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The Weekly Haul: Week of October 16, 2019

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This week’s an interesting week in terms of the weekly haul. Along with comics, it includes the single most expensive "leisure item" I think I have EVER bought!

Let’s get into ’em…

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When the Tales From the Dark Multiverse things were announced, they were very appealing to me. Re-imaginings of key stories such as Knightfall and The Death of Superman particularly, as key stories that really largely "defined" comics for me as a kid. Stuff to be sort of Elseworlds without the name, slotted into modern stuff. I was keen to get this Knightfall issue…though on reading it, did not enjoy it the way I’d thought I would. I’ll save that for further thought and a possible review.

DC really screwed up the DC Dollar Comics Batman #497–printing pages out of order, so you have pages 19, 21, 20, then 22. It’s particularly egregious as it’s a reprint, and not even "just" some new comic having an issue. It’s been published correctly in the past, repeatedly! How it gets screwed up now in 2019 is beyond me.

And perhaps appropriate in a Batman-heavy week is the latest chapter of City of Bane as we near the end of King‘s run on this main title. Particularly appropriate as this arc–if not the entire series–is a sort of "modern riff" on the original Knightfall arc.

It’s equally an X-Men heavy week, with the first issue of Hickman‘s ongoing X-Men title. I’m not keen on it being "legacy numbered" 645 or whatever–taking up the Uncanny numbering withOUT the Uncanny part of the title. Seems just MORE of Marvel‘s wanting to have its cake and eat it, playing fast and loose and ARBITRARILY with numbering. Additionally, while a small part of the issue, an exchange with "Kid-Cable" and Jean realllly put me off, as well as continued use of insert/whitespace pages. I’m also not keen on the apparent villain, and the apparent characterizations of several characters including Storm. As if HoX/PoX hadn’t already given me plenty of clues, I wonder what I am–or will be–subjecting myself to if I try to go all-in on the X-books or any of the titles at all. Especially as the next few weeks are just a "first wave" with MORE titles to follow, and the feeling I myself (reasonably or NOT) get of unpredictability/lack of clarity of publishing frequency coupled with Marvel‘s propensity to do random-seeming $5+ issues and/or the multiple-$4-issues-per-month for a single title.

The True Believers issues give us the first appearances of Rictor and Jubilee. Again, issues I’m glad to support for the $1 price point and NOT being "new" issues, but appreciating the quality and personal preference for the past.

We also have the finale (3rd issue of 3) of Superman: Year One from DC‘s massively over-pushed Black Label. I still need to read the second issue and then this; I recall not being AS put off by the first issue as a lot of folks did…we’ll see how I feel once I’d read a couple more issues and have the story in its entirety. I also feel like DC is really shoving Black Label as a "THING" and it’s a complete turn-off to me; all the MORE after their stuff with Batman: Damned that seemed like they neutered the entire purpose of this thing.

Finally, for the heckuvit and it being available for the price, I picked up a back-issue copy of Spider-Man Unlimited #1. This is the original series–and the issue that kicked off Maximum Carnage, which I remember getting each chapter as it came out across the several months; all 14 or so chapters! (Back when 14 chapters was a LOT for any given crossover, rather than just the number of variant covers on the first issue of an event mini that includes umpteen tie-in minis at inflated prices). I’d much rather pay $5 for a back issue with the nostalgia factor that I’ll enjoy seeing/owning/re-reading/etc over some blasé generic one-of-umpteen-covers reads-in-5-minutes-and-not-even-designed-to-stand-alone chapters of a current "event" comic.

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And then there’s the Arcade1Up edition of the Teenage Mutant Ninja Turtles / TMNT: Turtles in Time arcade cabinet.

This cost me only slightly less than my Nintendo Switch (with two games); but it’s a fixed unit capable of playing only two games. (without "modding"). BUT this is TMNT, which has long been my "exception" to normal stuff–be it variant covers, price I’ll pay per issue, etc. And the nostalgia factor for me of the original arcade game AT arcades/the mall…to own this 3/4-scale edition with its various features (no coins needed, all 4 controllers for up to 4 players at once [previous home console versions only allowed 2 players at a time, to best of my knowledge offhand–and specifically thinking of the Nintendo TMNT II: The Arcade Game] is very appealing.

