• November 2018
    S M T W T F S
    « Oct    
     123
    45678910
    11121314151617
    18192021222324
    252627282930  
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

  • Advertisements

Ultraverse Revisited: Night Man #2

ultraverse_revisited

nightman_0002Mangled!

Author: Steve Englehart
Pencil Artist: Gene Ha
Ink Artist: Andrew Pepoy
Letterer: Dave Lanphear
Color Design: Tim Divar
Colorists: Foodhammer!
Editor: Chris Ulm
Cover Date: November 1993
Cover Price: $1.95

One trouble with reading "all" of the Ultraverse titles is that it means I’m not "focusing" or "concentrating" on a single title…I’m not investing in a singular character/team, and there’s a definite disconnect in reading chapters of a singular story months/weeks apart, with numerous other issues in between. Of course, this does somewhat mimic–as is my intent here–following the Ultraverse as it originally came out 25+ years ago. Still, it would be interesting to run through a single series issue by issue or story by story.

All that said, this is the second issue of The Night Man and it feels like forever since I read the first issue!

The cover shows our main character fighting a guy in some sort of exo-armor/exoskeleton while neon signage in the background indicating the neighborhood they’re fighting in–outside an establishment presenting nude girls.

The issue opens with Johnny Domino in bed, five hours into his attempt to sleep, and finally admitting defeat. Reflecting on recent events–his car accident, the start of The Strangers and an "Ultra Fever" (the public’s fascination with the mass-emergence of Ultras recently), his failure to save Ginger in the first issue–he heads out into the night. His own Ultra-ability kicks in as he senses the murderous intent of an individual and intervenes…meeting someone calling himself "Mangle." Johnny isn’t able to capture the villain, but does rescue a boy, and returns the boy to his home (though the kid didn’t want to go home). We get a bit of insight into Johnny’s sense of rightness, seeing what it means to him that family rifts be put right while they can…showing some longer-term hurt in the character. Investigating Mangle’s reference to Nuware, Johnny investigates, confronting J.D. Hunt about it with little result. Frustrated, he winds up playing his sax on a beach where his dad hears (he’s a security guard) and without knowing the story still manages to offer useful advice to his son. Johnny gets back out there as Night Man and learns about his new foe before a rematch.  Despite having the opportunity to kill Night Man here and now thanks to his advantageous exoskeleton, Mangle decides it’s a game and leaves Night Man alive–proclaiming that he likes to play–and leaves the scene. Beaten, Night Man realizes he’s been lied to…BIG TIME!

I like the art for this issue…Johnny looks as I’d expect–particularly recognizable by his hair, and I like the Night Man outfit. That said, I’m not "blown away" by the art–it is good, but it’s only for this review and noting the credits that I recognize it as Gene Ha. I think I recall not caring much for his art style with Adventures of Superman back in issues before Infinite Crisis…and that being where I first came to recognize his name. That I like the art here is a good thing, and that’s that!

Story-wise, this issue definitely continues from the first issue, though not exactly off a cliffhanger. It’s definitely the "next issue," with plenty of context and exposition to remind us of recent stuff such that–though one definitely benefits from having read it–it’s technically possible to read this issue by itself and follow right along without truly missing much. It feels a bit clunky and awkward, as such…but it’s definitely a product of its time (the early 1990s), and I’ll gladly take it at this point, being so inundated with modern comics’ propensity to force one to do "homework" just to figure out what’s going on, thanks to seemingly everything being written for an eventual "graphic novel."

I like that we get some added development of Johnny himself, emphasis on his inability to sleep and yet still function, that he has a relationship with his father, that he’s got certain sensibilities (seeing the rescued kid home) even as a vigilante-of-the-night, and so on. Nothing’s particularly deep, and while this issue could be summed up in really brief, broad strokes, there’s a lot of stuff going on, world-building with the character and this title.

As I’ve said time and again, there isn’t really anything about this issue that would make me suggest seeking it out individually and specifically…but it’s definitely a solid second issue, a "next issue," and nothing turn-off-ish about it to say "nah, don’t bother." This is of course, bargain-bin fodder as a physical object…but finding it in a bargain bin (especially with #1 and 3+ also available) I’d recommend giving it a look-see.

I look forward to continued seeing the continued development of this title and its place–and the character’s place–in the Ultraverse.

nightman_0002_blogtrailer

Advertisements

Ultraverse Revisited: Strangers #5

ultraverse_revisited

strangers_0005Dynamic Tension!

