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Ultraverse Revisited: Freex #4

ultraverse_revisited

freex_0004Hounded

Writer: Gerard Jones
Penciller: David Williams
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Interior Color: Violent Hues
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

This opens where I think I remember the previous issue leaving off–with some group of Ultras pursuing the Freex–this group being the "Hounds." The opening narration is from the point of view of the leader–who calls himself the "Master of the Hunt." He’s been maligned, so how dare these freaks think THEY can just go off the grid and be left alone? Speaking of the Freex, they’re gathered around the lifeless robotic "body" Michael left behind, trying to figure out what they’re supposed to do. Val and Ray fight, she blasts his book…though feels bad about it once realizing she’s done exactly what his mother had done in taking everything away from him. meanwhile, Michael–in electronic form–discovers the police don’t actually know where they are; they’re still safe, but doesn’t know who’s actually hunting them. He’s intercepted on his way back to his friends, which causes his thoughts/focus on Angela to manifest on a computer screen in the police office. The Hounds engage the Freex, who eventually escape. As they seek a place to hide for awhile, Val separates–with Ray thinking she’s being selfish, but it turns out she broke into a bookstore to get a replacement copy of his book she destroyed. As a group, the Freex then do find safety in some shop…invited in by its owner, Ruby. She offers Ray an insight: he taught HIMSELF how to read, which is NOT dumb or stupid. As the group starts to settle in…the peace is disrupted when someone blasts Ruby…the Master of the Hunt has found them!

Maybe it’s the covers, but I’ve a couple times now found myself almost "dreading" a Freex issue because of the cover. Maybe it’s that I’ve seen the image too many times with no real context, maybe it somehow doesn’t fully convey something the way I’d like…I don’t know. This issue’s cover shows us a hound blasting Val…looking to me like a singular villain; and the blast hitting her head making it look like he’s extracting knowledge or zapping her with some sort of mind-control ray or something. We can kind of make out some of the other characters looking in on the situation, but they’re hardly a focus, and not overly apparent at first glance.

That being said…I didn’t hate this issue. We get the continued development of our "Freex" gang, as the characters are still learning to work together and BE together, even having decided to stick together–safety in numbers and such. Michael’s still learning his own powers, and we see here that there’s someone else able to tap into stuff and influence the electronic interface–not just him. The kids behave like kids, and continue getting to know each other and how they all fit together.

The art on this isn’t bad, but doesn’t really blow me away. I like the interior art a lot more than the cover. It’s not hard to follow what’s going on from the visuals, and no one seems specifically unrecognizable or oddly proportioned in any unexpected ways. Again–the art is not bad, but it’s nothing that stands out to me singularly…it does exactly what it’s supposed to, but doesn’t feel above-and-beyond or such. Nothing in this issue strikes me as poster-worthy, and no singular image stands out as anything iconic.

rune_0eRune [E]: The Cursed
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

Once again, we have a starts-abruptly "scene"–this time telling us the date: June 24, 1993…the day the Jumpstart Effect hit the cable car creating the Strangers and the resultant cable car crash to injure Johnny Domino. But we diverge, following Edwin Doyle–another passenger on the car. He has a bad headache attributed to the incident, but as he’s guided home by a frail individual that just showed up, he transforms–as does his new "friend" and we see that it’s a frail, sickly Rune guiding him…supposedly helping him, but it’s not hard to see that Rune intends to feed on this newly-created Ultra.

This is the first of these chapters to really feel like it has a narrative to itself, to be a bit of a story rather than a stretched out "moment" or other vignette. It’s still only 3 pages, but there’s a lot of narration  on the full single page that opens, and lots of dialogue, broken up amidst 4 and 5 panels on the second and third pages. We meet Edwin, are given context of where this is and what’s happened, get to see him meet Rune, see him transform into an Ultra-form…and presumably see his end. A very brief but nearly-complete "hero’s journey" of sorts.

Visually this fits with the other chapters–obviously, given the creative team doesn’t change with each segment of what’s essentially a single issue serialized. I like that we essentially have a beginning, middle, and end here…it’s the most "actually-a-story" so far. As I think I suspected–and indeed noticed–the first couple chapters were just there, with nothing more to go on, so there wasn’t enough to really pick up on as far as any sort of story or narrative. As we’ve now seen Rune use his stones to learn he’ll live, seen him in ancient times feeding on a human offering, consult Nikola Tesla on energy sources, get caught in a nuclear explosion, now we see him about to capture some Ultra-energy.


