain.

Visually, while this issue’s art is by Cory Smith rather than Mateus Santolouco, it’s similar enough to avoid being jarring, and is really some beautiful stuff! Over the years, I’ve gotten very used to radically differing visual interpretations of the turtles, so that in itself rarely bothers me. Having the art so similar is a real treat, and to be singularly attractive in itself is even better!

The issue’s story is also quite a treat to me…I really like that we’re (finally!) getting back to more "familiar" territory, while pushing the overall narrative FORWARD. I often complain about repetition and titles not "letting _____ go" and such…but the way Shredder was developed, and Krang, I very much like stories with them in this iteration of the TMNT. Having had what in some ways has felt very "generic" villains/antagonists for a couple years, it’s really great to have this picking bac up on stuff that I’ve missed.

Having recently been excited at the introduction of more classic Mutanimals characters (Jagwar and Dreadmon) being introduced (reinterpreted) into current IDW continuity, I’m also very excited at the prospect of what seems to be on the immediate horizon, with a couple of very recognizable "cameos" in this issue (that I presume will be touched on at length in the TMNT: Dimension X mini-series) and an outright mention of another "classic" villain that I believe may come into play next issue, given the "Next issue" box at the end of this issue.

While this may not be an ideal "jumping on" point for someone unfamiliar with the characters, it’s definitely a great point to come back if you haven’t cared much for stuff the last couple years (since #50, for example). It’s also not a horrible point to jump in, though, even if you haven’t followed this title since its inception back in 2011 or such. There’s a lot of context, and if you don’t mind stories where you jump in and "figure things out" as you go, it’ll probably be fairly enjoyable.

And, as said earlier…this is the highest-numbered TMNT issue ever, so even symbolically, this series has now surpassed every previous run and can truly come into its own, pushing the TMNT property forward with a pedigree more than equal to everything else!

tmnt_idw_0073_blogtrailer

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TMNT/Usagi Yojimbo (2017) One-Shot [Review]

tmnt_usagiyojimbo_oneshot_2017Story, Art, and Letters by: Stan Sakai
Colors by: Tom Luth
Collection Design by: Shawn Lee
Edited by: Bobby Curnow, Philip R. Simon, Megan Walker
Published by: IDW/Dark Horse
Cover Date: July 2017
Cover Price: $7.99

I’ve looked forward to this since it was announced, whenever that was–a couple or a few months ago, perhaps. "Knowing" this was going to be a more expensive issue, I just naturally "assumed" it would be a "prestige format" book–squarebound and such–like the two annuals or the big 50th issue! Instead, for the steep $7.99 price point, we get a slightly-thicker-than-usual standard-feeling issue, staples and all. So that was an immediate bit of disappointment format-wise, and a bit of a shock.

Another initial, pre-story immediate complaint I have is one that’s usual for me: there are TOO MANY DARNED COVERS! Instead of having UMPTEEN different covers, all for the same single one-shot single-issue, why not have a "gallery" included in the issue as a true, actual, real BONUS to those buying the comic, with extra pages by whatever artist(s) showing the characters involved? Instead, we have a number of variants and "exclusives" that are REALLY getting very "old" and extremely off-putting to me as a guy who just wants the entire content-story and iconic, singular covers, not generic incentive chase covers all the darned time!

The story of the issue is fairly basic: increased earthquake activity rocks the land, and we come to find out that everything could be destroyed if a piece of rock isn’t replaced from where it was broken off. Because of the rock’s brokenness, a giant catfish named Namazu is no longer properly held, and HIS movement underground will tear the land apart. Usagi meets Kakera-Sensei and knows what must be done. He gathers four turtles at the river, and Kakera-Sensei works his magic, and the Teenage Mutant Ninja Turtles are summoned–into or replacing or in place of the four regular turtles. Usagi immediately recognizes them all…but they fail to recognize him. The group sets off, with Kakera-Sensei explaining the situation as they go. Despite a terrible battle with Jei and the forces he’s rounded up, they all manage to save the day. The Ninja Turtles are sent home and the regular turtles returned, and Usagi and Kakera-Sensei go their own ways.