Author: Steve Englehart
Pencil Art: Rick Hoberg
Letterer: Dave Lanphear
Ink Art: Tim Burgard
Color Design: Rick Schmitz
Color Team: Foodhammer!
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

A fifth issue doesn’t seem like it’s that far into a series…but in the "meta" sense of this being 25 years old and well over two decades between the END of this series and the present…the series didn’t quite make it 25 issues. But even at 25 issues…this would put us 1/5 through the series now! That’s both discouraging in that the series had such a brief run, but encouraging to notice we’re getting into the meat of the thing, past the most initial of setup and foundation-laying. We saw the origin–the lightning bolt/Jumpstart that hit the cable car. We saw the characters come together, and saw them investigate Yrial and wind up with her the "final member" of the team; saw the team take on TNTNT, their first actual "supervillains" ("ultra-villains"), as well as meet up with Hardcase and have that adventure.

Now in this issue, we see the team–after "most of the series" so far–spit up to go back to their own individual lives. Bob Hardin (Atom Bob) visits with his parents and sees the crowd camped out at their house for a glimpse of him. Leon Balford (Zip-Zap) returns to his street and puts a bully in his place. Hugh Fox (Grenade) and Candy (Electrocute) view his house–overrun with media folks and such,  and head off, discussing their status quo, having a "moment." Elena La Brava (Lady Killer) works the phones on coverage of the team. Yrial takes to a rooftop, frustrated firstly with being "forced" to join the team, and secondly with having no place of her own to go when the team split to go their own ways…but soon spots trouble and prepares to page the rest of the team to regroup. Finally, David Castiglione (Spectral) visits someone in the hospital, and after catching up a bit, he tries to use his healing power. If he could heal a broken arm, surely he could heal this! The scene shifts and we find the rest of the team back together and wondering where Spectral is. They decide to proceed without him, and find Deathwish…who is not at all like the frail old man he "grew from." The Strangers launch into battle, but none of them can take the villain. Eventually Spectral shows up in his green-flame form and lays into the villain…emerging victorious. As things wind down, the team reflects on his action–they’d focused on trying to deny Deathwish any further power, while Spectral gave him more than he could handle. Realizing David’s effectiveness was part anger and venting, they probe a bit and discover that he was unable to heal his partner. They hadn’t realized he was gay, but the fact of it is simply matter of fact and casual…no more a focus than Hugh being attracted to Candy.

I really enjoy issues like this. Maybe it’s that I’ve been reading comics for nearly three decades, but seeing superheroes in action is such a "given" and seeing much of what they do out of costume or out of action is a relative rarity…so seeing a bit of focus on each of the characters reminds us that they’re individuals, gives us a fresh glimpse into their private lives and background, and generally fleshes them out and builds the individuals in a way that doesn’t work easily when they’re all together and being juggled in an action sequence. I often lament the drawn-out/padded-out nature of modern comics written for the 6-issue trade…and even though we’d had very brief foreshadowing bits in earlier issues for Deathwish, essentially he just shows up in this issue, is fought, and defeated–all in one issue. And that’s in addition to getting scenes of each of the individuals on their own…once again packing into one issue what could easily be drawn out to at least 5 or 6 issues in the present (if not 7 or 8 to give each Stranger a solo issue…and even as a single issue, a modern take would have at least 8-9 covers for this issue to give each character a cover, plus the cover we have, plus maybe a glow-in-the-dark Spectral cover on top of that).

Visually this is another strong issue, with all the characters seeming perfectly familiar, and quite consistent with the earlier issues…same artist, same quality and all that. The only thing that really stood out to me was the page split with the Strangers seeing Deathwish the first time…there seems to be a lot of different coloring effects going on with lighting and such that actually prompted me to go back to the credits to see if someone else had contributed a page. It has an almost painted sort of look to it, different from the usual colors of the rest of the issue.

rune_0gRune [G]: The Hunger
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

I’m sort of surprised–we have our third in-sequence chapter without a great leap in time. This picks up the day after the bitterly disappointing discovery that even Edwin’s power wasn’t enough to permanently restore Rune to his former glory. This chapter picks up the next day and we see that Rune has killed a drunken homeless person…but the alcohol in the guy’s blood is poisoning Rune himself. As a storm rolls in, Rune flies into the sky to be struck by lightning–or perhaps calling the lightning to him–to purge his body of the poison, though it can’t purge the cancer that eats away at him.

This being another 3-page segment of a single issue-length story, the art is consistent as expected with previous chapters, as it’s the same creative team as those earlier chapters.

There’s not a lot of room for development or continuing story, but this shows us that while Rune might have trouble taking down anyone more powerful than a powerless human, he can still survive (and even thrive from) a lightning strike! His magical/sorcerous power is still there, even if he lacks the physical might he once had. And this does show his growing desperation, which likely makes him all the more dangerous!


As with the other Rune Month issues, this is one that is easily identified as a Rune Month (October 1993) issue, but the Rune chapter alone does not give cause to seek it out as a single issue. However, for the Strangers portion…this SOMEWHAT stands alone. It doesn’t in itself give much exposition or backstory, but if one is loosely familiar with the characters, this would not be a horrible issue to get on its own.

