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Ultraverse Revisited: Exiles #3

ultraverse_revisited

exiles_0003A Glimmer and Gone…

Writer: Steve Gerber
Penciller: R.R. Phipps
Inker: Scott Reed
Letters: Patrick Owsley
Colorist: Robert Alvord
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

With no preamble, we start the issue with a giant, humanoid mastodon hitting the ground, apparently from 30+ stories up. Right behind is Tinsel, using her power to slow her fall…though she realizes it looks like an attack, and tries to tell Tim (Mastodon) just that. Ghoul tries to rescue her, though that’s just another moment amidst everything else. Bloodbath is in the mix, as well as the creature that initially grabbed Tim. This time, it’s Tinsel and Ghoul that are grabbed. Mastodon also gets away…and the team follows him, as Tinsel and Ghoul can take care of themselves–they hope. In a (closed) mall, the team and Mastodon face off, with much destruction. Back at the Exiles’ HQ, Amber Hunt frets over whether or not they’ll be back in time for her to take the treatment for her instance of the Theta Virus. Kort has Ghoul thrown in the trash, and “gives” Tinsel to Bloodbath. Tim eventually reverts back to himself from the mutated/Ultra form…and Bloodbath prepares to rape Tinsel.  She’s able to take his sight…but as she escapes, he gets to one of his guns and starts firing away at her! Her shoulder’s grazed as she makes her way away…

…as she’s shot through the leg, abdomen, chest, shoulders, AND head. Bloodbath races off seeking help, and a poor-condition Ghoul finds his teammate’s body.

There was an ad already that referenced this issue, spoiling the fact that Tinsel DIES. I think the ad would have been better suited for after the issue, but then, it WAS the early 1990s, and deaths WERE a “thing,” where if some character (sometimes seemed virtually ANY character at all) died, suddenly that was a “key” issue.

I didn’t specifically remember where the previous issue left off, so dropping straight into the action worked, but wasn’t ideal for this particular reading. But then, we don’t have to worry about any “wasted space” playing catch-up, and since this was published before the “recap page,” it would’ve needed space for exposition.

The story is definitely advanced, with the Exiles team fumbling badly and pretty much failing to properly take down their opponent. They’re caught unprepared, and that costs them. Though by no means graphic or gratuitous, the page with Bloodbath and Tinsel was particularly disturbing, and I’d totally forgot about the aforementioned ad–I was rooting for her escape, and glad to see her get the start. That made it all the more discouraging to see her taken out, and so violently!

Visually, everything looked as I’d expect, all the characters are quite familiar, even where I don’t remember names. As a third issue, it’s still early enough that for a team book, and from the ’90s with all of its tropes, I’m not surprised names haven’t stuck for me yet. Of course, in general it takes me a few issues to really get a hold on full group/cast names for something I’m not overly familiar with.

rune_0hRune [H]: Aladdin’s Lamp
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

Where the Rune stuff seemed choppy at first, jumping to vastly different time periods, here we continue in a linear sequence from the previous segment–again. This chapter, we find Rune in the desert, contemplating and then eating a skull with a bit of radiation from a bomb. He goes into a coma-like condition, and then finds some sort of coin or embossed logo of a lamp–Aladdin! He then takes off toward Scottsdale!

As usual, we have consistent art, and it’s clear everything that’s happening with the chapter.

On the story side, we do have another shift in narration/point of view, as we’re getting a running observation from someone watching Rune and reporting on what he’s doing. This certainly gives an interesting view, as no one knows what to make of him–who OR what he IS, and before they can even do anything, he’s off again.

The narration reminded me a bit from the Death of Superman–where someone’s communicating remotely that Doomsday was just there and headed for Metropolis…too late for anyone to prevent the situation or even really do anything about it.


Exiles #3 is another issue that doesn’t really stand alone…I see no reason to seek it out in isolation from any other issues, unless it’s simply a lone missing issue being sought out to go with others in the series. The Rune chapter sort of/kind of stands alone…for the narrator, it’s the first the creature’s been seen/observed, so if you’ve read none of the other chapters, you’re on equal footing, reading this.

