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The ’90s Revisited: The Savage Dragon #1

90s_revisited

savage_dragon_1992_0001Baptism of Fire

Creator/Writer/Artist/Inker: Erik Larsen
Letterer: Chris Eliopoulos
Colorist: Gregory Wright
Editor: Jannie Wong
Color Separations: Digital Chameleon
Published by: Malibu Comics / Image Comics
Cover Date: July 1992
Cover Price: $1.95

I remember seeing THE earliest issues of The Savage Dragon "on the stands" back at Capp’s Comics, back in the day. I don’t recall if I saw the first issue of Spawn or not, but Savage Dragon stuck out to me, somehow…I’m pretty sure it was the cover, with the bright yellow and red/oranginess and the main character charging forward. It was very much an "image" book in that regard–all flash, at minimum. But I’ve "always" since then been at least loosely aware of the title’s continued existence and ongoing nature, continually marching forth into higher and higher numbers (much like Spawn). As of this writing, the ongoing Savage Dragon title’s just had its 225th issue…which combined with my reading in full the Dragon story from the Image 10th Anniversary hardcover, and the ready availability of several collected volumes at significant discount and having a bit more on my shelf already than I realized has really rekindled an active interest in the character for me.

So what better way of things than to go back to the very beginning, to this very first issue of a three-issue limited series (when there was no guarantee the character’d support anything beyond that)?

I know the basics of the character’s origin, and little bits here and there, so this issue isn’t as shocking or such as it may otherwise have been. In a lot of ways, there’s something about this that reminds me a bit of the Ultraverse books–plenty of superhero trappings, but some definite, overt violence that makes the book more "mature" without veering grossly into "adults-ONLY" territory.

We open on a green-skinned fin-headed cop leaping into battle with some guy named Cutthroat, and the two beating on each other. The green guy eventually wins out and Cutthroat and his girlfriend are arrested. We then flash back to the guy in a burning field, and then waking in a hospital to officer Frank Darling, who questions him on who he is and how he came to be there–none of which the guy remembers. Darling tries to recruit him for the police, but "Dragon" refuses. But when his boss is threatened and then the warehouse blown up, killing him…Dragon agrees to try the police thing. He’s a one-man SWAT team, able to take on super-powered criminals the "regular" police don’t stand a chance against. We see Officer Dragon in more action, showing off his stuff and meeting others (criminal and costumed vigilante alike), before seeing a group of super-powered criminals about to be unleashed…and perhaps making for a rather short career for Dragon!

Story-wise, this is pretty basic. It feels like there’s a lot more to it conceptually than actual story-wise…and it’s nearly impossible for me to evaluate this "cold," as I know what I do and so can’t help but come to this already knowing a lot of stuff that wasn’t even available when this was published. That said, it’s cool to read this, consciously aware of things and how they go, while seeing the beginning foundation of it all start to unfold here. This also does as a good first issue should…namely, it introduces us to the titular character, shows him in actions, gives us a bit of an "origin" (at least how he came to be a cop), introduces us to some "minor"/supporting characters, gives us a villain (in this case, several!), and sows some seeds of what’s to come and makes you want to know where things go from here.

The art is solid…the character is very recognizable, of course…and though I’d expect a certain "roughness" to it, there are panels that I’d swear you could show me out of context and I wouldn’t be able to concretely place them as 1993, 2002, or 2017. Larsen‘s work is definitely more refined 225+ issues later, but it’s quite cool to see that he’s held a consistency across 25 years with the character and book.

I definitely look forward to diving into the series and seeing how far I get…whether I do a lengthy read now or "soon," but at least the rest of this mini-series!

I know I got this issue at least a couple times from quarter bins/50-cent bins…I don’t know if (for whatever 3 or so copies I have throughout my collection) I’ve even paid cover price for the issue TOTAL yet. It’s definitely worth a quarter, and if you can get the whole mini-series, I daresay it’s at least worth cover price per issue to get the whole story.

It’s also interesting to note that even though this bears the Image comics "i" logo on the front…this was actually published by Malibu!

For a general reading experience, I’d recommend the collected edition…I know Larsen did some slight revisions and reordered the pages into a story-chronological order for the collected volume and fleshed thinks out a bit…so you’ll have a more thorough and refined story reading that way. Still, I enjoyed reading this as a single issue…and even found that there’s a bound-in mini-poster ripe for framing and hanging on my art-wall!

