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The ’90s Revisited: Eclipso #1

90s_revisited

eclipso_0001The Count

Plotter/Breakdown Artist: Keith Giffen
Penciller: Bart Sears
Scripter: Robert Loren Fleming
Inkers: Ray Kryssing, Mark Pennington
Letters: Gaspar
Colorist: Tom McCraw
Assistant Editor: Eddie Berganza
Editors: Michael Eury, KC Carlson
Published by: DC Comics
Cover Date: November, 1992
Cover Price: $1.25

Though I was aware of The Joker and probably Catwoman and the Penguin, as well as Lex Luthor, Bizarro, and Mr. Mxyzptlk to name a few comic book villains…MY first wide-spread, "universe"-threatening villain was Eclipso.

Yeah.

See, I was introduced to comics in 1988, began "collecting" comics myself in 1989, and was just starting to "get back into" comics in the summer of 1992. While hanging out one day, a friend shared with me a couple new comics he’d gotten–including "a" Superman #1. With Superman: The Man of Steel Annual #1, I was introduced to Eclipso, and the Eclipso: The Darkness Within story that was taking place in the various annuals that summer.

Get to the end of that crossover, and I remember an ad for Eclipso and Valor–two series "spinning out" from the "event."

Nearly twenty-five years later, I’ve finally READ Eclipso’s first issue!

I don’t know what I was expecting, exactly–perhaps some extension of The Darkness Within, but with newer or lesser-known characters, given the "big event" was over with. Perhaps I expected some loose-knit "team" to have been assembled, perhaps Bruce Gordon gathering folks together to go after Eclipso. What I GOT, though, was a story of Eclipso possessing an outcast and slaughtering a village, essentially reminding himself that he was capable of this, particularly when not hampered by super-heroes. Later while checking out the slaughter, a black diamond is found and taken–with the hopes that its value will make up for the loss of the village and prevent some Count from shooting the messenger. Of course, this being Eclipso and that a black diamond…well, Eclipso feeds on the Count’s anger and possesses him…and slaughters the Count’s household. When the police arrive to investigate this…Eclipso is ready. The black diamond is flipped to a sergeant who is goaded to anger…and thus Eclipso has another minion with whom to continue to kill. And for him…it’s a good day to be a villain.

While we have a narrative story here, the issue is particularly interesting to me as the issue is "hosted" by Eclipso himself, essentially venting to the reader about stuff and showing off to the reader–as he’s got no one else to do it with. He shows us where he came from, what he’s capable of, and lets us in on a bit of his thinking and reasoning and plans for the future…namely, he’s learned from recently-transpired events and is trying a different means of getting whatever he wants.

Story-wise, I really dug this issue. As said, it took me nearly 25 years to get around to reading this, and where I’d expect it to be a letdown for so many years of NOT being disappointed by it to actually read the thing…I really enjoyed this quite a bit, in what it is. Not for the slaughter and casual taking of lives, but as a first issue about a villain that sets him up for his own series. This isn’t making the villain into an anti-hero…it’s the villain BEING a villain. He doesn’t even need a super-hero to fight to do nasty stuff, to be vile and dark and all that. He’s just that regardless of a bright foil. And having the character talking to the reader, aware of us following him through these pages…it’s like a dark take on the usually-lighter way I think many think of for Deadpool, She-Hulk, or Harley Quinn. Plus there’s the nostalgia of the notion of the "hosts" of the House of Secrets books, and here’s Eclipso "hosting" his own book. I later realized that it makes sense, too…the character first appeared IN House of Secrets!

Visually, I really liked this issue. This is Eclipso as I think of the character by default…perhaps because this issue has Bart Sears as the artist, and I believe he was the artist on the bookend Eclipso: The Darkness Within #s 1-2, which adds a great consistency from that mini-series/event into this ongoing series.

Story and writing, I think I really enjoyed that there were no heroes here. It gives room for the Eclipso character to be shown–if not at his WORST–then at his default. And bad as that is, it at least hints at how bad he can be if he’s actually worked up or challenged.

For years, I’ve thought that an Eclipso: The Darkness Within omnibus would be fantastic. Now I’m even more convinced of that…but adding to it the wish for an Eclipso omnibus for this series, and perhaps other appearances through the years. It’s also interesting to note that this was a first issue of a brand-new series, spinning out of an EVENT, with high-end talent creatively…yet it is a standard-sized, standard-priced single-cover first issue. No variants, no fancy gimmicks, no extra-pages to lure someone in or jack up the price…it’s just a comic, that happens to be a #1, that gives a good start to a new series coming off an event.

I won’t say this is by any means a "happy" issue…but it stands alone quite well, and is worth snagging if you can get it for $1 or less, just to read this issue, regardless of anything else read of the character…provided you’re interested in Eclipso. As for me…this has me psyched to read the rest of the series, as well as increased interest in finally going through my Showcase Presents volume and perhaps hunting down some other Eclipso issues.

The ’90s Revisited: Guy Gardner #14

90s_revisited

guy_gardner_0014Yesterday’s Sins 4 of 4: Guys and Draals

Writer: Chuck Dixon
Penciller: Joe Staton
Inker: Terry Beatty
Letterer: Albert DeGuzman
Colorist: Anthony Tollin
Asst. Editor: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: November 1993
Cover Price: $1.25

We open on narration from Guy talking about his opponent–his decidedly duplicitous Draal duplicate. He and some fellow Draal prisoners–Green Lanterns–are acting on an escape attempt, but find themselves facing the newly powered-up evil duplicate of Guy Gardner! As the battle rages, Guy-Prime recognizes a notice from his stolen ring…it’s about to run out of power. This leaves the dupe on even terms with the original, and Guy lays into it. He’s eventually taken down by the Draal, who realize they still need more from him, and so once more, Guy faces the brain-drain Xanagryph critter. Flashback-wise, we pick up with Guy in the hospital with his older brother Mace–who’s been shot. His parents are there, lamenting their favorite son. While there, they learn that Mace wasn’t "on the job" when he was shot–he’s dirty, and even if he lives, he will no longer be a cop. Soon after, when he does wake up (and learns he’ll never walk again, let alone have a career as a cop) he kills himself. This sends the parents into a downward spiral that Guy can’t do anything about…so Guy gets out. He graduates from college, works with disadvantaged kids, and even winds up involved with the Green Lantern Corps. Injuries end that for a time, but then a great Crisis led the Guardians to heal him, and Guy does become a Green Lantern, becomes a part of the Justice League, and gets to be an actual super-hero! Eventually the Guardians take his ring, though, and he winds up seeking out the yellow ring that once belonged to Sinestro, and currently gives him his powers. Back in the present, the Draals are mostly defeated, the prisoners control the ship…but the Evil Guy is on Earth, and Guy himself isn’t presently sure how to defeat it…but knows that going to face it will also force him to face his past in-person.