It’s interesting in its way to see a team of superheroes bungle stuff so badly–and have an immediate “cost” to the situation in losing two of their own, as well as the shock of seeing someone escaping and then cut down so completely. (And by ‘interesting’ that’s not to say I’m glad to see any of it!)

I vaguely remember at least reading ABOUT Tinsel’s death…but that was just as some random character I wasn’t familiar with, from a title I wasn’t really following. This time, reading the issue in its entirety (if I’d read it before, I don’t remember detail, and may have only skimmed it looking for something about Ghoul) Tinsel’s death carries a lot more weight, and I’m eager to get to the next issue and seeing (now with context of these first three issues) the other characters’ reactions to things.

You could do a lot worse than this issue for 25 to 50 cents, but outside of getting several issues together, I would continue to counsel not going much above $1 or so to acquire this. Along with the first couple issues and the next issue, I remember there being some interesting stuff that’s leading into the first Ultraverse “event,” and it has me looking forward to getting there!

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Ultraverse Revisited: Exiles #2

ultraverse_revisited

exiles_0002Fugitives

Writer: Steve Gerber
Penciller: Robb Phipps
Inker: Ken Branch
Color Design: Moose Baumann
Letterer: Patrick Owsley
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This is an odd sort of issue to me. Partly, it’s weighed down a bit by my knowing what’s coming. Then there’s it being very ’90s in look and feel. The cover is a generic shot of the Exiles team, including Deadeye with the gigantic gun…but we don’t get to see who they’re facing. And the only "blurb" on the cover is "Featuring BLOODBATHTM." (Yet, while Bloodbath is IN the issue, he’s not the core antagonist!) To say that this is NOT a favorite cover of mine is probably the best way to put it without getting too negative.

We pick up from the previous issue, where Exiles Catapult and Mustang have failed to accomplish their mission–of saving Timothy Halloran. He’s been kidnapped, and his mother killed, while they were unable to prevent either. They have to make an escape, as the police have shown up, and they look to be the cause of what’s happened. Bruut winds up not being nearly as out of it as they thought, and they have to fight him along with the police. At Stronghold (the Exiles’ HQ) Amber Hunt freaks out again, and is informed of the fact that she has to make a choice soon or risk the Theta Virus choosing for her. The rest of the team catches the news…they’re getting "bad press" for the situation. Elsewhere, Kort and his crew try to get Timothy to join up, and his body is mutating, apparently with an "unprecedented" amount of Theta activity. As the Exiles prepare to head out to try to rescue Timothy, Amber decides to go through with the treatment…but now has to wait til they come back. At Kort’s, Bruut has it out with Bloodbath for being left behind. Elsewhere in the building, Kort’s tinkering with Timothy goes very wrong, with an explosion unleashing him, apparently changed into a large hulking creature–Mastodon (based on the "NEXT" blurb).

The art for the issue isn’t all that bad, though nothing particularly blows me away. I was actually most caught up by a page where I actually chuckled as I took it in–we have a full-page panel of Bruut taking massive fire from the police. And all I could think about was that the letterer apparently got to have a lot of fun with the "visual sound-effects" on the page with the various colors, visual effects, and the "words" themselves. This entire issue LOOKS LIKE a ’90s comic.

Story-wise, it’s good that we pick up where the previous issue left off, and get to check in on the various plots/subplots going on. There’s general forward movement to the story, and we even end on the introduction of a new ultra-character in Mastodon (though we only get the name in the next issue blurb). However well-intentioned the Exiles are, they sure are shown to be inept or ineffective, continuing to fail at their mission(s) and getting stuck reacting rather than proactively handling stuff.

All told, this issue was a bit of a chore for me to get through. It’s not some horrible issue, but it just felt a bit out there, felt a bit "too" "’90s" for me, especially with Catapult’s speech pattern.

This issue is not indicative of the Ultraverse as a whole, and not one I’d really recommend pursuing–certainly not as a single-issue in isolation; the main reason to read these early Exiles issues is for what they set up and show us heading into the first major crossover/event in a couple more months.

Still, as part of reading all these early issues, I’m glad TO have read it, but very eager to get through and back to the "original 3" for the September 1993 books.