The most noticeable thing for me about this issue–beyond the price and umpteen covers–is the art. This is Stan Sakai working on both his own long-running character (introduced roughly the same time as the TMNT themselves, back in 1984!) and the TMNT for the first time in quite a number of years. At first, the visual style was a little bit off-putting for being different–notably the turtles’ teeth–from what I’m used to of late on the main/ongoing TMNT comic. But after just a few pages, I settled right in and enjoyed the art. I loved some of the "symbolic"-ness of art, showing where someone’s killed on-panel, but it’s far from gratuitous violence and such, and more fact-of-the-matter without being graphically so or gory, etc.

Story-wise, though I had expected this was to be more a story with Sakai‘s Miyamoto Usagi being brought to the Turtles’ world, it was the other way around with the turtles brought to Usagi’s. As I realized this, the art grew on me even more, for being that much more "authentic," given Sakai‘s continued involvement on the main Usagi Yojimbo title. That this felt like what I expect such a story would feel like with just that title, the inclusion of the turtles is like a bonus. The story is rather timeless–at least as far as the turtles–and though it can be pretty safely "assumed" that these are "our" turtles, the current IDW turtles–there’s no particular reference or anchoring point to the current TMNT continuity to bind this to any particular point. There also did not seem to be anything overtly binding this to any fixed point for the Usagi Yojimbo title, either. As such, this would seem like a prime sort of special for fans of either property without needing any particular familiarity with the other…and also one that fans of either could get in on without having to worry about being "up" on any of the other comics of the last few years.

The main hurdle, perhaps, would be that pesky, premium price point. For me, personally, I ultimately will give TMNT stuff a "pass," of sorts that I won’t any other series/property, carried over from the Mirage days, and this would be little exception. That the crossing-over of TMNT and Usagi Yojimbo has been essentially a "tradition" dating back to the earliest days of the properties, of which this is (hopefully) "just" the latest iteration makes this issue that much more of a special thing, worthy in its way of the higher price point.

In the end, if you can get past the price point and the variant covers, I’d highly recommend this to fans of Usagi Yojimbo, fans of the TMNT, fans of both properties/series, and even to "lapsed" fans of either. I’d also recommend it to anyone with any interest in either property, looking for a truly one-shot experience. There’s no "continued FROM" for this, there’s no "To Be Continued," this is just truly a done-in-one, singular stand-alone issue…and a mighty fine one at that.

tmnt_usagiyojimbo_oneshot_2017_blogtrailer

Teenage Mutant Ninja Turtles: Deviations [Review]

teenagemutantninjaturtles_deviations0001Deviations

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Zach Howard
Additional Art: Cory Smith
Ink Assist: Joylon Yates
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: Ted Adams
Cover: Zach Howard
Published by: IDW
Cover Date: March 2016
Cover Price: $4.99

Aside from the price, I’ve enjoyed these Deviations issues (having read the Ghostbusters and the GI Joe issues prior to this one). My most obvious comparison to describe the Deviations designation is that these are IDW‘s version of the classic Marvel series What If..? That is, a key story point is chosen, an an alternative outcome is explored. For obvious reasons, IDW phrases it In a World… Where _______ happened! instead of What If… _______ happened?, but the result is functionally the same. This issue (as with the other four one-shots) carry a hefty $4.99 cover price…hefty in general, though admittedly not drastically beyond the standard $3.99 price point of regular-sized issues.

In a world where the turtles join Shredder, we find a hunted Splinter struggling to survive against his sons, who have been fully brainwashed into Shredder’s control and the world of the Foot. Old Hob is brought into things–the turtles getting Splinter’s location from him–and then the confrontation. The turtles capture Splinter, and present him to Shredder. Total victory nears for Shredder–the turtles have defeated rival gangs, brought Splinter (Hamato Yoshi) to him, and he is at the height of his modern power…and then things crumble. Splinter is not unprepared and–along with Hob and (separately) a revenge-bent Hun (father of Casey Jones, who in this continuity was KILLED by Shredder)–battle is joined, with results rather different from “actual continuity,” establishing a new status quo for this world while leaving us as readers to wonder where things might go from here.

