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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #17

tmnt_adventures_revisited

tmntadventures017Fight the Power

Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1991
Cover Price: $1.00

Though we left off in the previous issue with the turtles on a beach and Mikey noticing a shooting star, we pick up a bit later here. Of course, that wasn’t so much a cliffhanger last issue as it was simply “where the issue ended,” with Bubbla’s burial. A meteor heads toward Earth, carrying Scul and Bean–agents of Maligna, the insectoid queen we were introduced to back just before The Final Conflict in TMNT Adventures #12. Though Krang was defeated and never followed through on his bargain with her, Maligna’s set her sights on Earth. Back to the turtles and April–Man Ray has them riding humpback whales for the final leg of their journey back to the US.

The group stops one last time at a derelict ship sitting out in the open, where Man Ray discovers some shrimp-trawlers are not using Turtle Extruder Devices, and ambushes the ship. He’s captured by the pirate captain of the ship, prompting the turtles to mount a rescue and put an end to the use of illegal trawling nets and subsequent killing of turtles and other sea life. Then as the issue ends, we learn that the mysterious Mr. Null has allied with Scul and Bean.

In a lotta ways, this is a fairly generic issue on the whole. We have the bookending of Scul and Bean’s arrival and revelation of alliance with Null; between we have a generic-ish one-shot of the turtles and a random “threat of the month” in the pirates’ illegal trawling. While we’d seen Scul or Bean before, I don’t recall either of them being named, so their appearance and naming in this issue qualify them for the “mutant of the month.” They’re also the main forward-movement of this issue’s story for the overall plot of the series.

Despite that, we DO get the turtles’ arrival back in the US after several issues away, and a lesson in nets used for shrimping and such, that devices exist to preserve sea life while allowing shrimp to be caught, and the threat posed to sea life when these devices are not utilized. And somehow I found this issue, this instance of such lesson-teaching far less preachy and a lot more “personal” than prior such cases. Perhaps that we see a dead turtle and our heroes are mutated turtles; perhaps it’s that this is shown as something much closer to home rather than on another continent, I don’t know.

This is another Mitchroney-drawn issue, maintaining a consistency for several issues now, that I’m definitely enjoying. No real complaints or problems with the art. The writing itself keeps things moving forward even though the “core” story is generic with a one-off villain/threat in the pirates.

Probably most significant for me is that this issue was the first single-issue of TMNT Adventures that I recall owning, bought at a flea market The Red Barn in Columbus (Ohio). I’m not sure if the edition I have here on-hand is the original copy I’d bought or a newer copy (without a barcode, perhaps) I picked up sometime since then. I went from this issue to my next being #25 some time after…whether this was new at the time or a “back issue” I’m not certain.

And probably FOR being my earliest issue, the cover stands out to me and is probably one of my favorites. There’s an ad in this issue for a poster one can get of the cover by joining a conservation group…I might have to see if I can track a copy down.

All in all, a good issue, the reading of which brought back some good memories, and certainly remind me that even as a 10-year-old I had no problem with the turtles looking a bit different than the cartoon; April not being dressed in yellow; this Man Ray character that I recall wondering at the name (I knew him as “Ray Fillet” thanks to the action figure), and had no idea about Scul, Bean, Kid Terra, Null, or why the turtles were “returning” to the U.S., etc. Yet I don’t recall any problem with it or not “accepting” it…everything just “was,” and didn’t discourage me from getting later issues once I figured out the series was ongoing.

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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #13

tmnt_adventures_revisited

tmntadventures013The Final Conflict

Plot: Dean Clarrain & Ryan Brown
Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1990
Cover Price: $1.00

Anymore, a thirteenth issue would seem a bit more special than it was even made out to be in the ’90s. Twelve issues is typically a single year, and a fairly standard-ish length for a “maxi-series” or such. Thirteen begins the second year of publishing, meaning a book has lasted past that first year. Of course, the TMNT Adventures book started out roughly bimonthly before eventually moving to a monthly schedule, so 13 isn’t all that significant…except that (sure, it’s a “stretch”) a lot of non-basic-network tv shows seem to be 13 episodes to a season/series, and I really like the analogy and have come to stick with the notion of looking at this comic series as a progression of “seasons.”

This is a “fun” issue…and certainly not the most standard of things the way it opens. Despite the cliffhanger of the previous issue–the turtles and their allies surrounded by Maligna’s insectoids–we spend the first several pages of this issue with Stump and Sling (the Intergalactic Wrestling promotors/hosts) going live with a broadcast, filling their viewers in on recent events (basically, TMNT Adventures #12), clarifying who the “players” are, and then throwing us (the reader/viewers) into the action.

While fighting the warrior children of Maligna, the turtles and allies realize that they’re being filmed…they’d agreed to another wrestling match for Stump, but rather than a repeat of the previous time it seems they’ve actually agreed to be filmed fighting for the Turnstone. Wingnut and Screwloose take off, though they wind up getting to make trouble for Shredder, Bebop, and Rocksteady. Leonardo and Trap find they have different notions of what works in battle, and Leatherhead finds himself hurled out of the arena in what turns out to be a fortuitous–if not predestined–turn of events. Maligna’s warriors are defeated, though Krang blasts the arena, scattering the victors before taking off. Meanwhile, Leatherhead finds the Turnstone, and manages to summon Cherubae. Seeking answers, he asks her WHY she transformed him, and she suggests that it was to ensure he’d be here, to be in the right place at the right time to get the Turnstone before Krang.

Leatherhead hands the Turnstone off to her, and she brings the conflict to an immediate end, banishing the villains and arranging for everyone to return to where they’re going…as well as ensuring the Turnstone will cause no further problems.

This is another Mitchroney-art issue, which I have no problem with. I definitely appreciate his designs for the characters, and I like the look. This also adds a consistency carrying over from the previous issue, giving a little bit more of a unified whole to the story than “just” a couple of single issues that happen to carry a continuation of story.

The story itself–the writing–for me is probably at its best so far, as we’ve gone from “mutant of the month” to a more unified continuity involving characters beyond just the four turtles. We wouldn’t have the characters we do here if there hadn’t been some of those “mutant of the month” issues and foundations put down, though. The previous issue suggested a difference in Bebop and Rocksteady from their cartoon counterparts (and even from the earlier issues of this series that adapted episodes from the cartoon). This issue does what it seemed the cartoon would never do (I know it sort of did eventually): resolve Krang, Shredder, Bebop, and Rocksteady’s story, taking them off the board.

Bebop and Rockstead are sent to a world of animals where they can “run free” amongst ’em…and their reaction seems to confirm that in this continuity, they ARE mutated animals rather than mutated humans. Shredder is sent to prison–presumably the Turnstone’s nudged reality to account for the logical process of having Oroku Saki behind bars and not cut loose the moment someone realizes there’s a random extra person amidst their prison population. And Krang is banished to a toxic waste dump world. Thus, without KILLING any of them, these primary antagonists known from the cartoon are effectively removed from their place of threat, leaving the board clear for the turtles to move on without constantly facing these four.

And that’s certainly another thing I enjoyed here–getting to see a resolution, much as a season finale, combined with the fact that I do know what’s to come, and that the turtles get plenty of adventures NOT involving Shredder being a problem.

This certainly could have served as a series finale, but thankfully the book continues, as we really get to see more development of these characters’ world while learning of the real world at the same time. Though this series is collected in primarily 4-issue chunks at present (and in the ’90s 3-issue chunks), it’d be great to see a larger collected volume with the 9 post-cartoon-adaptation issues thus far as a single piece.

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