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Ender’s Game: Battle School #2 [Review]

Creative Director & Executive Director: Orson Scott Card
Script: Christopher Yost
Art: Pasqual Ferry
Color Art: Frank D’Armata
Lettering: VC’s Cory Petit
Story Consultant: Jake Black
Cover: Pasqual Ferry & Frank D’Armata
Publisher: Marvel Comics

Picking up where the previous issue left off, we see Ender’s trip to and arrival at Battle School. His teacher lays it on a bit hard, intentionally (and effectively) isolating Ender from his fellow students from the get-go…the hope being this will prevent Ender from getting comfortable, and force him to think outside the standard “system.” We see Ender’s craftiness as he quickly engages older students, proving himself worthy of their level…we also see Ender’s skill in the Battle Room, easily adapting to a zero-gravity situation other students have a harder time with.

The story seems quite true to the book as I recall reading. Whether this holds up under close/immediate comparison I’m not sure. I find it to be quite satisfactory, though. The concepts Card presents work well in present-day American culture where we’ve got a war going on a couple of fronts and non-traditional enemies abound…and military advances seem to be pushing the bounds of traditional practices. While obviously set in the future, the story has that charming relevance in present-day.

After the first issue, the visual style’s growing on me a bit–it’s still not what I initially imagined when I’d read Ender’s Game years ago…but it fits, and it’s not hard to let this visual take influence my memories. There’s a certain vibe to the art that I can’t quite put my finger on…sort of a manga influence while seeming like it’s trying to fit a live model for certain characters.

On the whole, not a bad issue. As an adaptation this holds my interest–a sort of re-reading of the familiar story, but with pictures replacing thousands of words.

I’m not entirely sure why I bought this issue…this is a 5-issue limited series, and I would be absolutely shocked if the collected-volume (aka “graphic novel”) isn’t available within a month or two of the final issue’s shipping. You’re probably better off waiting for that version, unless you’re absolutely chomping at the bit for a visual production of Ender’s Game.

Story: 7/10
Art: 7/10
Whole: 7/10

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Ender’s Game: Battle School #1 [Review]

Creative Director & Executive Director: Orson Scott Card
Script: Christopher Yost
Art: Pasqual Ferry
Color Art: Frank D’Armata
Lettering: Cory Petit
Story Consultant: Jake Black
Production: Irene Lee
Assistant Editor: Jordan D. White
Consulting Editor: Nick Lowe
Senior Editor: Mark Paniccia
Cover: Pasqual Ferry & Frank D’Armata (variant by Emily Warren)
Publisher: Marvel Comics

It’s been a number of years since I last read Ender’s Game. Much as a movie based on a book rarely holds up to the source material, I’ve found that to be the case with most books-to-comics adaptations as well. Still, I decided to give this issue a try, given the source material, and wondering how it’d translate.

The issue opens with a young boy–Andrew “Ender” Wiggin having a monitor device removed from the back of his neck. Though the procedure doesn’t go as routinely as expected, the boy soon returns to class, where fellow students take note of the monitor having been removed. Lacking “status” granted by the device, Ender finds himself having to stand up–alone–to some bullies, and gets away with his fellow students looking at him thrugh much different eyes than earlier. As the issue progresses, we are introduced to the rest of Ender’s family, and the reason he had a monitoring device attached to him, as well as other elements that set up the story.

The art here works well, though it’s not entirely to my taste. The style has the feel of something trying to resemble CGI, or at the least of trying to mimic real life models or of being based on human actors, as a comic adaptation of a movie. That said, it’s quite interesting to put some actual visuals to characters I’ve only previously seen in my own imagination. This version doesn’t match what I’d imagined…but is in the unique position of providing me imagery going in, and as the story progresses, to continue to add to what I recall of the story.

The story is what I remember, though some subtle details I’d forgotten. Having words and pictures rather than just words to tell the story, many details obviously are sacrificed, even as others are enhanced by having visuals to SHOW what’s happening rather than just TELLING. A picture being worth a thousand words and all that, after all.

Overall, not a bad outing for something of this nature. This issue is billed as the first of 5…but from what I can remember of the novel (and that this is subtitled “Battle School”) I get the feeling that this mini-series-to-become-graphic-novel-collected-volume is just the first of multiple arcs that as a whole will give us (at least) a visual AND words adaptation of Card’s original novel.

I think that this might have been better suited for an original graphic novel format, as the story would probably work much better in a much larger chunk all at once instead of the little story segment we have here.

If you’re a particular fan of the novel and eager to read the story in a new format, this issue ought to be worth checking out. If this is a passing curiosity or otherwise…I think you’d be best suited to wait for a collected volume, and go from there.

Story: 7/10
Art: 6/10
Whole: 6.5/10

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