The cover is at once a bit bland to me, yet over-promises on Deathwish and his power. Sure, the character was a bit imposing and wielding a very dangerous power…but he was hardly holding sway over an entire city, nor much mystery to the team as to his identity. This cover would seem more fitting to me as the cover to a collected volume of a several-issue story against Deathwish or of multiple encounters with the character. The blurb "Vs. Deathwish" seems tacked on and somehow just LOOKS "’90s-ish" and seems far too symmetric…so basically showing off then-new-ish stuff done with digital elements for the cover.

This is well worth getting from a bargain bin, though as many times as I’ve seen this and other early Ultraverse issues in 25-cent and 50-cent bins, I suggest as with those not to go much over $1 for this issue if you seek it out.

strangers_0005_blogtrailer

Ultraverse Revisited: Prototype #3

ultraverse_revisited

prototype_0003Hero and the Terror

Writers: Tom Mason & Len Strazewski
Artists: David Ammerman & James Pascoe
Letterer: Dave Lanphear
Colorist: Rob Alvord
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

Something in seeing this cover surprised me that it’s "only" #3. This also seems ripe to be the right-half of a 2-part image, with whoever is blasting Prototype on the other side…but alas, this is a Rune Month issue with a flip cover (no wraparound). On the plus side, I’m not aware of any VARIANT covers, so this is simply THE cover for #3!

We open on Jimmy (Prototype) and his handler stuck on a plane–their flight’s been delayed. As they wait, terrorists calling themselves Terrordyne, Inc. attack another plane with a baseball team on board. Jimmy’s excited at the prospect of some action; meanwhile, we get a scene with someone in shadows on the phone turning down an offer, before leaping into some sort of action, gun blazing. As another subplot, we get a page with a lab and a revelation that Glare’s body (the Ultra that apparently died at Prototype’s hands in #1) shows he’s got wetware implants, and the body will be shipped off to Aladdin for analysis. As Jimmy suits up, and reveals that he’s disabled a shutdown failsafe in his armor, we cut to Bob Campbell explaining what happened to lead him showing up at his ex’s place in such horrid condition; as she patches him up, he reminisces about their past, providing us plenty of exposition. From there we get to the "meat" of the story as Prototype stops the terrorists, only to then face their leader: someone with flame powers calling himself Heater. The Prototype armor shorts out–Jimmy suspects it might be from his tinkering–but he gets the auxiliary power going in time to survive. His handler is tossed out of the plane (when did it take off?), so Jimmy opts to save him, figuring he can catch the villain after…but by the time the get back to the ground, Heater’s vanished. In frustration, he blasts the corporate jet out of the sky (the pilot had already been killed). This, as well as the earlier scuffle and the Prime incident (see Prime #4) has Leland–Ultratech’s president–more than fed up with the young "hero." As he asks for interviews to begin on a replacement, we cut to someone called Wrath being brought in on a plan of industrial espionage and heading out after Prototype.

Starting with the end of the issue…we have a page marked as "25" but it has no captioning, dialogue, etc…and with plenty of open space at the top and bottom, looks like a cover image thrown into an issue. If it wasn’t numbered to appear to be a story page, it’d look like basically an ad for the next issue or such!

I continue to feel (mostly pleasantly) like there’s almost too much going on in a given Ultraverse comic…they’re much denser than modern 2018 comics, with a lot more story and development packed into a single issue! I’m definitely enjoying that we’re getting a story of not only the new/current Prototype, Jimmy Ruiz, but also the original–Bob Campbell. And rather than only piecing something together issues later in denouement at the end of a multi-issue arc, we get cut scenes to other characters and stuff going on simultaneous with the main story…stuff going on that we as readers get to actually see developing instead of being told (after the fact) did happen, later. Jimmy’s a hothead, and that comes off with his impetuousness at the start of the issue–eager for battle, even though it means there are people getting hurt. Still, he wants to be the hero he’s playing–for real, not just looking good for cameras.

I know Wrath as an Ultraverse title, though that title’s logo is not this initial WRATH logo on the final page with the character Wrath. I don’t think I realized that he came out of Prototype, but definitely like that the title apparently was a spinoff (though I’ll get to that in awhile when I get to the 1994 books!).