As is so often the case, there’s loads of potential built to, so much expectation I can build up based on the opening chapters, that it’s rare for a conclusion to be truly satisfactory anymore. And that applies here to this 24-year-old story as well. Some part of me was hoping the conclusion would be more memorable, more DEFINITIVE, more CONCLUSION-Y. Instead, the issue basically ends on a cliffhanger, as well as a note to check out an issue of Justice League, to boot! And that’s rather annoying for an issue billed as "4 of 4."

BUT.

But, this issue is #14 of an ONGOING SERIES. This is NOT the final/fourth issue of a four-issue MINI-series. This is the latest monthly issue of a monthly series. So of COURSE it’s not gonna be close-the-book, total finale, that’s all that’s wrote, absolutely concluding possible events. So this actually does well for itself: we get conclusion on the IMMEDIATE story: the Draal are defeated, Guy is no longer their prisoner, they’re no longer using the creature to access his memories…we’re done with the flashbacks and such with the present day being like a framing device. Story-wise, we’re good…some of my expectation is SURELY from subconsciously latching onto the YEAR ONE, even though I’d consciously noted that to begin with as being tacked on and NOT applicable here in the way it was with other stories.

And this issue is definitely a success in that, even all these years later, re-reading it right now, I want to read that Justice League issue. I want to track down and read Guy Gardner #15. And isn’t that a sign of a good comic? That a reader wants to read the next issue? That there’s enough story hook, enough investment in the character(s) to want to know what happens next? I mean…I have the long-view; I know what comes shortly when the title gets re-branded, and Zero Hour, and then stuff a few years later with Our Worlds At War, and a craptastic story in one of the Superman titles not long after, and then Green Lantern: Rebirth, and the whole Johns run and New 52 and all that. It’s been 24 years. But I don’t REMEMBER #15. I don’t remember that Justice League issue (a bit of deja vu so I’m sure I knew OF it). And I want to read those, even though they might not have any singular significance at present.

Dixon finishes giving us some key "backstory" of Guy, fleshing the character out and enriching who he is, why he is, and so on. Whether it’s the "brand new as of 1993" detail I think it is or not, this being Guy’s first solo series, and being relatively fresh off Crisis on Infinite Earths and his being "just another member" of the Justice League title, it makes sense to me that this’d be where a lot of this was either inserted into his mythology, or fleshed out and expanded from basic, broad details.

Staton‘s art continues with consistency, and nothing stands out as wonky or weird to me about human anatomy, everyone continues to be recognizable and familiar, and I have no trouble following the action. It’s just good art.

So ultimately, as a concluding chapter of a specific story within an ongoing series, I think this does quite well. It wraps up key points of the main story, but opens the door on stuff to come, having set stuff up and contextualized and built more drama for the main character to deal with. And though I only "signed on" to read a four-issue arc–had no intention of "caring" to go beyond this arc–I want to read more.

I also had mis-remembered the timing in part of this arc, and was thinking things were already a bit past Emerald Twilight somehow, not realizing that this is still a few issues before that point in the continuity, which also reminds me of another story in this title that I was AWARE OF but not certain if I actually read years ago or not (if I read it, I read it around the same time I read this, previously).

I think on the whole, I definitely would recommend this arc if you can find all four chapters to read in one go. It adds a lot to Guy’s character, makes him a lot more sympathetic and well-rounded as a character…it makes him likeable, so help me. Whatever the case…I enjoyed it, and I now have a couple other comics to seek out in the near future.

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The ’90s Revisited: Guy Gardner #13

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guy_gardner_0013Yesterday’s Sins 3 of 4: Inside Out/Outside In

Writer: Chuck Dixon
Penciller: Joe Staton
Inker: Terry Beatty
Letterer: Albert DeGuzman
Colorist: Anthony Tollin
Asst. Editor: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: October 1993
Cover Price: $1.25

This issue takes the introduction/cliffhanger of the previous issue and fast-forwards a bit. Or in tv terms, we come back from the commercial a bit further in. Adult Guy and Teen Guy are bustin’ heads at Scotty’s, and we come to realize that after popping into the car with Teen Guy, Adult Guy has come along with his younger self to save him from getting his butt kicked. Having taken care of that, Adult Guy moves on to explaining his plan–since he can stop the Draal’s memory-siphoning Xanagryph’s accessing his memories, perhaps he can at least exert an influence over what gets programmed into his double…like a codeword that’ll make it go nuts, revealing itself as NOT the true Guy Gardner. Adult Guy is ripped out of the memory before that can happen…busted! Of course, the Draal still aren’t done, but having disrupted Guy’s plan, they have another go at him–this time we see a still-older Guy who has just turned 18. He’s nabbed by the police…but instead of being given a slap on the wrist or taken to jail, his older brother Mace–who has pulled his own life together–roughs Guy up a bit to set him back on a path for good. Guy gets a job, gets his high school equivalency, and even gets into college–where he redirects his anger at life into football. And at the height of his "glory," where he should have won his parents’ attention and praise at last…it turns out that Mace has been shot. Back "in the real world," Guy and the other Lanterns manage to execute their "plan B" escape plan…but the ‘element of surprise’ they’d counted on is turned on them as they meet…Guy Gardner!

The further I’ve gotten into this story, the more certain I am that I’ve read this before, and that the feeling is not merely deja vu. As of this issue, I feel like I AM re-reading something. And it is something I’m enjoying. I’m also realizing that whenever it was that I read this, it must’ve been at least early during the Johns run on Green Lantern, because I’m pretty sure this did "color" my view of Guy, and actually make the character likeable. For years, the character had been largely some caricature or 2-D ’90s roughcase, but either this story or at least this story’s influence carried into other stuff that made the character much more a well-rounded figure that could be identified with and understood–not just some jerk anti-hero or such.