While the Ghostbusters issue I read pivots on the original film’s story, and the GI Joe one is more of a generalized thing…this TMNT issue pivots on a specific event within current IDW Comics continuity, specifically the inciting bit of the City Fall arc…where Casey Jones was stabbed (but survived) in this issue, he died; and where Shredder gained control of only Leonardo, here he got all four of the turtles. As with the rest of the TMNT issues, this one involves multiple folks for the story, Waltz for the actual script, and mostly familiar art credits. Howard‘s art fits my memory of City Fall in that while this has its own style visually, it’s not any sort of jarring contrast to Santolouco‘s art. As such, and having followed the IDW series from its start through present I feel more “aware” of stuff with this story and like this is a perfect fit for my expectation of the Deviations books.

The story itself works and feels very much like any given issue of the ongoing series, and the art–as mentioned above–fit very well, making for an all around attractive package and enjoyable read. My chief nitpick with this issue is that it is too short and I’m not a fan of paying more for the sort of backmatter included in this issue, artificially inflating the feel of its size.  We have 24 story pages, and then 6 pages of The Anatomy of a Page where we see plot, script, layout/pencils, inks, colors, and lettering in progression.

I would very much enjoy seeing more exploration of this alternate timeline or even exploration of other alternative outcomes. A world where Raphael never reunited with his brothers. A world where the turtles failed to stop General Krang. A world where the turtles were too late to save Donatello. Etc. To me, this sort of thing would be great for some mini-series…four issues would allow more room than one and would provide for companion volumes to existing TMNT collected volumes. And if a creative team really got involved or an alternate take really hit with fans, it could be revisited multiple times and expand the alternate world.

I’d love to say I recommend this to “anyone,” as it IS a one-shot and thus not like one has to invest in multiple issues…but this really seems more like a treat for the longer-time fans. To really appreciate the story, one would have to have read City Fall…otherwise this is just some generic issue with bad turtles working for Shredder. That this hinges on City Fall inherently allows for a lot more context (the first 20-some issues of the series). Certainly recommended for anyone who has followed IDW‘s ongoing TMNT series at any length or at least enjoyed the first few volumes and City Fall. The $4.99 is steep even for the “extra” pages…but it IS a one-shot, cheaper than the 2012 and 2014 Annuals, and the paper stock is sturdy so it at least feels like a much better quality (physically) than many $3.99 books.

TMNT Amazing Adventures #1 [Review]

tmntamazingadventures001Story: Landry Q. Walker
Art: Chad Thomas
Back-up Story by: James Kochalka
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Cover: Jon Sommariva
Published by: IDW
Cover Date: August 2015
Cover Price: $3.99

We open on the turtles out in the city following up on a rumored sighting of Doctor Cluckingsworth. They’re soon surprised–and defeated by the same. Enlisting Splinter’s aid, they soon learn they were (and are) actually facing an old entity known as Zodiac. The turtles and Splinter find themselves forced into an alliance with the Shredder (after an obligatory fight) but soon find themselves at the mercy of a number of familiar antagonists under the control of the Zodiac and face the loss of one of their own.

Perhaps that all sounds a bit dramatic–and it is. Yet at the same time it’s also a bit simplistic…especially as I’m not much of a fan of the “mutant of the week” theme that seems to run with this particular incarnation of the turtles (compared to the ongoing serialized continuities of the 2003 tv show and the current “main” IDW series).

But this isn’t exactly aimed at me. This seems very much aimed at younger readers, and fans of the current Nickelodeon tv show. However, as with its predecessor (TMNT New Animated Adventures), this plays a bit on my nostalgia factor. This is a separate series from the “main comics version” of the turtles, based on the characters as they appear in a still-putting-out-new-episodes animated series. Where the old Archie-publilshed TMNT Adventures quickly diverged into its own continuity entirely, this seems to hold closer to tv continuity.

Given that…I dig the art on this issue. The characters are all clear, consistent, and are definitely comic-book-characters. This looks like a comic book, and not some adaptation. The visual style is its own thing, though the character designs are obviously the current tv versions, with certain key things about the various characters apparent. That’s to be expected given what the series is, and I consider that a very strong positive that everything is obvious while not trying to be something it’s not.