The art is solid and gets things across as any art should do. The only point I found myself not entirely clear what had happened was when Prototype blasts Heater…there’s an impact, but also an exclamation balloon of "YARGH!" nowhere hear Heater’s mouth, actually looking like he might’ve taken the worst of the blast below the belt…or that something was positioned in the wrong part of the panel…presumably definitely something with the infamous computer design stuff Malibu had going on. Otherwise, the issue looks good–especially Prototype. I still really dig the look, even if it is very ’90s!

rune_0fRune [F]: The Nectar of Life
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

Picking up shortly after the previous chapter (in Freex #4), where we were left to assume Rune killed Edwin, here we get visual confirmation that he definitely did–with exposed rib bones and reddish coloring to suggest the gore. Edwin–briefly–was the most powerful being on the planet, according to "previously" text, but Rune killed him…and now imbued with his power, has filled out, transforming back to a younger, vital self. Moments later, though, his body reverts back to the frail, sickly creature he’s become, and he realizes that even this was not enough.

I thought Rune was a vampire…if not 100% typical, then at least using his fangs to leech life/bio-energy from his victims. Not physically consuming the bodies! A cannibalistic vampire, I guess? Whatever the case, the visuals add to the bloody violence of the thing, which seems fitting given Barry Windsor-Smith‘s other works (first in my mind being Conan and Weapon X).

This chapter works pretty well in directly following the previous, yet a bit of time has passed. That makes for something choppy going page to page, but for being a new piece of the story in a separate publication than the previous piece, it’s little worse than any other "returning from a cliffhanger but some time has passed" instance.


Though the cover seemed somewhat incomplete or generic-ish, I liked this issue. There’s a lot of story between the covers, and while there are only 25 story pages (as with the other titles, the cover proclaims the issue a 40 page special), this is still a very full issue with development and forward movement on multiple plot threads.

The Rune chapter is again not something to singularly "sell" the issue, but doesn’t detract. The segment moves that narrative forward, and I find myself looking toward getting more info about what Rune is, how he gets power from beings he consumes (does he absolutely have to consume their flesh or is that a ‘pleasure,’ for example?) and so on. I haven’t read the title in nearly two decades, so it’s like getting Rune fresh, and I don’t recall many particular details.

Yet again, this issue isn’t something I’d recommend seeking out as a single issue in isolation…you’re better off with the #1 for that. But this is definitely worth picking up as part of a run, and in that context certainly worth 25 to 50 cents. Though its original cover price is $2.50, and this IS an "early Ultraverse" issue, I frequently see these in bargain bins, so it should be able to be found for $1 or less, and I wouldn’t go much above the $1 unless you’re ‘desperate’ for the issue in some form.

prototype_0003_blogtrailer

Ultraverse Revisited: The Night Man #1

ultraverse_revisited

nightman_0001The Night Man

Writer: Steve Englehart
Penciller: Darick Robertson
Inker: Andrew Pepoy
Letterer: Dave Lanphear
Color Designer: Paul Mounts
Interior Colorists: Foodhammer!
Editors: Chris Ulm & Hank Kanalz
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

I think this issue’s cover is one of my favorite #1s of the Ultraverse. I really like the gradient from dark purple to a pink for the background, as well as the full moon, a bit of city architecture, and the gargoyle at the foreground with our title character perched on it, looking quite ready for action. The visual is rather striking, and seems quite "iconic" to me, despite being a generic pose or such–perhaps because this is the (only/main) cover for a #1 issue officially introducing the character. batman_608_2nd_printThis single image is truly "selling" the thing–visually and conceptually. This is no Batman, but perhaps borrows a bit of the imagery (though the most "iconic" Batman-and-a-gargoyle image I can think of–at age 37 in 2018–is the Jim Lee cover to Batman #608, which came nearly a decade after this cover). The fact of this being a #1 likely also lends to the "iconic-ness" of the cover…it’s simply a first issue, and carries a whole other sort of significance as such.

We open on a black-clad figure with goggles coming at us, apparently leaping down from above; the figure is narrating, informing us that he’s not who he was, and that he is (and this gives us the title of the issue itself) The Night Man. Our hero’s about to hit a roof, and flashes back to earlier. First, an accident he was in (this is "Johnny Domino," and he was in the car hit by the cable car when the Strangers got their powers back in Strangers #1). Then when he got out of the hospital, he now needs to shield his eyes from bright light…and discovered that he could "hear" evil thoughts. We follow him trying to deal with that and realizing the ridiculousness of the premise, eventually settling on having to do something himself. His first foray into thwarting evil leaves him banged up and this initial costume quite damaged. During the day, he meets with his father, and we see their interaction, and get a bit of setup for what’s likely coming later. Johnny continues his ‘detective’ work, and tries to save the woman who’s been threatened. Unfortunately, we find that he’s too late–when he gets to her place, she’s already been killed, and the killer has literally stolen her face. A chase ultimately leads to a fight on a boat, and the villain winds up in the water, apparently eaten by the shark. And of course, Johnny didn’t sense any evil from the shark–it’s just a shark looking for food. Closing out the story, having survived a couple of nights AS The Night Man, he takes full ownership of the role, that this is his duty, put on him by the cable car accident, and he is The Night Man! (and then a menacing fist with a knife sticks out of the water–the villain’s apparently not completely dead).