At this third of four chapters, this definitely feels like a Dixon sort of story, fitting right in with Batman, Robin, Nightwing, etc. in getting details of a backstory that influences the character’s present and all that. While I can see DC having an issue at present with re-presenting certain comics headlined by Gerard Jones…I’d certainly love to see a modern collected edition of Dixon‘s Guy Gardner, or at least of this particular story! It could even be re-branded somehow to fit whatever status quo for present…but having the content brought back would be great.

I’m also somewhat amazed at the consistency–this is the THIRD ISSUE in a row with the same creative team! In 2017, I’d swear that’s practically unheard of! Maybe you keep the same writer on for a number of issues, perhaps an inker or letterer or colorist…but the entire team remaining the same for three issues? At this point, that just SCREAMS "high quality!" to me. That I’m enjoying this story as much as I have been adds to that as well. That said…not much else to say about the art except to reiterate that it’s clear, consistent, and recognizably the characters involved, with no wonky silliness or abstraction/experimentation/etc. Just forthright art that conveys the visual aspect of the story and doesn’t take me out of the story by anything weird.

As also said previously–while the first issue of this story seems a great jump-in point that one can do so "cold," as the third chapter of a 4-part story, I’d highly recommend starting with that first chapter, and not merely jumping in here. At the same time, this IS a ’90s comic…back when every issue COULD be someone’s first, and there’s a hint of context and such where even AS a third-of-four chapters, this is not MERELY a third chunk of pages that collectively make up some seamless whole–this is still a comic book, an issue, and reads as such…this is years before the serialized graphic novel.

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The ’90s Revisited: Guy Gardner #12

90s_revisited

guy_gardner_0012Yesterday’s Sins 2 of 4: Dream a Deadly Dream

Writer: Chuck Dixon
Penciller: Joe Staton
Inker: Terry Beatty
Letterer: Albert DeGuzman
Colorist: Anthony Tollin
Asst. Editor: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: September 1993
Cover Price: $1.25

We open on a scene of an "evil" Guy Gardner taking on other familiar heroes: Batman, Flash, Hawkman, with already-defeated Aquaman, Sentinel, and Blue Beetle on the ground around him. Narration lets us see that this is actually Guy considering what it might be like for the other heroes to see what he’s TRULY capable of, when the Draal unleash his double on them. That he–the REAL Guy Gardner–has held back and kept himself in check, though they haven’t treated him with the respect duly his for that. In the "present," Guy begins to form a plan with the other Lanterns…while in the course of a couple more encounters with the creature siphoning his memories, we get two scenes of Guy’s past: first, seeing that his brother Mace is still his father’s favorite, to Guy’s exclusion; and then that Big Brother Mace isn’t nearly as perfect as his father or younger brother believed him to be. Then, acting on the start of an escape plan, Guy and the other Lanterns fight, which brings the Draal in to "protect" their star resource–Guy himself. Of course, this gets him put back under for more memory-siphoning…but he aims to use it to his advantage. As we see a young Guy (though a few years older than the previous glimpse) driving a stolen car and picking up a police tail…the younger Guy is surprised when the present-day-Guy pops into the seat beside him…having inserted his present self into the memory!

Dixon‘s story begins to feel particularly formulaic, and the Guy-gets-captured-by-memory-viewing-aliens can be rather cliché. It becomes a framing device for isolated flashbacks…rather than our just simply being given an entire story set IN the past. But this is Dixon, this comic is from the ’90s, and for as clichéd and caricature-like I’d seen Guy initially…this story is quite "deep," really grounding and humanizing the character, inserting this detailed backstory that really helps explain Guy’s cockiness and attitude and driving need to seem like the best, and so on. That the "current" story is largely a generic framing sequence adds to the accessibility of this story–it’s not particularly drawing on continuity points that’d be overly important to the understanding of the story. You just know that Guy is in a fix, and while he and fellow prisoners seek escape, we’re seeing glimpses of his past as the alien creature sucks the memories from him to feed into the duplicate Guy that’ll be the Draal’s "sleeper agent" on Earth.

Visually, this is again a solid, consistent take on the characters. Everyone looks fine as they are, and familiar and distinct, with nothing weird or out there or such that takes me out of the story while reading. This is simply ’90s Guy, embodying the character as he was at the time.

I continue to enjoy the story as it unfolds, and though I somewhat knew it was coming, I either didn’t recall or know for sure that Guy (present day) would pop into his own memories to interact with his past self, so that’s got some fun potential, to say nothing of loosely firing up my own imagination on the topic in general beyond just this comic or its story.

Once more, a solid single issue and well worth getting as part of this four-part story (Yesterday’s Sins aka Guy Gardner: Year One). While the previous issue could be picked up "cold" and be relatively accessible, as the second part of the story, this one’s less so. However, this adds to my feeling overall that one can pick up this story arc by itself or as a first introduction to the ongoing Guy Gardner and do quite well with it!

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The ’90s Revisited: Guy Gardner #11

90s_revisited

guy_gardner_0011Yesterday’s Sins 1 of 4: Back in the Days

Writer: Chuck Dixon
Penciller: Joe Staton
Inker: Terry Beatty
Letterer: Albert DeGuzman
Colorist: Anthony Tollin
Asst. Editor: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: August 1993
Cover Price: $1.25

Picking up this issue is like picking up a piece of history–literally and figuratively, as well as some shades of variance on the meaning for me personally. My earliest conscious recollection of Guy is one of the Eclipso Annuals back in 1992 (Adventures of Superman Annual #4, I believe–as I learned after the fact, the ‘transition’ for the character back from his prestige-format limited series where he GOT the gold ring to begin with). And his #1 issue–the first of this very series–was one of several issues I got at a Waldenbooks while out with a friend and his mom, using money my dad gave me (though I got 6 or so comics and had some change left, I recall his being a bit surprised he didn’t get MORE change…but that’s a story for another time).

Getting to the issue itself–the branding is given the Year One treatment…at the time, very much cashing in on the likes of Batman Year One, but still this was one of the earlier instances of the "branding," when it was still rather distinct and not a line-wide shorthand.

Despite the cover branding…the story itself is actually titled Yesterday’s Sins, and though it FITS the Year One stuff, it is not simply a story told entirely with the early version of the character…it just happens to touch strongly ON his past!