"Online research" and YouTube folks have made it clear the opening song is changed–something to do with copyright issues–but I don’t know if I would’ve truly noticed had "everyone" not been "talking about it." I may have noticed something "off" but likely would have chalked it up to memory, and assuming that the game always HAD been slightly different from the cartoon.

A lot of people dislike the lack of a light-up marquee; but that really doesn’t bother me. I love the idea of these "mini" arcade cabinets; having such a thing in my home for playing at my own leisure and all that. The artwork is at least largely what I remember from the original machine, and enough of the "experience" of the unit itself is there to satisfy my arcade-nostalgia and such; I don’t need a 3/4-scale unit to be 100% accurate to the full-size original.

I don’t know how much "play" the unit will get long-term, but it’s definitely a major "piece" in my "collection," and one I’m glad to have. 9-year-old me is ecstatic at owning such a thing; while pushing-40-me finds it a very cool item.


Partly the purchase of the arcade machine; partly recent general expenses entertainment/leisure-wise…I’ve found even my "interest" in certain other expenses tamped down a bit. At least comic-wise.

I’ve also splurged a bit on some gaming stuff (partly on principle because I could) as well as a couple things I’d pre-ordered months ago on Amazon came up; and a couple Kickstarter things wrapped up.

I’m leaning more and more toward trying to cut back on comics, as I find less and less of interest, get turned off to stuff I feel like I "should" be liking; prices keep going up, variants piss me off, and rumors of gestating upcoming "initiatives" and so on percolate.

One more week down, and we’ll see what the coming one brings.

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Deadpool Team-Up #899 [Review]

Merc With a Myth

Writer: Fred Van Lente
Artist: Dalibor Talajic
Letterer: Jeff Eckleberry
Production: Paul Acerios
Assistant Editor: Sebastian Girner
Editor: Axel Alonso
Cover: Humberto Ramos
Publisher: Marvel Comics

While a THIRD Deadpool title does seem a bit much, this debut issue is great fun. Given that each of the titles so far seems to maintain its own identity or feel and the character himself is somewhat timeless and archetypal, I don’t really have a problem with it. I’m enjoying following all three titles, even though one could really pick and choose which one of the three or any combination and still get a fun “Deadpool experience.”

This issue sees Deadpool teaming up with Hercules. After dreaming about fighting some ultimate opponent, Deadpool soon finds himself trapped in a labyrinth where he meets up with Hercules. It’s soon revealed that the two are dealing with a couple of classic (yet, I never would’ve thought I’d see them teamed up) Marvel villains who have trapped the both and pitted them against their own nightmares. Hercules faces a legion of offspring claiming to be his own children; Deadpool faces an embodiment of the two voices in his head as the entity tries to kill him. Deadpool takes fairly extreme (yet, for him, sorta typical) action to solve the problem, and our ‘heroes’ then face their true foes.

I really like the done-in-one nature of this issue–I assume the series in general will consist of done-in-one issues or at least shorter-than-6-issues arcs. That’s a great selling point for me, as it means that while following the “mainstream Marvel Universe” adventures of Deadpool in the core title and the other adventure in Merc With a Mouth, there are also these full stories coming out that start and resolve quickly.

Unlike most of the comics I follow these days, I’m really not familiar with any of the creative team here. While that’s not something I’m used to, it works to the benefit of the title, I think, as I’m more focused on the character and story without concerning myself with how it stacks against the writer or artist’s previous work. I enjoyed the story, and the art fit the story, making for an overall enjoyable issue whoever’s involved in creating the issue.

“Fun” as the first two titles have been, this seems likely to be the breakout Deadpool title for me. If you’re interested in Deadpool OR Hercules, and don’t want commit from the get-go to lengthy seemingly-structured-for-collected-volumes arcs, this is definitely the issue for you (and for Deadpool in particular, this would be the series for you).

As with Deadpool #900, I actually find some amusement–or at least, appreciate the humour in–the numbering. The irreverence of the numbering lends itself to the timelessness of this title–who cares what the NUMBER is? The specific stories–particularly as one-off issues–should be the draw.

Highly recommended.

Story: 8.5/10
Art: 8.5/10
Whole: 9/10

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