The story is relatively simple, but quite solid. As a new #1 and thus introductory point, I rather enjoy that so many familiar characters were pulled in (if only as cameos) while also seeming to introduce an entirely new character in Zodiac. I suspect this will make the issue that much more accessible to existing readers and fans of the tv show, as well as–this being a first issue–serving to quickly show off a number of the colorful mutant characters that are part of this universe.

The voice of the characters rings true and I like having an apparently-new antagonist not given a goofy name by one of the turtles.

Unfortunately, the story is cut dreadfully short at a mere 16 pages, apparently to make room for a very uninteresting-to-me backup story. This basically involves Mikey trying to volcano-roast a pizza, and the turtles then conveniently discovering an actual volcano underground, and generally acting (to this mid-30s adult) overly childish and stupid.

The backup story’s art does not look at all like “professional quality” art, and standing strictly by and for itself looks absurd next to the main story. There’s nothing to contextualize the piece, to say if the artist is a kid, or if they’re going for a certain look, etc…and while I usually am rather welcoming to alternative artistic interpretations of the turtles, I feel like losing 1/3 of the content pages to this was a waste of space and cover price.

All in all, Walker‘s lead story is good, and I’m interested to see where it goes (and whether it is only a 2-parter or something a bit longer). For a younger reader, this would seem to be an excellent jumping-on point, and certainly worth and adult buying them a copy.

The price and loss of story to the backup gives me serious pause in regards to this title, though I’ll give it another issue or two to see if the backup thing is a regular part of this series and where that quality goes. I’ve enjoyed Walker‘s work in the past, so that’s going to be the core draw for me on the series…it just sucks to consider paying $4/issue to “only” enjoy a lead feature instead of having the entire issue be up to the lead feature’s quality/interest.

As a first issue, definitely recommended.

Plus, hey…it’s TMNT. More fun than plenty of other stuff out there.

Uncle Scrooge (IDW) #1

unclescroogeidw001Editor: Sarah Gaydos
Interior Designer: Paul Hornschemeier
Archival Editor: David Gerstein
Cover: Giorgio Cavazzano
Published by: IDW
Cover Date: April 2015
Cover Price: $3.99 (48 pages)

Gigabeagle: King of the Robot Robbers

Writer: Rodolfo Cimino
Artist: Romano Scarpa
Inker: Giorgio Cavazzano
Colorist: Digikore Studios
Letterer: Tom B. Long
Translation and Dialogue: Jonathan H. Gray

This first feature goes with the cover, making it seem like the "core" of the issue. We find Scrooge going a bit crazy with stress and come to find out he’s stressing out over the fact that the Beagle Boys haven’t attacked his famous Money Bin in quite some time…which means they’ve gotta be up to SOMETHING. Turns out that what they’re up to is building a giant robotic Beagle Boy, that can physically TAKE the Money Bin…and take it the thing does, bypassing a ring of mines the ducks have put out to stop intrusion. Unfortunately for the Beagles, the AI malfunctions which leads to a tidy-ish ending of the story for Scrooge.

Given this is a new story I’d never read, it was interesting in itself. It’s been years since I’ve read anything Uncle Scrooge or Disney Ducks, so I was just happy to get a new (to me) story without going outta my way. As a story, though, it seemed rather ludicrous and in many ways far too "simple"…there also seemed to be something a bit "off" to the characters (something I can’t QUITE put my finger on). It’s possible I’ve just had years to build up expectation and for the likes of Don Rosa‘s Life and Times of Scrooge McDuck to settle in my head as an incredibly high standard.

The art is spot-on, though…characters looking perfectly familiar and sound quality.

Pure Viewing Satisfaction

Writer: Alberto Savini
Artist and Inker: Andrea Freccero
Colorist: Disney Italia with David Gorstein
Letterer: Tom B. Long
Translation and Dialogue: David Gerstein

I was surprised at the brevity of this feature. We basically see Scrooge sitting, staring at a new tv…and to summarize beyond that is to give away the "punchline" of the short. It’s amusing enough, fits the generic sense of Scrooge…though it felt odd to see Scrooge and a TV together…somehow I’m more used to (if only due to personal faulty memory) Scrooge and radios or such.