We open on the capturing by some other aliens of an alien Green Lantern–Graf Toren. Graf’s grabbed by some ugly Beholder-looking aliens that are very much aware of the Green Lanterns’ weakness to the color yellow. We then shift to Guy Gardner fighting minions of Kobra with General Glory. (I have some vague recollection of the character in relation to Guy…from a previous reading of this story or some Who’s Who or some other mash-up of prior DC half-knowledge). The two emerge victorious…the younger Guy showing off, while the older General is stricter and trying to get Guy to keep it closer to the book. The aliens that got Graf are watching, and teleport Guy to their ship, where he is left highly disoriented by the suddenness and surprise of it all…as well as what he sees! Before long, the stunned Guy finds himself with some de-ringed Green Lanterns, and learns he’s a prisoner of the Draal. The aliens are apparently replacing Lanterns with replicants…but need to capture the original and siphon their memories in order to enable the duplicates to pass muster for whatever mission they’re being sent on. Guy gets a short taste of the memory-siphoning process…which basically provides us as readers a look back to Guy’s life as a kid. An insight into his early life and (frustrating to say the least) childhood. (This is where the Year One designation apparently kicks in/earns some appropriateness). As would be expected, Guy’s none to thrilled at all this, and is not about to just roll over and take what the Draal are giving out, whether or not any of the other Lanterns are with him on the matter.

To me, Guy was always largely a caricature of sorts…a character I was loosely familiar with, but never particularly a fan of, nor overly knowledgeable about. He’s just some cocky jerk that happens to do the "right thing" even if he’s not the "typical" do-gooder hero-type.

Here, we begin to see him made a bit more human, given more of a backstory and motivation, elements in a past that (especially to the adult me) really would "explain" a lot about the character’s "present-day" self. That this comic is from 1993 kinda screws with my perception of time-frame for Guy’s flashbacks. I’m not exactly sure the character’s "present age," but would assume he’s at least late-20s or early-30s. Which in 1993 would put his childhood in the ’60s…while in 2017 present-day my mind "naturally" wants to put 20-some years in the past as 1980s!

I’m pretty sure this is the first issue of the series written by Chuck Dixon…and his name is very much a selling point to me, especially on ’90s material. And in what feels (to me) like typical fashion…this has a certain level of high quality to it FOR his writing. I’ve read a few issues of this series over the years…years after publication, not necessarily in order, and never the complete series, and this just feels like a solid Dixon ’90s story from this first issue.

The art is not bad, either. Nothing about it really stood out as some glaring weirdness, no wonky anatomy, and nothing that just stunned me with horribleness. Which is my way of saying that I didn’t notice the art all that much…I just enjoyed the story as I read the issue. The visuals are rather familiar, as I HAVE read some of this series in the past, and there’s no overly fancy attempt to be "experimental" in depicting Guy or any of the other characters.

This just makes for a single, solid issue that can largely be picked up cold, and one can figure characters out as they go along. I get something extra out of it for being aware of the character, his ’90s depiction, and all that. But in this particular reading, I jumped in cold–no reviewing prior issues, no covers of other issues to scan past to refresh myself. Just happened to have the four-issue arc this starts off, and jumped in to see where it takes me!

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Super-Blog Team Up – The ’90s Revisited: The Death of the Mighty Mutanimals

death_of_super_blog_team_up_small

Welcome to my first-ever post of something larger than just my own posting in a near-vacuum! I was recently added to the Super-Blog Team Up, a group of bloggers who occasionally unite to thoroughly cover a topic or theme in a way that no blogger can do alone.

This time around, the topic is one that has become all-too common and relatively meaningless in comics: death. There are a number of other blogs that are part of this, and I’d invite and encourage you to check them all out–both for their "tie-in" posts like mine is, but also for the indiviual flavor and content of the individual blogs. It’s quite a mix, and being in such great company has led me to try to really "up" my game with my own participating post below!


The earliest days of the 1990s…

After several new mutant/animal characters were introduced in the pages of the Archie-published Teenage Mutant Ninja Turtles Adventures title, they were eventually brought together as their own team, and spun off into their own mini-series. We went from this ad:

who_are_they_what_are_they_mutanimals_ad

…to the premiere issue of the title:

mighty_mutanimals_mini_001

The Mighty Mutanimals title took on a storyline that had been building in the pages of TMNT Adventures and following these other characters (and Raphael) as they fought the villainess Maligna, and ultimately stopped her invasion of Earth.

The characters decided they’d worked pretty well together, and decided to stick together as a group. Thus, we then had the ongoing series of the same name.

mutanimals_01_to_09

Over the course of the series, we saw them following Jagwar’s mother on the Path of the Four Winds, as she’s been interrupted by an avatar of Death.

united_we_stand

The Mutanimals catch up to, and the story reconnects with, the ongoing TMNT Adventures title for the United We Stand three-parter. This story puts the turtles and the Mutanimals against the avatars of the Apocalypse: War, Famine, Pestilence…and Death. The story sports a 3-panel image spread across the three different issues…at the end of getting the three-part story, one has the entire image and the entire story!

mutanimals07_future_shark_trilogy

From there, we’re introduced to the villainous shark Armaggon, setting the character up for The Future Shark Trilogy in TMNT Adventures.

The team then re-encounters Captain Mossback, a figure Man Ray had faced in the past with the turtles…and then Slash returns, and seems to somewhat have his story resolved.

Surprisingly (to me at the time) that Slash issue turned out to be the final issue. I didn’t much follow "solicitations" and the like, though I’d occasionally get an issue of Advance Comics to check out upcoming DC and Marvel stuff. But I found out that The Mighty Mutanimals was ending when I read the note in issue #9 stating that it was the final issue.


Solidly into the ’90s…

mutanimals_backups_tmnta

Not long after that, I learned that the Mutanimals were getting a "backup series" in the main TMNT Adventures title, and looked forward to it. The backup spanned the run-up to #50, and the return of some characters from earlier in the series. I remember having no idea how long the team would run as a backup, but figured as long as they were continuing, things would be ok.

tmnta_048_mutanimals_04

I was NOT all that enthralled with the new villains they were facing. They were very much "typical ’90s villains" and seemed to essentially be caricatures of a sort, playing off the "grim ‘n gritty" wave of characters of the time.

We were introduced to Waster, Fist, Dead-Eye, and Lynch…who were (literally) gunning for the Mutanimals.

Over the course of the backup, the Mutanimals finally got a headquarters, aided by the future-versions of Donatello and Raphael (who’d been introduced in the Future Shark Trilogy)…and of course, faced these new villains. Though a challenge, the villains were defeated…but matters became worse with the return of old foes Scul and Bean.