All in all, this is a solid issue–well worth getting if you’re collecting the series and/or can get this along with the first 3 or (presumably) the next several issues. Nothing here stands out as this being some singular stand-alone thing worth hunting down in isolation. It’s worth a quarter or so to read "a Freex issue" or to fill in a run, of course.

The Rune chapter works pretty well as a standalone-within-a-whole: it’s by no means a sole selling point of the issue, either. That this is a Rune Month issue is sorta incidental…that marks it as October 1993 at a glance even without the cover date, but the issue doesn’t seem integral to anything other than the Freex title.

I continue to be interested in where things go with these characters, even if I don’t have quite as much "champing at the bit" excitement for the title.

freex_0004_blogtrailer

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Ultraverse Revisited: Ultrafiles and Letters Pages September 1993

ultraverse_revisited

Now into the fourth month of the Ultraverse books, several of the titles now have letters pages! I assume they’re self-explanatory: One could write in with comments about an issue, and several would be chosen to be printed in the back of an issue, possibly with a response from Editorial.

Not much to comment on, so I’m presenting the Ultrafiles pages common across issues and then the letters pages, below!


Ultrafiles pages:

ultrafiles_september1993a

ultrafiles_september1993b

Hardcase September 1993 letters page:

letters_hardcase0003

The Strangers September 1993 letters page:

letters_strangers0003

Mantra September 1993 letters page:

letters_mantra0003

Freex September 1993 letters page:

letters_freex0003


With the addition of the letters pages, I decided to split the Early House Ads into its own post, with the Ultrafiles pages here with the letters. I’ll get into the September ads on Wednesday, and then Friday should be jumping into the October 1993 "Rune Month" issues!

ultrafiles_and_letters_pages_sept_1993_blogtrailer

Ultraverse Revisited: Freex #3

ultraverse_revisited

freex_0003Targets

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Ink Assists: Jasen Rodriguez
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This issue is yet another that feels chock-full of ’90s…’90s-ness.

Michael and Sweetface are dealing with the police–Michael gets shot, but Sweetface gets him to a neon sign and he’s able to slip back into the electrical pathways and such. By killing the lights in the area, the other Freex are able to escape. Meanwhile, Valerie and Rush end up destroying a lab, as Val gradually comes to realize just how not-good Rush truly is. When the other Freex find them, a fight breaks out–initially Rush and Val vs. the others. In the course of the fight and mouthing off, Rush reveals that he thinks any "natural" Ultras are genetic defects; and that he didn’t know Val didn’t choose to be artificially granted Ultra powers. She turns on him, and he’s run off, and Val "finally" "accepts" who she is–a freak, and one of the Freex.

Once again, this story fits very much into what I recall of the ’90s…both in cheesiness, as well as being quick-paced and "compressed," as the whole Valerie thing would easily be dragged across 6-12 issues in present-day stories–a full arc if not two; and here we have a huge change in her status within the pages of this single issue.

I’m recognizing characters a bit more, but I’m still not good with off-the-top-of-my-head recollection of codenames and character names. This IS "only" the third issue, though, and it’s been several weeks and a number of other titles’ issues since I read the second, so my foundation is growing but hasn’t solidified with this title yet. It continues to be interesting to read the Ultraverse titles this way, seeing the quick pace at which the individual titles are solidifying and then touching to other titles. It’s also interesting to see the various "named" characters and teams. By "named" I mean called out with some other font or a logo, as if there could have been "plans" for them already, beyond merely a "first appearance" in any given issue being an offhanded thing. In this case, The Bloodhounds, which we’ll presumably be seeing more of in the next issue.

Visually, I’m both ok with yet not blown away by this issue. The art’s solid enough, keeping the characters generally recognizable and consistent within the issue itself. I can appreciate some of the creativity in being able to show damage to characters’ outfits and such, and the "strategic placement" of objects or energy to avoid overt nudity while allowing it to be obvious that the characters are experiencing such exposure.

I’m sure it’s that I’m so used to contemporary comics in 2018 and the last few years in general, but it actually (sadly) feels a bit "odd" to see so many "costumed" figures show up in a book such as this. It was perfectly acceptable and natural to me as a kid in the ’90s…and it’s a sign of how much things have changed in 25 years that I’d even think it odd to see costumed villains in a title such as this.