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Ultraverse Revisited: Exiles #1

ultraverse_revisited

exiles_0001Exiles

Writers: Steve Gerber, Tom Mason, Dave Olbrich, Chris Ulm
Penciller: Paul Pelletier
Inker: Ken Banch
Letterer: Clem Robins
Color Design: Paul Mounts, Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

It seems almost fitting to get to this issue, with Marvel having recently started yet another iteration of the title (by name). Thing is…this issue, this title, this iteration–this is the original. Before Blink was popular, before the rise of Generation X, and before the "X" was highlighted…we had simply Exiles. As in "cut off" from others, kept apart. A group that is different and kept out of the main body. Not yet another X-team

The issue opens in a high school, with teen Amber Hunt making out with her boyfriend–a football player. Before long, the school is attacked by an ultra (Supreme Soviet and some robots), and then another group of ultras arrives to oppose them. There’s some back and forth and the "Exiles" (Tinsel, Trax, and Deadeye) come out on top–though one of their own is badly injured–and they get Amber off-site. Once back at their headquarters–an island called Stronghold–Amber freaks out over being "kidnapped" (they saved her life, apparently), even as she meets further members of the group (Leader Dr. Rachel Deming, and Ghoul). While the apparent leader checks on the wounded, we find that Trax is quite a womanizer, and depicted (with Deming’s assistant Heather) in a way that sure as heck wouldn’t fly on the comic pages in 2018! Elsewhere, and in true ’90s fashion–Malcolm Kort–for whom Supreme Soviet works–shows off how "bad-ass" and "evil" he is by subjecting Supreme Soviet (for his failure to capture Amber) to a procedure that seems a lot like Marvel‘s Inhumans’ Terrigen stuff. If a body is brought into contact with this "Theta Virus" and the body is a "potential" they can emerge with mutations and powers. Otherwise, they have unpredictable but always fatal outcomes! The scene shifts to a couple other Exiles (Catapult and Mustang) sent to collect Timothy Halloran…though further villainous henchmen Bloodbath and Bruut get to him first. The battle is joined, and ultimately not only do the Exiles fail to keep the bad guys from making off with Timothy…but Timothy’s mother is killed. This leaves the Exiles angry and ready for payback.

I’m pretty sure I’ve read this issue before. At least, I’ve skimmed it before. Probably to see Ghoul’s first appearance…though I barely recognize him, given changes the character faces later in the Ultraverse stuff. And of course, just by name, Amber Hunt jumps out at me, given what I know of her importance to come–in Break-Thru as well as post-Black September stuff with the original Phoenix Resurrection.

Taken just as a first issue, this isn’t bad, though I didn’t get the same sense of "fun" or such that I’ve gotten with other Ultraverse issues. It also seems kinda strange to me that this is yet another group being introduced so soon in the Ultraverse, despite stuff like Hardcase suggesting so very few Ultras around. Then again, I suppose one could look to stuff like in Prime #1 news referring to the latest new Ultra and whatnot as there being an ‘explosion’ of ultras, beyond just the Jumpstart that hit The Strangers. I don’t get much of a sense of any of the individual characters here…they seem more two dimensional and almost caricature-like. While I was able to get most of the names from context, I had to go online to figure out Mustang’s name…yet he’s front and center on the cover!

The art is pretty good overall–definitely has that ’90s look–but I have to wonder at some of the layouts and such–particularly the inconsistent placement of "caption boxes" identifying several characters, but then not used anywhere else.

We’ve got a lotta characters and situations here…with a lot of potential. With multiple sub-groups of the Exiles, a leader, an island headquarters…this is set up to show us a significant group, major players in the larger world of the Ultraverse.

As with the other titles so far…this is well worth getting from a bargain bin; and as a first issue, it introduces the main characters, shows what they can do, introduces conflict, and baits the reader on what will be missed if the next issue is missed. So snag this if you’re interested and find it for 25-50 cents. If you find it with other issues, I do remember this is best read along with issues 2-4, an arc that makes for a better group purchase than single-issues by themselves.

I do look forward to seeing some more development with Amber Hunt and getting more of a sense of the character prior to her "big stuff." And to seeing some things play out with this title that I know are coming, but have never "experienced" reading along with the Ultraverse issues in general…I’ve always just been aware "looking backward" on them.

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