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Zero Hour Revisited – Zero Hour #0

90srevisited_zerohour

zero_hour_0000Zero Hour

Story and Layout Art: Dan Jurgens
Ink Art: Jerry Ordway
Letters: Gaspar
Colors: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Here we are, at last–the final issue of Zero Hour itself. We’ve seen time anomalies pop up, and worsen. We’ve seen heroes discover time is being destroyed in the past and the future, working toward the present. We’ve seen the emergence of Extant, and the fall of the Justice Society. We’ve had dozens of tie-in issues where few have directly been part of this core event, though a fair number have danced on the edges. We’ve seen Hall Jordan–former Green Lantern, now Parallax–revealed as the sentient, actual manipulator of things as he seeks to wipe the slate clean after his own trajedies. The heroes have failed, all time and space has been destroyed, and a handful of heroes pulled outside it all, while another small handful remains with Parallax.

Hal prepares energies for the re-creation of the universe, of all existence. His way will see many worlds, and all wrongs will be set right. There will be the Earth everyone knew, minus stuff like the Coast City disaster. There will be a world that Batgirl remembers, in which she was never assaulted by the Joker. Even Extant will have his own world to rule over. Everyone will be happy. This is opposed–how can Hal be God? Waverider and his group of heroes attacks, disrupting Hal, and ultimately–after quite a scuffle–the universe IS reborn…but it unfolds "naturally" withOUT any one entity controlling it, tweaking it. As such, events unfold mostly as remembered, but here there are no alternate timelines, so everyone, everything is folded into one single chronology. The potential time-loop is closed, and all it costs is Hal Jordan and the young Kyle Rayner…while Green Arrow is wracked by the guilt of losing (having had to try to kill) his best friend.

For some reason, the phrasing "the universe is born old" sticks out to me, reading the issue. That may be random or personal and get into stuff I’m not really going to get into in a comics blog, but it’s a key phrasing to my reading.

A lot happens in this issue–look a couple paragraphs above, and that feels like scratching the surface. And yet, it’s a simplistic issue. Time is restarted; Hal wants to tweak it his way, but he’s stopped and so it restarts and unfolds naturally, so it’s similar to before, with small adjustments that functionally "explain away" continuity glitches and timing and such; shuffling a few events here and there to mash into one specific timeline.

We’re left with the notion that anyone that died via entropy or the time fissures has been restored…while anyone who died "outside of Time" (such as the Justice Society) remains dead. Victory, but at a cost.

The art and visuals remain excellent here with clean, crisp pages and dynamic layouts and (to me) iconic scenes playing out.

I don’t know if I’d recommend this as a stand-alone issue out of context of its other issues, but in a way it does work as a singular thing. You open on nothingness, and from that, Hal and his group; the opposing group, we see the FINAL final battle, the villain defeated and the universe restored…and a hint of what’s to come, as well as a fold-out timeline laying everything out for now and moving forward into the rest of 1994 and beyond. So it works as an artifact of sorts, as seeing the end of the story. And if you’re actually going to read it–whether re-read or you’ve never before read it–it’s definitely worth getting if you come across it. But it’s even better if you can snag all five issues–4/3/2/1/0–and read this core story even without any of the other tie-ins!


Going beyond the issue itself and expanding on stuff…

This is a really effective issue and makes me think. There’s a part where Hal smiles, explaining he just wants to make everything right, he wants everyone to live, where I wonder if the intent was to go for a "creepy" smile, or a "mad" smile, as if Hal’s insane. Personally, I have always–and again this time through–found myself wondering ok, why SHOULDN’T he be able to fix things? He’s not talking about recreating a universe that he RULES, or subjugating entire populations, or ending his actions with half the living entities dead, or stuff like that. He’s not targeting any particular people to wipe them out–he’s not even talking about killing Mongul. He just wants a universe where wrongs are set right, and Coast City never blows up.

Yet the argument opposing him makes sense–who is HE to singularly dictate events? Things happened for a reason, and need to remain that way, or Time WILL be altered. So really, my heart hurts for the guy, on the surface, and without considering that he was willing to wipe out the entire universe (he was gonna put it back…). And in the end, all the ramifications and little detailed points are far too numerous to address in a blog post.