While I appreciate the short as a short, it’s nothing special and kinda seems like filler…yet it still works for me, at least visually. It seems a bit extreme and petty as a story…more like a fleshed-out anecdote than anything else…something a character might comment on in passing about Scrooge than something I’d care to actually see on-panel.

Still…it’s just a single page, a "gag strip," and actual content whose page otherwise could have been some sort of ad, so I’ll take it.

Tinker, Tailor, Scrooge and Sly

Writer: Romano Scarpa, Luca Boschi
Artist: Romano Scarpa
Inker: Sandro Del Conte
Colorist: Disney Italia with Digikore Studios
Letterer: Tom B. LOng
Translation: David Gerstein
Dialogue: Joe Torcivia

This second feature is a welcome element to the issue. When someone steals Scrooge’s jacket, he’s thrust into an adventure unbeknownst 10 years in the making. Seems that 10 years earlier, Scrooge had the thing in to a tailor to be repaired, but the tailor hid a map to a treasure in the lining to smuggle it out from under authorities. After twice rescuing his coat from the would-be thief, he takes it to a tailor in town to repair. Knowing she has a crush on him, he works the angle to get the work done for free…though  he doesn’t get to keep the treasure-find to himself.

The art on this story matches the first (which makes sense stylistically and in being the same artist!). Nothing to gripe about there.

There was something more familiar to this story that worked better for me…perhaps because it "felt" like it could be at home as a DuckTales episode or some such. I might’ve preferred this story as the lead, but its presence in the issue is welcome none the less and definitely worth the read.

Overall

I’d have to go back to revisit the Boom! Studios-published stuff from a few years ago but I don’t remember those issues being quite this thick. Getting two "feature length" stories and a "gag strip"/one-page short as a third thing is quite welcome. The lead is 28 pages, and the second feature is 15 pages…44 pages of content including the single-page piece!

And we get numerous panels per page with plenty of dialogue and such throughout so this is NOT a quick read the way many other comics are with half, full, and double-page splashes and pages of near "silence" to be sped through with no text to slow things down.

Combine those factors and you have one of the most fun comics out there for the $3.99 price point. That’s double (or MORE) the content of MOST $3.99 books.

My core complaint about this tends to be my usual: those doggone VARIANT covers. Given the issue is (as I understand) functionally "just" translated/reprint material previously published outside the U.S….throw a couple full-page images/"pinups" in the issue, use ’em as a watermark on the inside cover(s), put one on the back cover…but…enough with the perpetual variants already!

This issue is technically numbered #1 (405) as IDW is looking inconsistent–wanting to publish its OWN Uncle Scrooge #1, yet appease fans of the "legacy" numbering by doing this dual-numbering (yet, I believe they are simply going with the classic numbering for the forthcoming Walt Disney’s Comics and Stories title…so why they couldn’t simply preserve the "legacy" numbering on this as well is beyond me (and even if they numbered this #405 they could STILL have plastered a big #1 or 1st Issue or such on the thing… or gone with #405 (1) to track their own numbering within the "classic legacy" of the Disney books.

The Duck Books are fun, classic fare. Like Archie comics, they may look like they’re "just for kids" or juvenile, but they hold so much potential and there are some great bits, certainly quite enjoyable for an adult…particularly for the bit of nostalgia.

I’m assuming the pagecount is going to be "standard" for this series, and especially if it holds on that, you really won’t find much out there more fun and more worthy of a $3.99 price point.

TMNT: Mutanimals #2 [Review]

mutanimals002Story: Paul Allor
Art: Andy Kuhn
Colors: Nick Filardi
Letters: Shawn Lee and Tom Long
Cover: Andy Kuhn, Nick Filardi
Edits: Bobby Curnow
Published by: IDW
Cover Date: March 2015
Cover Price: $3.99

While Slash and Hob scope out the Null corporation and find heightened security, Mondo and Herman have some downtime. Eventually their new friend–Mutagen Man–joins them, and as the group bonds, Mondo dubs Mutagen Man “Seymour Guts” since he doesn’t have a real name. Hob learns the location of the other mutants–he and Slash return for the rest of the group and launch an assault to save them. Unfortunately, this doesn’t go as well as hoped, which reverses the equation–instead of a group going in to save two, we’re left with two to save a group.