This is a strong first issue. We have ties to the larger Ultraverse–the story universe in general–as Johnny first showed up in Strangers #1. That was a nice bit of detail that at the time was sorta throwaway, but comes into play here in a major way–what was "just some guy in a car" is a major character with powers and his own series, now! But while those details are great for tying this to the larger universe…they’re conveyed in such a way that you don’t have to have read Strangers or other issues…you just get a better appreciation for the details if you have. In typical/trope-ic fashion, we’re tossed into the action and essentially given the "…see that guy? That’s me. You’re probably wondering how I got here…" thing. We get Johnny’s name, what he does, what’s happened to him, his current status quo, meet his father, see that he’s the owner of an amusement park resisting a takeover, get plenty of exposition to flesh out the relationship between father and son, etc. We see the character discover his power, start figuring it out, make decisions based on it, don multiple iterations of a costume (learning from near-fatal experience); we’re introduced to a "super villain" or potential "arch enemy" (at least "first major enemy who might be a recurring figure"), and generally have all this stuff packed into this one issue.

In 2018, this issue alone would probably be spread across some special issue/one-shot(s) and no less than 6 issues, each with umpteen variant covers.

That it’s all crammed into one issue makes it a very good value, and a strong stand-alone piece that sets you up to want to find the "sequel" in the form of subsequent issues.

Visually, I really like the issue. The art is quite appealing, with a great sense of realism, while not trying to be something other than a comic book. That is, it’s not particularly cartoony, nor is it hyper-realistic. There’s a good amount of detail throughout, with an assortment of page layouts that change things up nicely, keeping stuff from being just a bunch of pictures placed evenly on a page. The coloring also plays a huge part, and like with the cover, I particularly like the night-time stuff with the purple skies, full moon, and dark water.

rune_0cRune [C]: The Sorcerer
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

I feel like this is the most detailed piece of the Rune story so far. We’re given visuals to go along with what is essentially a journal entry or letter written by Tesla–presumably the actual historical Nikola Tesla–used here in fictitious context. He writes about someone coming to him for information about energy, and muses on who or what the figure was, figuring it must have been a vision…except for a stone he found on his desk with a particular rune on it, that meant "fire" or "sorcerer."

Essentially, this segment shows us that Rune met with Tesla…and that he has the ability to influence how he is perceived. In this case, perceived as quite the cleaned-up, respectable figure. This could be interpreted as shape-shifting, but the detail of Tesla noting that he could almost see something else, suggesting that this truly was his being influenced to see one thing despite the actuality of Rune’s true appearance. The emphasis on the word "sorcerer" gives us a bit more insight into Rune; that where once he was worshipped as a god, as time went on he’s gone from being a god to being a sorcerer, as an explanation for "what" he is and how he’s beyond human.

As a stand-alone piece, I feel this is the most effective so far, as it is an entire thing within three pages. We have Tesla’s letter/thoughts/recollection and the visuals show us both what he saw and what was actually there; the entire episode is conveyed right here. The lengthy wordiness really helps, given the limited page count, making it seem like more than just taking in a page, turning the page, and being at the end of the segment.

Since this is a serialized piece of a single issue and the creative team remains entirely the same, the consistency of visual style keeps this feeling like the next bit, without some jarring change. Where the first chapter was just there to be taken as itself, and then a drastic change in setting for the very next segment, and now another here…at least at this third part the "story" begins to take a bit more shape or pattern as it grows clearer that we started in the present with Rune, and now are seeing moments from the past, leading us to the present, perhaps.


nightman_dvdThis issue comes off like a pilot episode of a tv series, and while there’s the Firearm #0 thing advertised in the Sptember 1993 Ultraverse titles–giving a short live-action piece that continues in a comic, this feels more like something that would fit as an ongoing live-action thing, like a tv series…

…which is rather fitting, as there actually WAS a tv series of The Night Man, that ran 44 episodes across two seasons! (And is freshly available on DVD!)

With the Rune piece on the flipside of this issue feeling a lot more substantive than the previous couple of segments and working nicely as its own standalone unit…The Night Man #1 as a whole is an excellent single issue! Most of the Ultraverse #1s make strong jumping-on points, but this one seems like one of the best so far (if only for being the one I’m currently taking in). This issue’s definitely worth 25 or 50 cents in a bargain bin…and really, is one I’d even consider worthwhile to get for up to its original $2 cover price…especially given the tv series is now (June 2018) out on dvd. This is a great piece to read to get a sense of the original comic and the comic-version’s origin for the character, before perhaps diving into watching the tv series.