I buy into this. I didn’t get into comics until about 2 1/2 years after the original Crisis. While I’d read a couple issues of Armageddon 2001, and a number of Eclipso: The Darkness Within and eve more of the Bloodlines stuff…and of course Doomsday/Funeral for a Friend/Reign of the Supermen, as well as Knightfall, KnightQuest, and KnightsEnd…this was my first DC Universe-wide event of this scale. This story ironed out details I didn’t even know at the time were issues. But it did solidify for me the notion of everything being in one single timeline…and the issue even provides a timeline, concretely laying out where/when major things happened (at least as relevant to the publishing schedule of DC in 1994!).

This was epic, and really set the standard for me of what great events could be. Of course, I’d mainly read only the core series, the Superman chapters, and several others, so it wasn’t until my current reading project of going through the entirety of the event–every single tie-in I’m aware of–that I saw the major cracks in that, and how so many issues were only loosely connected.

Looking back on this current reading experience vs. 22 years ago, I don’t feel like I actually DID "miss out on" anything back then. I did not find anything in these various issues that expanded my understanding of the story or filled in any gaps that I’d truly wondered about or that truly impacted the story…and I was disappointed at some that I’d expected would be expanded on/filled in that really were not. It seems like the issues I’d read back in the day–the Superman titles, Batman, Green Lantern, the core mini–were very much a complete enough experience.

That said, this has provided me a "survey" of a month’s worth of DC titles from July 1994, basically sampling over 30 different titles (though several "families" of related titles are in that).

There’s a lot more that can be discussed on Zero Hour itself–as a story, as an event, on ramifications and implications in-story and on a meta level. Structurally, I found this to be a solid event, and going back the 22 years, it really "set the standard" for me, and I truly MISS when even a universe-wide MAJOR event would "only" take up one publication month–with a WEEKLY core series and just one issue of tie-in per TITLE (though related titles could expand to have larger arcs tying in).

Zero Hour Revisited – Zero Hour #1

90srevisited_zerohour

zero_hour_0001Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letters: Gaspar
Colors: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

We pick up with a group of heroes–Guy Gardner/Steel/Supergirl/Batgirl–being pulled back into stuff from where-ever they were. Extant is put in his place (with green energy from the mystery figure–who is apparently a "bigGER bad" than Extant who has been the "focal villain" thus far). The Legion/Legionnairres fade out as the Time Trapper is ‘killed’ again; Power Girl’s baby is about to arrive, while heroes from other times (Impulse, Booster Gold both from the future) start fading out as Time is being eaten away from both ends. Representing the past, Jay Garrick (the original Flash) gets an in-person meet with the Spectre right before fading away (as Spectre swears he’ll be avenged). Things continue to deteriorate for the heroes, and Extant looks like he’s about to take out the remaining resistance when the day seems saved at the sudden appearance of Waverider–an alternate timeline Waverider, anyway. The last heroes wrest the ‘upper hand’ and things seem just about over when the TRUE "big bad" of the piece finally steps in to take an active role…taking out Superman with one punch, as the rest of the heroes look on in shock. The clock runs out as Hal Jordan–former Green Lantern, now going by the name Parallax–declares "It’s over. Your time is over. All time is over. This is Zero Hour." He then steps into nothingness, talking of how the universe needs to be remade…and even hints at a multiverse.

I’ve been approaching even this re-read with the full knowledge of who was ultimately behind everything…so re-reading the beginning was interesting as my memory jolted and I recalled that initially, Extant was played as the central villain of the piece…which had made sense at the time, given he was already involved with time-travel stuff and mucking with time, from the Armageddon 2001 stuff barely 3 years earlier. I continue to be impressed at how tight this core story actually is, how CONTAINED it is. Despite the many tie-ins, thus far there’s been so very little that actually seems to be any kind of driving force to the plot of this core story, making it all the more key as it has a huge impact (if only short-term) on so many characters.

And I continue to love the art on this…all I can really say right now is that it is solid, great, conveys everything, and is such a real treat to see, reading through the issue.