An earlier reference in the main TMNT book to “mutant animals” seemed a nice little reference to the classic Archie-published continuity, expanded and heightened by the use of the actual term “mutanimals.” Getting a mini-series for this “new” version of the characters has been a huge treat (at least conceptually). This issue, though–like the “mutant animals” reference–gives us a familiar adjective that for me totally made the whole issue worthwhile.

In the story, though we see the two mutants Hob set out to rescue, we’re not given the names. One looks like it COULD be a character I’m hoping for, but with other alterations for the current continuity as well as possible ownership things, I’m honestly not sure if we COULD see Man Ray or Ray Fillet in this series…same for Jagwar and Dreadmon or Wingnut and Screwloose.

So Mondo (Gecko) is the sole representative of that group of characters for me, and this “contemporary version” of the Mutanimals is a far cry from what I’d prefer–though the story itself is interesting and I definitely welcome continuation and expansion of the IDW TMNT-verse beyond just a single issue of the main title each month.

I don’t like that this is only a 4-issue arc…but then, that’s the “standard” and somewhat pigeon-holes stuff, making for shorter stories that maybe COULD be longer or have more ongoing plot threads/subplots. That said, this puts us to the halfway point, and we do meet the head of the Null corporation…something I’d feared would not happen at all or at least not within this series (or not til some epilogue or final-issue reveal).

While I definitely appreciate the notion of adding female characters to the TMNT-verse and recognize that named major female characters are quite rare historically in the property…I’m not a fan of this sort of changeup. Still, that’s a gut reaction and other than basically meeting the character and seeing what she does in this issue, we have no idea the actual origin and backstory and all that…and with two issues to go there’s still plenty of room for things to be developed and change my mind or clarify what I might be mis-assuming.

Visually I’m not terribly impressed with the issue…but as with the turtles themselves, it seems that one constant is the abundance of different visual depictions of the characters, and not all are necessarily going to be fully to my personal preferences. The art certainly gets across everything going on and I’m not left wondering at the action or any wonky anatomy or weird stuff like that.

I definitely enjoy seeing more of Hob and that while the character may be an antagonist to the turtles, he’s not some out and out villain…he’s like a Magneto of sorts, and that works well for me. I’m not used to a “smart” Slash nor a lack of the character seeking his palm tree…but I’m liking this take on the character.

I’m particularly eager to get the next issue to find out more about the two new mutants…and I’m quite curious at the future of this version of the Mutagen Man. I’d prefer the classics–Man Ray, Mondo, Wingnut and Screwloose, Jagwar, and Dreadmon–but given sufficent story space and development I could definitely see enjoying this new group and their dynamics quite well.

While one may not really have a lot of context for these non-TMNT mutant characters IN the TMNT universe without having read the main TMNT book, this does seem like it works well enough as its own thing as much as any “spin-off” or “tie-in” might. As a second issue, I’d certainly counsel grabbing the first…but unless you’re specifically seeking out the single issues and keeping up on a month-to-month basis that way, you’re just as well off waiting for the inevitable collected volume and get the whole story in one go. If you’re a fan of IDW‘s TMNT continuity, this is certainly a well worthwhile read.

_____________

The Adjective comes into play, behind the cut:

Continue reading

Teenage Mutant Ninja Turtles (IDW) #44 [Review]

teenagemutantninjaturtlesidw044Attack on Technodrome (part four)

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Cover: Cory Smith, Ronda Pattison
Editor: Bobby Curnow
Published by: IDW
Cover Date: March 2015
Cover Price: $3.99

It’s been a few months since I’ve covered an issue of this title–I think it was the end of the previous arc. Here we are at the end of the next arc–already! Though we’ve had Krang since the earliest issues, this arc and issue is where the “long arc” of stuff pays off.