I’m feeling like I definitely missed out on something special by not having followed this series back in the day–I definitely remember GETTING this issue, and reading (but not caring for it) back then…but now it seems like this would have been one of my favorite Ultraverse titles! I’m looking forward to getting into the coming issues as well as hopefully getting and digging into the tv series.

nightman_0001_blogtrailer

Ultraverse Revisited: Strangers #4

ultraverse_revisited

strangers_0004_frontBetween a Rock and a Hardcase

Author: Steve Englehart
Pencil Artist: Rick Hoberg
Ink Artist: Tim Burgard
Plot: Steve Englehart and James D. Hudnall
Letterer: Dave Lanphear
Color Design: Rick Schmitz
Interior Colorists: Foodhammer!
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

The way Hardcase #4 ended with our heroes suddenly facing some off-panel figure they seemed to recognize, I figured I’d just managed to "forget" someone that had been rather minor up until now…so I was looking forward to the "reveal" in this issue.

But as we open up, we find Hardcase and the Strangers underground (I thought they were still aboveground where we’d left off) and facing an Aladdin agent through some pink force shield. The shield prevents anyone from attacking/using their abilities against the Aladdin folks, and unless they agree to join/work with Aladdin, our heroes aren’t going to be allowed to leave. After some back and forth between the two groups, Grenade realizes there’s a loophole, and seems to start a fight with Hardcase. They can’t use their abilities on their captors…but they CAN against each other. And if their captors get caught in the ricochets, well, that’s just too bad for them. Our heroes escape, though the captors aren’t far behind. Hardcase pauses–he’s going to destroy Aladdin’s DNA labs, as they’ve already violated his old friends by digging up bodies and harvesting their DNA. The Strangers wind up helping, though this means further fighting with Aladdin’s own Ultras. Of course, they’ve got a better idea of what to expect and have continued to learn about their own abilities…so achieve a momentary victory. Realizing at best they’d deal with this single base, a deal is struck–The Strangers (and Hardcase and Choice) walk away. No retaliation from either side. Aladdin keeps their data, our heroes get their freedom to fight another day. No one’s happy about it, but the confrontation ends without any deaths.

Perhaps it’s the larger cast being juggled here, but it seems like there are a lot of little "moments." We have the sorta heavy-handedness of Atom Bob’s obvious interest in Choice; we get Spectral tending to Lady Killer; Zip-Zap marveling at this group that accepts him without belittling him for being "just a kid," and even Hardcase gets a bit of a mentorship role with the group, as he’s been at the Ultra-hero game longer than all the rest. As is definitely a recurring thing as I’m going through these early Ultraverse issues–there’s a lot crammed into any given issue, overall. What we’ve gotten in just four issues of one title from 1993 would probably be stretched to at least 12 if not 18-24 with the way comics are "done" in 2018. There are some leaps of logic and plot holes–and this isn’t a 100% smooth continuation from Hardcase #4. Some of that seems likely that the co-plotting happened, but final fine details weren’t necessarily worked out in time to be reflected properly. That said…if one is just reading this one title, all they really have to know is that the Strangers went to Hardcase’s place and he joined them to fight these Aladdin folks. That can be picked up from context, so the fine details aren’t as important as such. And of course, twenty-five years ago you didn’t have "everything" available digitally or in guaranteed-everything-will-be-put-into-collected-editions, so it was essentially "expected" that one COULD "miss" an issue (not that it would be encouraged).

Visually I definitely enjoyed this issue. I recognized al the characters, and everyone looks good–on form–and the action and such is easy enough to follow. I didn’t get taken out of the story by anything wonky or having to really scratch my head wondering what I’d missed form one panel to the next.

Whatever the specifics and logistics of a story going across multiple titles…this felt like an organic sort of thing. It’s not part of some big event, it’s not even actually "chapter one" or "chapter two" of however many parts; it’s not some "structured crossover" or the like. We just have characters that share the same world interact as they would, SINCE they share the same world and are aware of each other.

We had several issues to establish the Strangers on their own, and now they’ve touched base with the wider world…though things are about to "come back home" for them with Deathwish in the next issue, apparently.

strangers_0004_full

The cover is quite familiar, as it is the "second half" of the front cover from Hardcase #4. Given the placement, though…where Hardcase #4 had a gatefold front cover where the Strangers part folded out…this issue has a wraparoud cover where the Hardcase part is the back cover. The two issues can fit together to make up the single image, and the two issues can each stand alone, giving the full image. No variants in sight, no being forced to buy multiple copies of the same issue chasing some ubiquitous, over-hyped gimmick.

