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Rise of the Magi #s 0 & 1 [Review]

riseofthemagi001Writer: Marc Silvestri
Artists: Sumeyye Kesgin & Marc Silvestri
Colorist: Betsy Gonia (#0 – Jasen Smith)
Letterer: Troy Peteri
Editor: Betsy Gonia
Art Assists: Bridget Silvestri
Cover: Marc Silvestri & Betsy Gonia (#0 – Silvestri & Andy Troy
Published by: Image/Top Cow
Cover Price: $3.50 (#0 – Free)

Rise of the Magi is one of the Free Comic Book Day comics that seemed to jump out more than most…though at present whether that was internet “hype” or the logo and cover of the issue itself catching me, I’m not sure. I hadn’t gotten around to reading that issue, but saw the first issue of the series itself out this past week, so decided to give it a chance. (While not the $2.99 that anymore is a quick-sell for me, the 0-issue having been free and this first issue being $3.50 at least kept it under the frustrating $3.99 price point).

riseofthemagi000The 0-issue’s cover was a bit deceptive…I can’t quite put my finger on it, but it led me to believe the main character was going to have some sort of agenda against witches (and warlocks?) or otherwise be opposed to magic/etc. in general. However, the issue begins with a page of mostly text setting up the situation–all magic is contained in a small orb, and doing something to the orb would affect the entire universe. A boy whose brother is part of some sort of guard unit protecting the orb stumbles across a situation threatening the orb, leading into the #1 issue.

In Rise of the Magi #1, we get some further context of the magic orb, the Spellguard, and what’s going on that threatens the orb. As the threatening scenario plays out, the boy is drawn tightly into the situation, and ultimately thrust into a world he’s going to have to learn to operate in as the series moves forward.

Visually, I was more impressed with the first issue–brief as it was. The second issue had a bit of a jarring visual shift, though at least it came with a “chapter break” in the story rather than just shifting with no apparent rhyme or reason. Given this is not an “established property,” I have no visuals to compare it to–simply the archetypal fantasy setting given the primarily-fantasy setting of the story. That lack of comparison leaves the art to stand on its own, with no preconceived notions on my part with the specific characters. Given I’ve liked Silvestri‘s art in the past on X-Men stuff in particular, I had rather high expectations for this, but found myself a bit disappointed. The art was not bad, it just didn’t live up to whatever my expectations had set.

Story-wise, I found myself rather “iffy” partway into #1, figuring this to be “just another” fantasy thing, but the ending of the issue gave a bit of a twist to that…yet, it’s a twist that also feels like “just another” of its kind. The characters and specifics may be a bit different, but it’s definitely not the first such story I’ve seen/read of its kind, and I’m not entirely sure what to make of it.

I can’t say I’m exactly “impressed,” but to again use the passive: it’s not bad. If you like Silvestri or any of the other creators involved, it’s definitely worth taking a look. All in all, I think it’s safe to say that if I happen to notice the next issue I’ll pick it up, giving the series another issue to really hook me, but it doesn’t yet have me enough to want to put it on my pull list.

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Shadowman #12 [Review]

shadowman012Deadside Blues; Lucky Charm; Blackout

Writers: Ales Kot, Christopher Sebela, Duffy Boudreau
Art: Cafu, Matthew Southworth, Diego Bernard, Alejandro Sicat
Colors: Andy Troy, Jose Villarrubia, Ian Hannin
Letters: Dave Sharpe
Cover Art: Dave Johnson and Kekai Kotaki
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I’ve kinda lost the “flow” of this Shadowman title. Seems we’ve had a definite interruption of the ongoing story: a #0 issue, a “Halloween special,” and now this 3-complete-stories issue, as we await a new creative team that’s taking over.

While I’m all about done-in-one stories, self-contained issues, having 3 such stories in one regular-sized issue is a bit much (or short, depending on how one looks at it). These three seem rather slice-of-life; the simple stuff that’s not that big a challenge. They can’t be a big challenge–there’re only a handful of pages to get to the end of the situation as presented!

Given three stories, I’m not bothered by three visual styles in the issue. None of ’em particularly blew me away, but none struck me as annoying or hard to follow. Solid art doing what the art should do.

The stories themselves are a handful of pages apiece. Nothing particularly wrong with any of them–they all offer a touch of insight into Shadowman. They definitely make this feel like a “filler” issue…I’d’ve much rathered see these presented in place of multi-page “previews” in the back of Valiant‘s books. Original COMPLETE shorts to introduce non-readers of Shadowman to the character, and provide some incentive to Shadowman readers to maybe grab another issue. (Easy enough to suggest as a fan currently buying any/all Valiant singles).

Taken as a whole, I found the issue fairly mediocre. Not bad, but not wonderful; for the moment nothing in it seems particularly germane to anything ongoing. If you’re following the series and not inclined to skip issues, this is worth getting and reading. Though it stands alone in and of itself, readers would likely benefit quite a bit with context from having read earlier issues. If you’re looking for a jumping-in point, it seems the next issue will be the spot to do so.

If I wasn’t currently “all-in” on the Valiant books…I’m pretty sure I’d call it a day for now on the series, myself. As-is, I’m hoping this new creative team picks things up and runs next issue and shows me that I actively want to keep up with this title rather than passively “not drop” it.

Blackest Night: Tales of the Corps #3 [Review]

Full review posted to comixtreme.com.

Story: 4/5
Art: 3.5/5
Overall: 4/5

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