The Leo, Raph, and Mikey tangle with some of Baxter’s flyborgs, before the scientist recalls them to make his escape…which leaves them free to get the mousers away from the Fugitoid…though this does not go over well with Krang. Meanwhile, Bebop and Rocksteady have been ordered to kill Donatello, and take great pleasure taking on the turtle and Metalhead. While the other turtles face Krang directly, Splinter is aided against Karai by Alopex and Nobody. Back on Burnow Island, Shredder’s mutants fail to help him, and escape…not realizing Baxter has designs on an alliance with their (probably now former) master. The turtles and Fugitoid end Krang’s plans for the Earth though they’re unable to prevent the island from being terraformed. The legacy of their battle is a space on Earth that can be a haven to surviving Utroms. While Honeycutt returns to Dimension X to see Krang answers for his crimes…the turtles return home to find that everyone was too late to save their brother.

Even long as the above summary is…it hardly does justice to the feeling I had reading this issue. I was expecting something big–I may have seen something hinting at a major event, or might’ve just felt like there’d “have to” be something big given all the “buildup” to the Technodrome activating and that it’d be a letdown if “all” that happened was that the turtles defeated Krang with no other lasting repercussions.

The art and writing together made for quite a scene between Bebop and Rocksteady vs. Donatello…and I honestly felt a bit sick reading it, at seeing Donnie take such an outright beating from the two. Gone are the overblown words and threats and no-one-actually-gets-hurt notion of the turtles facing the supposedly-dangerous lunkheads as we got throughout the ’80s/’90s animated series. Here, as I turned the pages I had a mental flash to Batman: A Death in the Family…exacerbated by the panel of Rocksteady’s hammer-swing quite looking like a crowbar. And though we don’t get detail, we get enough–the crack and crunch on the shell, and my realizion that I’d just been contemplating before that I’d never really read any TMNT story with any of the turtles truly having their shell damaged. They’ll be shown with scratches or cuts and such but the shell is generally shown deflecting a sword blade or some other object…but they’re not superhuman or invulnerable.

And we’re shown just enough to SEE that yeah…this is bad. VERY bad. Of course, that itself is made worse by the two talking over what they’d just done, remarking on the damage and what it looks like…definitely solidifying that it wasn’t just some “visual sound effect” and not just some visual angle.

And the end of the issue certainly suggests that the turtle family has been truly reduced by one…and yet no one comes out and says the “d-word” here, and I’m reminded of a key scene in the original Eastman/Laird series when Leo’d been horribly beaten by the foot and his near-lifeless body thrown through a window to the floor amidst the rest of the turtles. While mentally processing as I read the rest of the issue, I’d also thought immediately of the Image TMNT series, in which Donatello wound up a cyborg after a horrific accident all but killed him…the specifics remain a blind spot in my TMNT knowledge but given how much this series has drawn from prior incarnations of the property, I certainly have some expectation of where things can go from here…it’ll be the details and pace that are gonna hold my attention in a big way.

The immediacy of the issue–it’s the current issue as of this writing; it just came out this week; there’ve been no other new TMNT issues SINCE–certainly lends to a sense of importance by itself. Yet, I do truly think that in the long run, this may well be a key, defining issue in the series as well as moment for all the characters…something that’ll be referenced and relevant and to some degree inform the heart of the characters and the series for a good long time.

There’s not much “context” given, this is the fourth chapter of a four-part story, so it’s not particularly a jumping-on point. I certainly recommend the series, whether you backtrack to #41 and the start of this arc or pick up the entire series in collected format. Though I hurt for the characters, look forward to seeing how they get through, this remains one of my favorite comics being published currently by any company, and just about the longest I’ve kept up with any single series consistently on a monthly basis for such an extended time since the late-1990s.

While not the foundation/building blocks of the property, in terms of story quality, development, longevity, consistency, and quality…this is probably my favorite TMNT series, period…and after this issue I am all the more eager to see what comes, and even at the $3.99 price point, would likely enjoy weekly issues as long as the quality was maintained.

[ “The Scene” behind the cut. ]


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