If you can find the first few issues as well as Hardcase #4, this issue’s quite worthwhile. It’s surely got its long-term importance in the grand scheme by itself, but this would be best enjoyed along with Hardcase #4 at least.

strangers_0004_blogtrailer

Ultraverse Revisited: Hardcase #4

ultraverse_revisited

hardcase_0004_frontStrangers in the Night

Writer: James D. Hudnall
Co-Plotters: James D. Hudnall and Steve Englehart
Penciller: Roger Robinson
Inker: Larry Welch
Letterer: Tim Eldred
Color Design: Moose Baumann
Edited by: Hank Kanalz and Chris Ulm
Special Thanks to: Dave Lanphear and Aaron Sowd
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

Prime #4 was the first "full" crossover of sorts I’ve gotten to in this Ultraverse Revisited project, with Prime vs. Prototype. But this issue of Hardcase is the start of the first multi-issue such thing, with the Strangers having appeared on the last page of Hardcase #3, they’re in this issue, and then the story itself continues into The Strangers #4.

Hardcase and Choice are just getting back to Hardcase’s place after being assaulted by a team of armored goons trying to kidnap Choice to take her back to the Choice Corporation. So they’re not very happy to find another group of Ultras here waiting for them. After the initial confrontation of surprise, things settle down as the Strangers and Hardcase/Choice feel each other out, so to speak. The Strangers want Hardcase’s advice on the whole "being in the public eye as an Ultra" thing, and he’s willing to share what his own experience has been (which also gives us as readers further insight into the events that led up to where we got dropped into the middle of things in issue #1). A group called Aladdin has stuff going on–they’re a shady government group, apparently–and Hardcase "connects" them to The Squad’s final battle. The Strangers had their own run-in with the secretive government types, and consider that maybe they’re dealing with the same group. So, with Hardcase and Choice joining them, the Strangers set out (based on info Electrocute has from her time with JD Hunt) to confront the Aladdin folks. They’re not allowed into the facility in question, and the group is actually taken down after a brief skirmish with some Ultras sent out to check on them…ending with some surprise at an off-panel figure that shows up.

Because of this crossover, this was an issue I have been really looking forward to getting to. I was pleasantly surprised when the Strangers actually showed up at the end of #3, so they’re "here" for the entire issue. And I really liked that we get some (rightful) conflict starting the issue–Hardcase returns home from a fight and there are these strangers (THE Strangers) in his place unexpectedly. But we don’t get some stupid fight with the place being destroyed or such–Hardcase is authentically concerned, but they’re able to talk things out. He realizes they’re not there to do him or Choice harm, so he’s even comfortable enough to leave them in the main space while he grabs a shower–telling these unknown Ultras that he’s going to be completely without any armor/etc!

It’s a bit cheesey the way everyone interacts, but it works well enough for me. Hardcase sharing his background with the Strangers is a great excuse to get more detail of that out there, given the way we were given the very end in the first issue and just Hardcase dealing with stuff present-day since. The "cheese" continues as Electrocute just happens to have information about a base Aladdin might be operating from, and when the group just simply goes there, where they just happen to wind up in a fight because of Ultras that ARE there.

Still, things keep moving forward at a decent pace, and we’re shown macro and micro interactions that make the characters ring true with a definite feel of authenticity individually and as a group.

Visually, I feel like this title’s all over the place…with this issue having the third different art team in four issues! That said, Robinson does a good job of keeping everyone recognizable and clear…there’s really no mistaking any of the characters, even when I’m still not able to rattle off all the Strangers’ names just off the top of my head. They’re visually distinct and familiarly so. That I notice we’re on the third artist of the title is more paying attention to the credits, as it’s not something I’d have noticed as certainly "just" reading through. The cover is by Strangers artist Rick Hoberg, which adds its own positive to this.

hardcase_0004_full

And the cover itself is another point of discussion. While Prime #4 did have a variant cover, this issue and Strangers #4 go out of their way on a physical production level to AVOID doing "variant" covers. This issue has a fold-out front cover…when you open it out, you have this extra panel to the image with Atom Bob and Electrocute prominent. This is the same image from the front cover of Strangers #4. The two issues can fit together side by side and give a singular double-panel image. This issue has the fold-out, though, to give the full image on its own. And the Strangers issue has a wraparound cover to do the same.

As we’re getting a bit deeper into the series, there’s just enough space between this and the first issue that it’s going to get very repetitive and potentially impractical to "just" say "get ’em all" rather than grabbing this issue by itself. However, I definitely strongly recommend getting the Strangers #4 along with this to have both parts, rather than this issue alone. Still, this issue can work somewhat on its own…but you’ll be left with an unresolved cliffhanger if you grab this in isolation.