I’m glad that we seem to have a unified group/team of the Freex now, given the contentious start. We’ve briefly explored the characters’ resistance to the very notion of banding together, with Val’s outright rebellion against it, to now having a firmed-up set of characters as the group, where things are ready to move forward toward them facing specific villains instead of each other.

I definitely never read this issue before, so it’s cool reading it for the first time. And having read it now, I would definitely recommend it along with the first two issues–get all 3 together at the same time if you can, or at least it seems now like these three issues make for a good opening arc.

I’m curious for what comes next, even as I’m eager to get into the next issue of Mantra, as well as Prime and Hardcase.

freex_0003_blogtrailer

Ultraverse Revisited: Freex #2

ultraverse_revisited

freex_0002Blown Apart

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

After the little bit of teambuilding/interaction in the first isue, this issue has an appropriate story title in "Blown Apart." While we ended the previous issue with a new player in the game showing up and promising answers…this issue seems to open a bit AFTER that, with Valerie already attacking Ray for being a monster (didn’t we hash this out last issue?) where we don’t seem to see what set her off. During the fight, the police have shown up, shown their spotlight into the space these "Freex" are using, and they scatter. Angela refuses to use her powers because she doesn’t want anyone to "see," (and flashes back to kissing a boy and his trying to go further and not understanding her reluctance to be touched); we also see Michael get pieced back together (including "goop") and forming an actual human body (naked), as well as some flashback stuff of him and how HE got his powers (much as we saw with the other characters in the first issue). While Val’s ditched the others, she’s "rescued" by another kid calling himself "Rush" (super speed, apparently) who recruits her to help him with a "job" (he’s being paid). Even though she finds out he’s basically serving as an "enforcer" for "loan sharks," and seems slightly distressed at hearing gunshots and seeing convenient news pieces keeping both her and Rush up to date on what’s going on with the other Freex…she goes along with him, merely asking what they have to do.

While I enjoyed the first issue more than I’d expected to, I did not enjoy this issue as much. I don’t like that I feel like there’s some "missing time" between issues–how I remember that issue ending and how this one begins don’t really match up. I didn’t notice this as much with other second issues, and I’m not quite sure why it jumped out at me here. Perhaps that somehow I was most specifically curious and looking forward to seeing how things played out.

The art isn’t bad, and is mostly consistent…though there’s something to it that just seems a bit "off" in the appearance of the characters’ ages. Perhaps I’m just getting old in their not looking as I’d expect for their age.

I really do not like Val. I get that the character’s supposed to be "hard" and is projecting a front and all; but just because I can be aware of that and the character element successfully conveyed doesn’t mean I have to like her or that I don’t see her as being stupid and petty. I don’t remember this Rush character at all, period. Story element, visually…the character just does not stand out to me from anything I remember ever seeing…as such, I’m pretty sure he’s a minor/throwaway character that’s not gonna last.

Despite the drawbacks, I’m still curious where this story goes, and interested in getting to the next issue. I just don’t have quite the sense of optimism I had with the ending of the first issue.

As usual…this isn’t really an issue to "target" as a standalone…you’ll want to at least get the first issue to read them together, and probably several issues. I think this is the roughest issue for me to read or write about so far in the Ultraverse books…so here’s hoping the next issue is more appealing!

freex_0002_blogtrailer

Ultraverse Revisited: Freex #1

ultraverse_revisited

freex_0001Freaked

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: July 1993
Cover Price: $1.95

I remember reading this issue and not really "getting" it. Now, the cover is one of the more "iconic" covers to me, of the Ultraverse line. Perhaps because I have a poster, and I’ve seen the issue so many times in quarter bins and such. It also stands out to me–in memory–because of being one of the earliest Ultraverse titles (it premiered in the SECOND month of releases, part of the "second wave" of titles, along with MANTRA). It was almost always THERE, whether or not I was reading it (and mostly, I was not).

But let’s look at this issue by itself, specifically, for now!

We open on a kid being chased into an alley by police. He seems just as concerned about "something" happening as about the police themselves. They bump into a huge golem entity–very strong and impervious to their bullets. He calls the kid Huck, and is admonished for blurring reality and fiction…then calls him Lewis, and we learn that he is Ray. As they begin to escape, another kid unleashes her freakish powers, and Lewis no longer has a choice and unleashes his powers to protect the officers. Val seems to have a green energy burst, while Lewis can liquefy and reform himself. He escapes to a sewer while they others retreat back to their hideout, and the police are left to wonder just what the heck actually happened. Lewis reflects on how he discovered his freakishness, while at the hideout, Ray and Val bicker until a new arrival provides a new target for Val’s rage. The new girl seems to have a torso made up of or covered by sentient/controllable ropes or tentacles. We get a flashback of Val discovering her power in a detention center where a guard tried to force himself onto her. Outside the hideout, the new girl meets Lewis as he returns to the group. Inside, there’s further bickering, while Ray spray-paints something on a wall. As we see that he’s tagged it for the group "Freex," another new arrival appears in a cobbled-together robotic body of pieces and parts in the hideout, and says he’s Michael, and wants to tell the group why he’s brought them together.

The obvious comparison here for me is X-Men. Teenagers suddenly and inconveniently developing freakish (mutant) powers, being hunted and feared by normal people and authorities, banding together to survive, and apparently brought together by a player behind the scenes, who also seems to have powers which he presently can control. Of course, these are new characters, a new group, they’re "freaks" rather than mutants; they’re Ultrahumans, but lack the publicity and stature of The Squad, Hardcase, Prime, and where most of the Strangers are adults, these are kids.

As first issues go, we’re introduced to an ensemble cast with a couple of pages each for several characters in flashback, showing where they were compared to where they are now; we’re introduced to a newer character with a bit less history than the first three kids seem to have; we see the situation they’re in, struggling just to have food and shelter to survive while dealing with powers that make them vastly different from anyone else. We get a reason for their "team name," and learn that they didn’t "just" bump into each other and band together, but they’ve been consciously, specifically BROUGHT together. It lets us see the starring characters, who are featured on the cover, we see them together, and get a number of little details…none of the more modern early-2000s-to-present "hide the hero" or five issues of solo characters finally meet in a sixth issue and show a hint of being a team, when it’s a team book. There’s a bit of mystery–who is Michael? Why has he brought them together? What’s his motivation? Will they accept it or turn on him? But that’s the "hook" to get one to come back for the next issue.

Visually, this is a colorful yet dark book. The characters are individually recognizable, if not entirely consistently rendered, and one can pretty easily follow along what’s going on. One bit that stood out to me, though, is when a police officer is thrown at a wall: we get a scratchy panel of him hitting a wall, seeming to indicate how hard he hit–like Ray’s killed or crippled him. Yet in dialogue later on, an officer refers to "silly putty walls," and there doesn’t to seem to be any concern regarding any dead/crippled officers. So whether that’s on me for the way I "read" the visuals or not, I lay partial blame at the lack of any "visual sound effects" to the panel (really, the entire issue!).

All in all, though, this is a good first issue, and far better than I remember from any previous read-throughs. Though this got a CD-Romix Comix release over Strangers, and I’m very familiar with the Hardcase and Prime ones, I never really cared for this one. I’d put off reading this issue, not really looking forward to the (re)read, but wound up enjoying it a lot more than I’d expected. I’m actually interested in the next issue, and learning more of the ACTUAL details of this group of characters than just seeing covers from later in the run and such.

This is another first issue that’s definitely worth getting (and reading!) if you find it in a bargain bin. And let’s face it…the early Ultraverse #1s are quite plentiful. It’s the later issues of the series that you’ll be hard-pressed to find.

freex_0001_blogtrailer

Ultraverse Revisited: Early House Ads

ultraverse_revisited

Here are several early "house ads" for the first few Ultraverse titles, plus the "Ultratorials" from Prime, Hardcase, and The Strangers #1s.

ads_0001_prime

For me, one of the most noticeable differences from ad to print with Prime was the title logo–the lower portion was removed, and the cover of the first issue features only the full, heroic Prime–not the two-stage transformative part next to it.

The text description sorta fits what I remember, in the "hype" sense, but doesn’t feel entirely accurate on the first issue in particular.

ads_0001_strangers

This Strangers ad is the image for the first issue’s cover, and offhand seems like what was printed, albeit with some different coloring, perhaps. And with Malibu‘s coloring department (long-rumoured to have been why Marvel bought the company) it makes plenty of sense to me offhand that that would make for some simple changes, and the coloring (of the background) can make an image look at once familiar yet suitably different like this.

The text definitely fits, though sorta "gives away" the "lost city" bit…but had you asked me before looking at/reading this ad, I would have been able to tell you essentially the rest of it, just not "…with a sorceress from a lost city…"

ads_0001_hardcase

I feel like Hardcase was another logo that changed between ad and print, with a more "basic" and bigger/blockier design. This logo is familiar enough that I want to say it got used on later issues of the series.

This image is completely different from the first issue’s cover, though 25 years later, this would simply be a case of "I didn’t get the variant cover." I like the image in terms of the ad, but it would seem rather boring and "off" to me for what I recall of the first issue itself.

The text piece mostly gives the premise of the series, but I wonder (now) about the timing of stuff for what I recall of the character only having a year "off" from super heroics–is that really time to build a huge film career?

ads_0001_freex

I like this Freex ad–it’s the image I associate with the first issue, and I think I even have a poster of this. I prefer the text being part of the image, rather than a Microsoft Word "text box" dropped onto the image…it feels a lot more dynamic…and memorable!

I do notice a small "text box" but even that seems a bit fancier than the first three ads, and actually does NOT stand out so much. "Life’s tough when you’re a super-power freak."

ads_0001_mantra

Mantra is another where the image from the first issue’s cover is used, which I definitely like!

The text box seems a bit much, with two ‘paragraphs’ of premise given…it makes it look a bit more complicated. Of course, I like that this info is provided, as it beats the heck outta just simply giving the image and saying "blindly buy me!" It also somewhat spoils developments in the first couple issues, and as I recall, technically "spoils" the first issue’s cliffhanger.

Additionally, for a "solo title," the cover makes it look like a bit of a team-up book, with Mantra and Warstrike fighting together, and possibly for the shadowy guy in the background (the villain Boneyard). The main character is the smallest figure on the image!

ultrafiles_prime0001

Here’s the "Ultrafiles" page from Prime #1. While I the first part is the same across the several issues, the latter part is changed up to fit the specific issue, with small quotes from the creators of the specific issue.

ultrafiles_hardcase0001

Here’s the page from Hardcase #1…

ultrafiles_strangers0001

…and here’s the page from Strangers #1.

Though I’ve been almost certain that Strangers had been the first of the titles out (granted, this was 25 years ago and I was a 12-year-old kid at the time), that its page showed the covers of the next month’s new #1s has me slightly doubtful.

Regardless, I appreciate that these pages were changed to fit the specific issue–they were not just a one-size-fits-all static thing inserted into each issue.

This is also from a time when the "primary" cover was what was marketed–not the variants. Variants existed–specifically full-cover holographic covers, and versions with silver foil logos–but they were not the marketed versions. They were special "additional" versions! The hologram images I’ve come to learn were actually different from the printed art; but the foil editions are the same exact cover, just with the bulk of the logo as silver foil. The hologram covers are extremely distinctive–you’d know EXACTLY what you’re looking at to see one; and otherwise, the marketing (like these pages and most of the house ads) show you exactly the cover image you’re looking for, on whichever series!

Two and one half decades later, and going through back-issue bins, one can immediately tell what issues are what and the (series) reading order and all that.

ultraverse_early_house_ads_blogtrailer

Dissecting a Dollar-Store Comic: Freex #1

I usually don’t pay much attention to comics in the "dollar stores" and such. Usually they’re just quarter-bin fodder, random stuff I’ve no interest in, or already have–and certainly not worth $1 or more…particularly when I’d be more interested in buying several at once. (Or often packages are more than $1, but contain several issues of which–at best–I only know what 2 of them are).

Today, I was at a Dollar Tree, and without looking for them, had one catch my eye…very obviously Freex #1, from back in July 1993.

dollar_store_comic_01

As a novelty thing, and not loading up with a bunch of other random stuff that would add up to a hefty price tag to get out of the store, I was all the more willing to buy this. Hey, just one single dollar, one single issue…and of course, this is half the price of what it would be at Half-Price Books… and there’s something enjoyable about coming across an issue like this completely unplanned and un-expected.

I was also just slightly curious about the "bonus" collector trading card pack and cards.

dollar_store_comic_05

Looking on the back of the pack, I saw the contents list, and my curiosity was piqued at the "How to Collect Comic Book Collectors Guide." I was pretty sure I’ve had/seen this in the past…if not this exact "brand," then certainly something similar. But for today’s mood…it was a curiosity and selling point for me…and definitely an "added value" to dropping a whole entire dollar on a vintage comic book I have at least half a dozen times over.

dollar_store_comic_02

I could tell despite all the stuff on the front of the package (basically just a sealed polybag) what this issue was–Freex #1, from the second month of Ultraverse launches! Adding (sentimental) "value" was seeing that the issue was itself still in original polybag with the Ultraverse Premiere #0 coupon…in this case, a "wild coupon" for the mail-away issue. The original trading card is also there.

While I’ve seen this #1 issue numerous times in bargain/used-comics bins, I’d guess that it’s at most a 50% find-rate with the bag, coupon, and card included. I have plenty of sentimental value attached to this, as I "nearly missed out" on the mail-away issue: I was able to use one of these "wild coupon" to make up for the one I was unable to obtain from an issue of Wizard Magazine (having collected all the others).

dollar_store_comic_04

I’m not at all impressed with the included trading cards. Some sort of Elvis card, which has no appeal to me–enjoy his music, but no interest in trading cards featuring the guy (or even musical artists in general). Some sort of "puzzle card" from this WWII Trading Cards set…worthless because I have no other cards, and it’s maybe only 1/9th of a single photo, meant to be assembled as a full set. I also have some personal "issue" with something like war being glorified in trading card format (or just commercialized, if not necessarily glorified).

I do remember VR Troopers (vaguely), but I’m far, far more a Mighty Morphin’ Power Rangers guy, so not even enough interest to bother opening the pack for now. Far as I’m concerned, miscellaneous ephemera to be tossed aside for now…maybe it’ll wind up in the trash, maybe it’ll wind up in someone else’s hands… or perhaps it’ll just languish amidst other such ephemera in my possession.

dollar_store_comic_03

This How to Collect Comics thing is slightly larger than an actual comic, but smaller dimensionally than a magazine. The entire unit is newsprint, so nothing at all fancy nor particularly high quality. It’s very reminiscent of the old American Entertainment and Entertainment This Month catalogs, except I’d peg it as a far lesser quality than those…perhaps the nostalgia and sentimentality I hold regarding AE/ETM (one of the catalogs being a large part of my getting back into comics and being able to get "back issues" prior to discovering "comic shops").

I’m not too keen on stuff trying to offer "instruction" on collecting comics…and don’t much care for even these packs in the sense of trying to (continue to?) push the notion of any/all comics, by default, simply for existing being some sort of valuable item. Even as a sales tactic like this pack was, in a dollar store. I mean, if they’re willing to sell it such that I–as the end user, the customer–am "only" paying $1, then (to me) it’s highly obvious that the issue is not worth anything more than that dollar. At most.

I like these for the sense that some kid might get to access a random such comic without having a comic store, without having to "go digital," and being some random thing a parent may buy–after all, it’s "only $1" and all that.

dollar_store_comic_06

It’s certainly odd to me to consider that anyone would "need" some kind of guide like this, but then, I have 28 or so years’ experience to completely, thoroughly take stuff for granted, these elements of a comic cover. (Then again, I suppose at times whoever is sorting single issues at Half-Price Books could perhaps benefit at better understanding of subtitles and elements of comic titles/layouts).

dollar_store_comic_07

This is just some totally-filler, cheesey page. I almost hate to say it, but really…it’s just sad. Maybe it’s slightly humorous (at least, say, for a kid) it doesn’t hit me that way as a guy in his mid-30s.


All in all, for re-acquiring the issue, and having something to focus my attention and time on for as long as it took to take these photos, get them loaded for the post, write this post, and so on…it certainly made this well worth the $1 I spent.

This does have me rather interested in seeking out more dollar stores to check for this sort of pack and see if I can find any fun gems…as it was, I saw numerous copies of an issue of The Maxx, as well as Secret Weapons #1 from classic Valiant, and a couple Image issues from the early days…probably WildC.A.T.s or Youngblood though I couldn’t easily tell at a glance if the Youngblood was #1 or not.

Several years ago, I’d bought a pack of several comics like this simply because of a Batman poster…there’s a Superman one that exists that I’d love to find.

Despite this singular purchase being worth $1 to me on content and time spent involved with it, that is not a "natural default" for these, and many comics found this way I personally would consider to absolutely be quarter-bin fodder, and far from worth $1. But if one doesn’t have a comic shop nearby or access to back issues, and especially if there manages to be an issue or "bonus item" included of appeal to the individual…it’s absolutely worthwhile!

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