Managing to defeat Scul and Bean (having learned a bit since their initial run-ins), the Mutanimals were not prepared for the ambush from the thought-defeated Gang of Four. The seven-issue backup series ended with these three pages:

tmnta_054_mutanimals_06

tmnta_054_mutanimals_07

tmnta_054_mutanimals_08

I remember thinking at the time that ok, this sucked, but we’ve got the time-traveling turtles, who seemed to have little trouble coming back in time, so surely they could fix things, despite their surprise at coming back, expecting to find the Mutanimals alive, but instead slaughtered on the beach.

Of course, it’d be hard to work their time-travel magic fixy-stuff if they didn’t survive Slash, who had made his way to the site to see what was going on, and on finding the Mutanimals dead, assumed the turtles (standing over the bodies) were the culprits.

This ending led stuff back to the main story in TMNT Adventures with the three-part Terracide story.

terracide

Terracide dealt with the death of the Mutanimals, the turtles (future and present) finding their friends murdered, as well as the revelation and confrontation with the responsible parties! And dark as the Mutanimals’ backup series had been and wound up…it was sort of odd at the time seeing just how dark the main TMNT Adventures got with facing the heavy topic of such death and destruction…particularly of major characters!

TMNT Adventures #55 opens with a scene that begins pulling the main TMNT story to the path of the Mutanimals’ story, while Future-Raph and Future-Donnie deal with the immediate situation of the deaths of their friends.

tmnta_055_page_006

The turtles and Slash are interrupted by the arrival/return of Candy Fine, who witnessed the death of the Mutanimals. They get the story from her (and this basically covers the run of the backup stories).

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A bit of time passes, as the future-turtles, Slash, and Candy bury their friends’ bodies, and continue to mourn and reel from the shock of this unexpected loss!

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They leave the island, and end up meeting up with the present-day turtles, Splinter, and Ninjara. The entire group runs afoul of the Gang of Four, as well as another old foe, behind the villains and posing quite an epic threat in and of himself: Null!

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In typical form for comics in an age where collected editions were pretty rare and still a new-ish, unusual-ish format…there was plenty of exposition even within chapters of the same story, in a way that would be pretty unheard of with modern comics.

Continuing into the second chapter of Terracide in TMNT Adventures #56, we get another sort of re-telling of the Mutanimals’ backup series:

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This was the sort of thing that grabbed me, that made the story seem epic and ripe with potential. Yeah, the Mutanimals were killed…but some villain’s messing with the timeline. That means time is being messed with and as such, perhaps could be undone, and at the end of the story, after some hard-fought battle, Time itself would be restored and the Mutanimals would be alive again to carry on.

After all…they wouldn’t really be killed off completely and permanently, would they?

Later in this issue, Mondo’s girlfriend encounters a live Mondo Gecko…the villainous Null messing with her. He gives her a hellish vision, of the Mutanimals suffering and burning in hell:

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This image was a two-page spread, and quite possibly one of THE most disturbing, disquieting, uncomfortable images of the entire run of TMNT Adventures and The Mighty Mutanimals for me.

While Null escapes with Candy, the turtles and Ninjara manage to defeat the Gang of Four in a darkly permanent fashion. Despite having–to a large degree–"won" or achieved vengeance for their murdered friends…Null escaped ,and must still be dealt with.

The team splits up–which leads into the following story (this was also a time in which there were subplots and developments that would lead to larger stories, small things and large weaving in and out…but that’s a topic to get into in some other post).

In TMNT Adventures #57–Terracide part 3–we find that once more, Null was not working alone.

Once more, he has allied with Maligna!

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And thus, the entire Mutanimals saga basically comes full circle. The characters were brought together, formed a group, became the Mutanimals while stopping Maligna’s initial invasion attempt of Earth. Now the alien insect queen is back, and it is ultimately she who arranged for the Mutanimals’ deaths!

Pretty dark, a villain(ness) winning on such a grand scale.

But perhaps also effective in raising the stakes, showing just how dangerous she truly is (if not how flat-out lucky the Mutanimals were the first time dealing with her), and story-wise, allowing that much more a sense of stuff in the need to defeat her.

The turtles and their allies fight valiantly, but in the battle, Maligna’s ship is stalled, and headed right for the sun…they’re not even sure if they’ll escape.

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But Slash refuses to join them. After seeing his own world destroyed, after all he’s been through, and his rather recent "redemption" and allying with the Mutanimals only to see these new friends unceremoniously killed, he stays behind to buy the time the turtles and friends need to be capable of escape.

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Slash is killed ensuring Maligna and her allies cannot escape. Though the Mutanimals are gone…the orchestrators of their deaths are also taken off the board. Some measure of justice or revenge or what-have-you.


Impacting the ’90s…and Me

On the subject of death in comics, there’s plenty out there on a number of topics. Add to that that I wanted to pick a topic that I hadn’t really seen specifically covered anywhere, for my participating this first time in the Super Blog Team Up. I realized that offhand, I’d virtually never seen/heard reference to the Mighty Mutanimals by anyone else in general/casual comics discussion, and "the concept" of the Mutanimals has been somewhat redone in recent years.

Actually, their being redone has unfolded twice–once in the soon-to-end TMNT animated series from Nickleodeon, and the current ongoing comics from IDW. And a recent arc in the main TMNT book that involved the new iteration of the Mutanimals actually (for a moment as I read) gave me a slight "flashback" to the ’90s iterations’ deaths as I wondered if they were basically killing the group off in the current continuity. (Spoiler-ish: they didn’t, at least in that one). So with that stuff on my mind, I chose my topic, and here we are.

But what does/did it all MEAN?

Well, offhand, my initial response would be that their deaths didn’t really seem to mean much of anything, back in the ’90s…Not in the grand scheme of things, not outside of anyone reading Archie‘s TMNT Adventures, anyway. I don’t think I’ve ever seen reference to the Mutanimals’ deaths in any "death list" from the ’90s…I’m pretty sure I’ve never seen any mention of them in regards to the "effect of the ’90s" on comics…heck, outside of TMNT-specific sites and message forums, I don’t know that I’ve ever seen them mentioned, or any of their comics covered, etc.

The death of the Mutanimals certainly never overtly–that I am aware of–particularly inspired anything or caused any great ripples or garnered any specific attention or referencing.

So now, a quarter-century later…I am doing it. I am referencing them, and this, and devoting one of (if not THE) largest blog post I’ve ever written to the topic.

I was introduced to the Teenage Mutant Ninja Turtles in the fall of 1988…around the same time that I was introduced to comics (but that’s another story for another time). I resisted at first, but eventually "gave in," and then EMBRACED the concept…from the cartoon, to the toys, to books, comics, cereal, the movies, everything. I have some somewhat conflicting memories–of a lot of little elements in a relatively short time span remembered after over 25 years and 3/4 of a lifetime.

But this isn’t where I talk about my history with the turtles. This is my history with the Mutanimals.

Discovering Man Ray / Ray Fillet

afa_coversI had a birthday party at a local skating rink, and I think that might be where I was given Ray Fillet, one of the more "random" characters that I didn’t actually know anything about at the time other than what was printed on the card of the figure.

I also remember several "storybooks" of the TMNT, including one called A Fishy Adventure. This one was a story about the origin of Ray Fillet, mutated from marine biologist Jack Finney, and his first encounter with the turtles. I would later learn that it had the same story as one of the comics–an issue of TMNT Adventures. Nicely enough, said issue was the start of that series’ diverting from merely adapting episodes of the cartoon into a continuity all its own. I also got an issue of this color TMNT comic series at a flea market called The Red Barn that my aunt had worked at. I lacked plenty of context of the series–it was #17, and I don’t think I had (yet) read any other issues, except maybe #8 and possibly #11 that a friend had had. But this issue had the turtles, as well as April and a character that looked like Ray Fillet, but in the comic was called Man Ray.

Discovering Mondo Gecko

tmntadventures018I distinctly remember arguing with a friend over the pronunciation of Mondo Gecko’s name. "Mondo Geh-koh" vs. "Mondo Geek-oh." I was adamant it was "Mondo Geh-koh," largely due to one of my earliest memories in life involving toddling out to the kitchen for a drink of water and being startled by a gecko running across the front of the fridge.

I don’t know if I had the figure yet and the argument arose from the pronunciation then and there, in which case I’ve crossed memories with Ray Fillet; or from talking about the character because it appeared on the back of the card for Ray Fillet.

But I was interested in and wound up with/had Mondo Gecko. I vaguely remember the character appearing in an episode of the cartoon, but moreso I remember the issue he first appeared in in the TMNT Adventures series–#18–being one of my earliest "priced" back issues, bought for around $5 at Capp’s Comics (4+ times cover price) at a time when most new comics topped out at $1.50.

Discovering Leatherhead

tmntadventures006I’m pretty sure my earliest memory of Leatherhead is his appearance on the cartoon, bullying the "Punk Frogs," and sporting an awful cajun-ish accent that makes Gambit sound like Frank Sinatra…and a quasi-catch-phrase of "I guarantee!" I also remember the character’s figure being rather awkward and crouched over and far less "upright" the way most other characters’ figures were.

There was another "storybook," I believe TMNT: The Fight for the Turnstone, that had a completely different version of Leatherhead in it…one in which the character was an ALLY of the turtles rather than a villain, and had apparently started out as a human and was magically changed into a gator-man, rather than an alligator mutated to humanoid form.

leatherhead_wallartI also remember an image of the turtles fighting a giant alligator creature from a calendar my aunt got me (for the art, I think it was from the year before…I still have several of the pages, now framed and hanging as wall-art). I learned that this other version of the character (from the Mirage/original comics) was quite different from either version I’d encountered.

I got TMNT Adventures #6–that version of Leatherhead’s first appearance–from a bargain rack at Comics & Collectibles, another of my earliest "specific back-issue purchases/finds" in my earlier days of being "into" comics.

Discovering Wingnut and Screwloose

tmntadventures008It may well be deja vu of some sort, but I do consciously (now) know that Wingnut and Screwloose were in The Fight for the Turnstone along with Leatherhead and various other characters. Thinking back to as early as I can remember, I’m pretty sure that I first encountered these characters in TMNT Adventures #8 that a friend had, where I read their origin.

I also remember another friend (that I’d argued with over Mondo Gecko) having the Wingnut action figure that came with a miniature Screwloose, much as Muckman had come with Joe Eyeball, or several other characters came with "sidekick" like characters…except that "Wingnut and Screwloose" were more "named" and went together in a way that a lot of others (outside of Muckman and Joe Eyeball) did not.

The comics version was not much like the action figure in appearance–they were recognizably the same, on the surface, but not having the figure myself, I saw the comic version as quite different. And much like with Leatherhead, I remember their being part of the Turnstone story in that storybook, which I later learned was based on an issue or two of the TMNT Adventures comic series.

Discovering  Jagwar and Dreadmon

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Jagwar and Dreadmon were slightly later introductions for me, I believe I "met" them in the TMNT Adventures 1991 Winter Special, which reprinted the Mighty Mutanimals mini-series in a single issue. I later learned of their "origin issues" and got those for about $5 each, much like with Mondo Gecko’s appearance, from the "priced" back issues bins.

I don’t remember their playing MUCH of a recurring role in TMNT Adventures the way Leatherhead or Man Ray did…I mostly recall them AS Mutanimals characters.

Discovering Slash

tmntadventures024Slash is one of the earliest villain characters I remember getting from the toy line, after Rocksteady, Bebop, and the turtles themselves with Shredder, Casey Jones, and April. At the same time, remembering getting into the toys right at the height of their major popularity, it’s possible that I actually had Slash BEFORE the four turtles themselves! I distinctly remember rummaging through pegs and pegs of figures with Dad at the local Toys R Us (which is still there, as of this posting) and him wondering if the character might be popular for also being a turtle.

I then recall the character in TMNT Adventures, from my first "off the spinner rack" issue of the title, #25; and sometime after "backtracking" to his encountering the turtles in #24, before eventually getting back to #23 at whatever point I got that issue.

I believe I saw the character also on the cartoon, though right now I don’t remember if that would’ve been before or after the comics. I do remember Mutanimals #9 with Slash’s return, and then the character’s involvement in Terracide, as well.

Winter Special 1991 – TMNT Present: Mighty Mutanimals – Invasion from Space

mutanimals_tmnt_winter_1991_specialSeveral months after getting TMNT Adventures #25, I found a thick TMNT comic on the spinner rack at Waldenbooks, along with what turned out to be the final chapter of a multi-issue story in TMNT Adventures #30. The Winter Special starred The Mighty Mutanimals, and was an EPIC story of Raph and Mondo Gecko stowing away in villainous aliens’ ship and facing Maligna in her hiveworld, while Man Ray, Jagwar, Dreadmon, Leatherhead, and Wingnut and Screwloose dealt with Malignoid insect creatures eating the rain forest and such.

I remember reading this thick issue and seeing pretty clearly the issue breaks, and "sensing" that these were like three issues (despite being one big issue). Of course, I later learned I was correct, when I discovered the three-issue Mighty Mutanimals mini-series.

I also got the first issue of the ongoing series when that came out–it was RELATED TO the TMNT, and was a #1, so…yeah! Unlike the monthly TMNT Adventures, the Mutanimals title was a somewhat bimonthly book, not actually having a new issue every month. It eventually had a crossover issue with two TMNT Adventures issues in the 1992 story United We Stand (mentioned earlier).

tmnta36_mutanimals04I have a memory of a family vacation to Niagra Falls, and finding TMNT Adventures #36 and Mighty Mutanimals #4, and making the conscious decision at that point that I’d have to "give up" collecting the turtle figures to keep up with the comics, and WANTING to keep up with the comics more, enjoying their stories and such.

I remember reading in the letters pages about the possibility of a Mutanimals cartoon and being excited at that prospect…and the disappointment when not only did that not come to pass, but that the Mutanimals series was ending at #9, perhaps to return if anything would ever come of a cartoon, but that was that.

I somewhat recall being disappointed when the then-new backup feature started in TMNT Adventures, at how few pages they got, and that it wasn’t even a full "short" story, but just a few pages of some longer story. I enjoyed that we had some new villain characters for them, and that the "future turtles" Don and Raph were involved, and the Mutanimals were getting an HQ…it seemed ripe for a long-lasting "backup" that could lead to a new series and all that.

I was completely shocked when the end of the latest chapter of the backup in TMNT Adventures #54 saw the characters shot and blown up–killed–in what would be the final "backup" feature (though that story was shifted to the primary for the three-issue Terracide arc). Given the presence of the time-traveling Raph and Don, though…I know I’d THOUGHT they’d pull something outta all the time-travel stuff and wind up saving the Mutanimals…but they didn’t. We learned of Null and Maligna’s return and through the time-travel turtles that the Mutanimals were "fated" to die and such, and that they couldn’t be saved.

I was horrified at these deaths. These characters that I’d come to know in a way, that I’d gotten to read their debut "new" and follow their ongoing series from #1 (back then, a new #1 was actually a special thing!) were a pretty big deal to me. Sure, they weren’t the turtles themselves…but they’d all premiered in the pages of the TMNT Adventures title, and had been spun off into their own title, and even back then I had fond memories of the characters.

It always stuck with me, the Mutanimals having been suddenly and without much warning machine-gunned down, then blown away with a bazooka. No fancy last words, no long-winded death scene, no real goodbyes, no cover proclamation that In This Issue: Everybody Dies!…just suddenly the characters were actually shot ‘n killed, and that was that.

While I followed the TMNT Adventures for a few more issues…I actually missed an entire 4-issue arc, and there were only 15 issues of the title at all after Terracide, so this was sorta the "last, big event" of that title. With the Mutanimals gone, it was like the "heart" of the universe went with them.

I eventually came to learn that the Mutanimals were killed off because the creators figured they’d have more impact that way. [Though the only ‘source’ I could find was this forums.thetechnodrome.com post that suggests they were killed out of anger is the closest I’ve found to an actual source to the statement, though I’m sure I’d seen something in some comic or book somewhere else in the last couple years.]

In my searching, I did stumble across a blog from Steve Lavigne and Ryan Brown with a wealth of cool Mutanimals stuff, as well as another blog that seemed to be from Ryan Brown on the Mutanimals. And there was a great TMNT Entity post about the cartoon that almost was.

At the time, I lumped the death of the Mutanimals in with the rest of the ’90s and such, as it came about when it seemed like killing off major characters was the "in thing" TO be doing in comics.

Important as the Death of Superman and Batman: Knightfall were to me as a kid, I think the Mutanimals’ death was the most shocking. I don’t recall it being at all advertised ahead of time–it just happened. Then Terracide was another dark story, and not what I "expected" of the series.

I also have to wonder, in retrospect, at the impact on me with the TMNTA series itself…I got Terracide, and the 2-part story of them rescuing Michelangeo, and the Cyber-Samurai Mutant Ninja Turtles 5-parter. But I completely missed a 4-part story involving Ninjara, and don’t remember if it was when I got that story that I also got the final couple issues of the series, or if I had gotten the final couple issues when they first came out, just having missed/skipped the previous four issues.

But in a lotta ways, the Mutanimals were largely the "heart" of the TMNTA universe beyond the core turtles. They started out as "mutants of the month," new characters created/introduced to give some "story" to action figures concepts (or so it may have seemed at the time); but they also fleshed out and populated a wider TMNT Universe and ongoing saga that was rather definitive for me as a kid…and TMNT Adventures lasted more issues than ANY other TMNT series to date, though IDW‘s run is going to surpass it next month.  

In the last couple years, it’s been "interesting" seeing some of–or some form of–the characters brought back in IDW‘s main TMNT title.

I especially remember (a couple years ago) a scene in one issue with the new iteration of Slash with Mondo Gecko that made me smile…AND inspired me to cobble together a quick image I’d posted at the time, highlighting my "joy" at the revival of an old but familiar concept:

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It was also interesting seeing the concept incorporated into the 2012 Nickelodeon TMNT series as well.

I even just earlier this year acquired Leatherhead and Wingnut & Screwloose for the first time ever, "completing" my set of the classic action figures versions of the Mutanimals.

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But while I’m enjoying seeing the new iterations of the various characters, there’s a part of me that doesn’t exactly want to "accept" them. After all, they’re NOT "my" Mutanimals. "My" Mutanimals died in 1993, some 24 years ago.

Though I think the IDW iteration of the Mutanimals is already rivaling (if not surpassing) the longevity of the originals, it’s still a different concept to me. That said…there’s such a history to the Mutanimals as a group and individual characters that I catch myself mentally shifting some of that to the new versions of the characters.

And then over the course of the time I spent thinking about this topic, re-reading stuff, researching, and generally planning and procrastinating the actual writing of this post…two more TMNT issues came out, and each re-introduced an old, familiar character in a new way!

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The main TMNT title introduced the IDW iteration of Jagwar in #71…while TMNT Universe #11 introduced the IDW iteration of Dreadmon!

So while I have mixed feelings even there…it was a joyful evening to read those issues, and cool timing with me working on stuff for this post, and even manages to make me feel a bit "old" realizing how long it’s been and simply that I’ve been around long enough to see this come to pass.

But despite the ’90s, despite their deaths, despite it not seeming to impact much outside the TMNT sphere of direct influence…it’s apparent that the characters work, that they’re remembered, that they’re worth bringing into the contemporary TMNT universe/continuity…and that they matter.

I could keep going on and on…but I need to end this post somewhere.

I’ll certainly be revisiting much of this in the future, once I get back to my TMNT Revisited project/posts, covering the Archie TMNT Adventures issue-by-issue…including the Mighty Mutanimals issues.


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For now, please check out my fellow bloggers and their posts, participating in this latest Super-Blog Team Up! Also look for the Twitter posts, and any other social media chatter with this project or their blogs! #RIPSBTU, #SBTU, #SuperBlogTeamUp

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TO BE CONTINUED…

The ’90s Revisited: X-Men Series 1, Cards 19-27

Well, it’s been a couple weeks longer than intended since revisiting these X-Men cards…but here we are, with the next "page" of 9 cards!

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With the exception of Kylun, I’m "familiar" with all of these characters, though some a bit more than others.

Let’s get into these and see what thoughts the cards bring up for me!

019a

This is definitely Cable as I remember him. Huge arms and muscles, giant guns, the scars and glowy-eye thing going on…and for this image, look! Even a random chain thrown in! Totally "the ’90s" visually–or at least, a PART of the ’90s.

019b

Well…this card is certainly "dated." Nathan Summers. Son of Cyclops. But back in ’92, he was just some new-ish unknown, not yet tied tightly into the X-Men mythos and all that. And since this card was published, we’ve learned a whole lot about his origins, the "bionic limbs," etc. Though there was a recent-ish run of Cable and X-Force or such, I’d say by and large his time with X-Force or the New Mutants is more a footnote in the character’s history these days.

020a

This image of Archangel is rather iconic. It’s typical Jim Lee for sure, and I’m pretty sure it was used as the cover for at least one comic, if only one that was highlighting card art in much large scale! Though I was aware of Archangel, this particular version of the character was a bit before my time…this (to me) still carries clear shades of the ’80s; it wasn’t terribly long into my time following these characters that the metal wings disappeared and Warren had actual wings again.

020b

To a certain degree, I don’t think I originally associated Archangel with Angel, as an "original X-Man." It’s sorta interesting to see the changes the character has gone through…as well as the "diluting" of his status as "Death," with seemingly so many other characters having held the role as well.

I’d forgotten the notion of the wings exerting any control over him…probably because that was largely done away with by the time I got into things.

021a

I definitely like this costume, or at least this rendition of it. Yet I’m not certain if I’ve actually read any "new" issues with this version of the character. Offhand I primarily know the character from the cartoon in the ’90s, and for his role with Generation X.

021b

I also did not recall the character being an X-villain, though I do vaguely recall the character’s appearance in Giant-Size X-Men #1. Also seems like a "given" to me his relation to Black Tom Cassidy.

022a

I’ve never been overly keen on any of Kitty’s codenames…to me, the "default" name to the character is her name–Kitty Pryde. I first "met" the character from the animated Pryde of the X-Men, which was itself my first/earliest exposure to the X-Men, several years before my conscious getting into the characters.

022b

This card seems suitably generic and basis…hardly any "contradition" to the last 25+ years, except I’m not sure she’s a teenager anymore (or if she is, she’s incredibly mature for one..!)

023a

Ok, I’d guess here’s a character that may have Once Been A Big Deal, but I wouldn’t have been able to place offhand…though given the theme of these cards and ranking my familiarity with properties, my first guess WOULD have been Excalibur for this character, had I not seen the back of the card already!

023b

Though that sounds distinctly ’90s, it fits the ’80s as well. Nothing really to say except I’m not familiar with the character, and this doesn’t exactly prompt any interest in me…though perhaps part of that is that I don’t know that the character has appeared or had any significance, period, for over two decades…

024a

Typical-ish Jean…another character that I’ve "always" known by her own name more than any codename. And appearing here both very familiar and yet looking a bit more muscled and "older" than a number of other characters. Yet perhaps still a bit on the "young side" for me at my present age.

024b

I was rather oblivious to the whole Scott (Cyclops)/Jean thing at first, their interest in each other being a bit of a "surprise" to me when it manifested in the cartoon; ditto the "triangle" aspect with Wolverine. It’s been interesting to see the various takes on the character over the years, and learn more about her past from before I got into the comics. This also reminds me how much I’d like to have this "original" Jean back, in place of the "teen Jean" taking over in contemporary Marvel comics.

025a

Colossus is a mixed sort of character for me…one I feel like I’ve known quite a bit about, and yet still a bit of a "stranger" to read about. He was largely a "side" character to me at first, with one of my earliest comics with him being Uncanny X-Men #304 when he "defected" to Magneto.

025b

Another early memory for me of Colossus is the cartoon series, coming shortly after the end of the Cold War and whatnot, early in my developing any sort of consciousness for history or world events. Though not mentioned here, one of my favorite portrayals of the character is his friendship with Wolverine and Nightcrawler. I believe he was "stuck" in his "metal form" at the time when I got into the X-stuff; though that obviously didn’t last.

026a

I’m pretty sure I first came across Warpath in X-Force, probably the crossover with Spider-Man where they fought the Juggernaut and Black Tom.

026b

Though I’ve long known Warpath’s relationship to the X-Men via Thunderbird, I often mixed the two names. Seems rather cliché in a way to realize how many active members of the team "started out" as "villains" or at least antagonists. These cards also seem to lowball weights, as it seems almost impossible for characters to be so light given muscle mass and such at least!

027a

I’m not sure when I first found this character. This particular image doesn’t strike me as overly iconic, though the costume basically screams X-Factor to me. I probably did discover the character in that title.

027b

Another "early memory" I have of Polaris is–I think–a reprint of Giant-Size X-Men, perhaps in Classic X-Men/X-Men Classic. I feel like even now, too much of my thoughts on the character center on her being/not-being the daughter of Magneto, or her relationship to Havok.


I guess while familiar with more of these characters, I don’t necessarily have a LOT to say about them…at least not the way I’d want to in a post like this.

Here’s my first post in this series, covering cards #s 1-9

And my second post, covering cards #s 10-18

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