I enjoyed this, and look forward to the second part of the story in Strangers #4, even as I truly can’t think who the mystery figure on the last page is (though I imagine I might wind up kicking myself for not realizing). This issue is definitely worth at least 25-50 cents to buy and read, and is best paired with The Strangers #4.

hardcase_0004_blogtrailer

Ultraverse Revisited: Prototype #2

ultraverse_revisited

prototype_0002Games of Death

Writers: Len Strazewski, Tom Mason
Penciller: David Ammerman
Inker: James Pascoe
Letterer: Dave Lanphear
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We open on Prototype in a training session. He’s prevailing, but then gets to a new "level" and finds the challenge more than expected. After a bit of confusion over the state of affairs, he kicks things into high gear and overcomes his opponents…only to find himself–his suit–on fire! As things settle, we get some exposition showing us that Jimmy still having trouble with the drugs that help him to be a more streamlined Prototype…and that he’s still recovering from his battle with Prime! [Oops…apparently the Prime issue I’ll be covering in a couple weeks takes place before this one…but I don’t recall any indicator from Prototype #1 that suggested going to Prime next, instead of this issue and THEN into Prime…] The story then shifts to Stanley Leland with some backroom deal and references to some THIRD Prototype (Prototype 2000) being his true legacy, once it’s built. Next we find Bob Campbell, also making some deal, as we come to learn that he’s building a new suit for himself. In the midst of his latest parts deal, he’s approached by a strange woman, and apparently decides he can also afford an expensive ‘date’. Back at his place, rather than an intimate night, things turn violent, as the woman turns out to not be human at all, and to have retractable daggers for fingers. Campbell’s nearly done in, but his cat joins the fray (she survives…so I’m ok with this issue!). The cat buys him enough time to quickly don his home-brewed armor-suit, and prevail. Finally, we find Bob’s ex on the phone with Leland, and after she’s rejected his advances, she goes to the door…and finds an injured Bob on her doorstep.

This is a mixed sort of issue for me. On the one hand, a lot really does happen throughout the issue, at least in giving us worldbuilding elements to the characters. On the other hand, I felt like Jimmy was given the short end of the stick in this issue.

The art’s not bad for this issue, but nothing to it blew me away. I don’t know what it was, but Bob looked a lot different than I was thinking he would in this issue…perhaps faulty memory, perhaps other elements in the time since I read Prototype #1. There was a panel where Jimmy looked a lot like Kevin Green (Prime) which seems a bit off as well–for one of them. WHICH one, I’m not actually sure. I guess that speaks to continuity and such, though. Somehow I’m just not thrilled with Jimmy’s appearance–and I feel like it somehow has something to do with seeing the Ultraforce cartoon series a few years ago, but I can’t place the exact reason…Jimmy must’ve looked different in his depiction there, or my brain managed to cross him with some other character(s). Yet another factor may simply be that this is another series I haven’t actually read in the past, so I have preconceived notions and expectations that far exceed what can be delivered.

Story-wise, I feel like for "only" a second issue, for a series that I’d thought was about Jimmy Ruiz, we’ve got an awful lot of Bob Campbell. See above about preconceived notions and such. I know from some external source(s) over the years that in post-Back September stuff, it’s Bob Campbell that serves as Prototype in that universe/in that iteration of Ultraforce, so I’m sure that impacts me a bit…future-details that I can’t shake or make my subconscious ignore as I read. That said…I find Bob’s story a bit more interesting, and can’t help but feel like he could actually BE the main protagonist. Jimmy is the shiny/new Prototype and Bob’s antagonist as a replacement that he’s gotta now measure up to somehow, as he fights his way back into the good graces of Leland and Ultratech. Outside of a comment and brief ‘footnote’ referring us to Prime #4, there’s nothing to tell us ahead of time that this issue takes place after that. Perhaps that’s something that allows for the lengthier focus on Campbell here, though–Jimmy’s "second month" sees him more active in Prime than his own book? Thankfully, despite reading this out of order, I don’t think there’s anything spoilery to reading this issue first, except that obviously we know Ruiz is: 1. injured and 2. survives.

I can’t complain about that for a shared universe that shares continuity and characters across titles. And I do like that this hits the ground running, so to speak. My primary problem is that we ended #1 with Prototype apparently killing someone, and then find him well after that event at the start of this issue, with little to go on outside of exposition. Maybe stuff’s elaborated on more as we go along…maybe it happens in Prime #4. We’ll see. Finding Bob’s story more interesting is rather gratifying, and leaves me even more curious about coming issues. Reading all the Ultraverse books in roughly publication-order, though, there are a lotta issues between this and the next issue of Prototype, so we’ll see how my interest holds or where I’m at by the time I get to #3.

As is, this is a solid enough issue, developing/continuing characters, referring to the first issue, and yet stands a bit on its own. Still, I recommend reading this along with #1, and apparently Prime #4. This is another issue that there’s no real point to seek out solely as a single issue in isolation; but nothing to say "skip" it if you have access to it.

prototype_0002_blogtrailer

%d bloggers like this: