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Hypernaturals #5 [Advance Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4/5

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Hypernaturals #4 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

The Rest of the Stack: Week of September 5, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

THE HYPERNATURALS #3

I’m continuing to get drawn in, and the odd vocabulary elements are feeling a bit more normal. I’m liking the flashbacks that are fleshing out the present, and beginning to get a sense of the continuity that’s been built from the start of this series. You know something’s being done right when I’m interested in going back to re-read the issues so far just to appreciate the world that’s been built in such a short span of time. The story is engaging and the characters are easy enough to identify with. The art continues on a high note as well. Though I saw this issue’s end coming a couple pages early that ramped up the tension which made the cliffhanger both that much more appreciable and a bit anticlimactic, as if it ended a panel or two too soon.

BLOODSHOT #3

Three issues in, and I’m quite enjoying this series. Having figured out the art style for the flashbacks vs. the present, I quite enjoy the shifts, as we follow Bloodshot on his quest to find out the truth about his past. While he seeks his past, Project Rising Spirit is determined to remove him from the field permanently. The story kinda sucked me in on this issue; as said, recognizing flashbacks made this a much more enjoyable read and didn’t seem disruptive at all. I like both visual styles as presented here. As I keep saying, I’m enjoying this new take on a “classic” character; even knowing this isn’t the original “version” doesn’t bother me. Sort of a cross between Marvel’s Ultimate Comics line and DC‘s New 52, with the best of both worlds. Definitely looking forward to the next issue.

ARCHER AND ARMSTRONG #2

The cover to this issue puts me in mind of a cover from the early issues of the Wolverine relaunch back in ’03 or so, where we see grumpy Wolverine on the ground, a line of bullet-holes across the wall–and him; and just looking at it, you know someone’s in for a world o’ hurt. Here, we get a look at the two title characters and a scene that kinda plays on the state of things, and (at least to me) comes off as rather amusing. Archer with a crossbow, pondering the Armstrong, who he’s shot umpteen times but calmly (cheerfully, even!) drinking a beer. With his parents’ reality revealed, Archer breaks from them and decides to join Armstrong, and the two begin their quest for the parts of The Boon that are scattered throughout the world. Of course, it wouldn’t be a quest if it was easy, and things sure don’t start easy for the pair. I really like this new take on the characters–it’s fresher and somehow seems a bit more realistic than the classic. I also like that the title characters don’t spend the entire first arc or two against each other–I’m far more interested in how they handle things as a “team,” with such drastically different backgrounds, personality, and abilities. The story keeps me interested, and I like the art–and the character designs. This Armstrong looks younger–and more presentable–than the classic, and somehow, that brings more of a sense of “fun” to the title, amidst the darker, more serious elements.

TMNT MICRO-SERIES #8: FUGITOID

This issue introduces us to the Fugitoid–an alien scientist in a robot body. This issue as a whole is “the origin issue” for the Fugitoid, detailing the robot as well as Dr. Honeycutt, and the motivations that led to the Fugitoid’s situation. While the essense of the original origin is present, details have obviously been changed–and it works really well for me. The art’s pretty solid, and pulls off the “alien, yet similar to Earth” vibe. The story itself is good, though I found out after reading this that the issue spoils something from the next issue of the main TMNT title–though I didn’t feel like there was anything particularly revelatory, and actually thought this played off stuff we’ve already seen. We get a glimpse of an entire culture that works far better for me than their use in the classic cartoon–taking a campy, goofy concept and making it a valid, reasonable element for the current continuity. The issue ends with no ad for a next issue, and I’m unsure if there will be any more–the first collected volume was 4 issues, and this is the 8th–making another complete 4-issue volume. I hope these continue; as I’ve indicated before–I’d gladly keep buying this companion series to the main title, with different creative teams and spotlight characters.

TMNT COLOR CLASSICS #4

While the turtles are out searching for Splinter, they are ambushed by the Foot, who want revenge for the death of Shredder. While battling the ninjas, the turtles come across a strange building marked with the letters “TCRI”–which they recognize as the same as what was on the canister of goo that mutated them. When they investigate the building further, they find plenty of oddities, including the inhabitants of the building, and an alien device they’ve built that spells major issue for the turtles’ future. The story is fairly simple, and things kinda scoot along quickly. This is still early in the existence of the TMNT, so for me it’s more the ideas that were put forth than actual grace in execution of the story. The art’s solid, and quite a contrast to contemporary takes on the characters. Still, I like it, and it’s really cool to see this colorized in a single-issue format; if I didn’t know it started out black-and-white and had no attention called to it, I’d have a hard time believing this wasn’t a color comic to begin with. Despite the various collected volumes already out, I hope this Color Classics series lasts long enough to re-present the entire Mirage vol. 1 TMNT series…though I wouldn’t entirely mind if it skips a bunch of the middle stuff and just re-presents the “core” Eastman/Laird stuff of the first 11 issues, Micro-Series, Return to New York, and City at War arcs.

The Hypernaturals Free Comic Book Day Edition [Review]

Written by: Dan Abnett & Andy Lanning
Art by: Brad Walker & Tom Derenick
Inks by: Mark Irwin, Tom Derenick
Colors by: Stephen Downer
Letters by: Ed Dukeshire
Editor: Dafna Pleban
Cover by: Francesco Mattina
Published by: Boom Studios

The appeal for me of this issue is exactly what its back cover celebrates: “Abnett & Lanning do Cosmic at BOOM! Studios.”

I’ve enjoyed Abnett & Lanning‘s work on other cosmic stuff from Marvel (what I’ve read so far of the Annihilation stuff and am looking forward to with War/Realm of Kings and so on). So, being a free issue, this caught my attention for their names alone.

Reading the issue itself, I’ve decided that part of their appeal for me came from their work involving characters I already had familiarity with, rather than all-new characters I know nothing about.

The basic bit of this issue is that we’re in the future / in space somewhere, and there’s this super-hero team that’s been around for ages, with a continual change in membership as folks try out for the team. At present, there’s some sort of celebration of the centennial for the team, but an emergency crops up that seems to be well beyond the capabilities of the current team, and may necessitate calling retired/former members of the team back to some kind of active status.

This seems to be largely prologue material–I get the feeling this is a sort of zero-issue, and the first issue will drop the reader right into the action, some of the events being shown “on-screen” in this issue but otherwise being mere exposition for the main series itself.

The story itself isn’t bad, and I kinda like the concept as this truly plays with the idea of legacies; and having a super-hero team for a century with all sorts of people moved through it in that time in varying capacities holds a lot of potential. The art’s not bad, though it’s not overly appealing to me. I had a certain distraction to trying to figure out/follow timing and the new terminology used throughout the issue, so the art wasn’t all that high on my priorities.

This is the sort of issue I tend to most enjoy from Free Comic Book Day: a new series, a new concept, and a relatively full-size issue’s worth of content that introduces the main characters/concept and really sets things up a bit for the debut issue. I’m intrigued, but I’m not sure that it’s enough to get me to pay the presumed $3.99 for this series, though I’d possibly pick it up for just $1 less at $2.99.

If you’re an Abnett and Lanning fan, I’d definitely recommend picking this up, though…especially as THIS issue’s price is quite right.

Rating: 7/10

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