It’s also interesting to re-consider certain memories I’ve thought I had from the story and the covers…stuff I’ve thought I remembered but didn’t happen here, and stuff that I didn’t remember that does, and stuff I’ve just plain forgotten. I definitely remember being rather surprised the first time I ever read this–I’d already read Emerald Twilight so knew what had "happened to" Hal Jordan, but up until turning to that particular page, I never guessed that he would be behind things (even though it seems so obvious when I go into the reading any time since, as well as the cover of the paperback giving it away!).

We’ll see if any of the "final week" tie-ins "matter" to the story–I recall them all ending on blank pages, signifying the "fade out" of all existence at the end of this issue where the heroes seem to have failed.

Zero Hour Revisited – Zero Hour: Crisis in Time #2

90srevisited_zerohour

zero_hour_0002Story and Pencil Art: Dan Jurgens
Ink Art: Jerry Ordway
Letterer: Gaspar
Colorist: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Back in the ’90s, we had a number of odd numbering schemes. It was an age of #0 issues (not even talking about the Zero Month that followed this event)–wherein publishers would put out “origin” or “prequel” issues to something, and gave it a #0 to place it before the #1 issue. Wizard Magazine would create a number of #1/2 issues (think “0.5”) as well. Still others would do goofy stuff like Malibu with their Ultraverse line–doing a 4-issue mini-series numbered #0-3 rather than 1-4. With Zero Hour, here we are at issue #2, and it’s actually the third issue of the series…counting backwards from #4, such that when we hit 0, we’re truly at Zero Hour.

Opening on Vanishing Point, Waverider reacts to Extant’s reveal, and then we shift to Metron and Superman’s group, as they deal with a future city about to settle over New York–something that spells the end for BOTH cities. While that’s dealt with, there’s a moment to mourn, and the JSA is no more. Superman’s group moves to the 30th century to face the entropy there, while Jay plans to confront an old ally, and we get other bits of subplots amidst various heroes. Back in the 30th century, our heroes are attacked by the Team Titans and Extant, and suffer a significant loss. Salvaging the situation, the Entropy rift is neutralized, thereby accomplishing the mission in the future. The heroes return to the 20th century, while Extant rails against the situation unfolding counter to what he–as a time-traveler–knew to occur. Finally, a shadowed figure calmly, casually re-opens the rift.

This was quite the issue for me…particularly in the realm of nostalgia. A lot happens in this issue, there are a lot of references to outside events, as well as stuff that can be expanded on, as well as key, iconic “moments.” The most significant there–for me–was Jay and Alan resigning their roles, becoming the FORMER Flash and FORMER Green Lantern–passing those duties to Impulse (in Wally’s absence” and Kyle as truly THE last Green Lantern.

The torch, held with nobility and honor by the first generation–has been passed. There is no applause. No words of congratulations. The silence screams respect.

That bit of captioning has long been one of those memorable “quotes” to me. “The silence screams respect.” Such simple phrasing, and yet it conveys something huge and monumental…or what sure seemed like it and was intended to–at the time. (Nevermind what’s happened with the characters in the 22 years since 1994).

The story moves along at a fast pace, and as with the previous issue of this core mini, I continue to realize just how “core” this was, keeping the “main” events within the title, as I’ve come to realize that the tie-ins really do seem far more like tie-ins than actual expansions or continuations of the story. Any crucial scene in another book that has any key or significant impact here…is duplicated, such that even with the ultra-“compressed” nature of this story (5 weekly issues instead of some year-long spectacle with dozens of crucial side issues and the like) one does not seem to truly need to follow any of the tie-ins.

The art continues to be fantastic, and it’s rather astonishing to see the overall quality maintained on something like this–a consistent creative team on an entire Event book published weekly with a couple dozen tie-in issues…and this was weekly. (My, how Times have changed…this entire mini had to basically have already been completed before the first issue hit…rather than the Event getting halfway through and going off the rails by a couple months and causing a cascade effect!)

Strong story, great art…everything’s gotten across as it needs to; even a scene I totally misinterpreted the first time I read (I missed that the shadowed entity at the end was NOT actually Extant). At this point–with two issues to follow this as well as a number of tie-ins yet, I definitely would say that if you find these single issues or can get the collected volume–it’s well worth it…and works very nicely on its own even without the tie-ins. And though its impact has faded with time…for 1994, this was a key, crucial, important, impactful event that truly affected the entirety of the DC Universe.

Zero Hour Revisited – Zero Hour: Crisis in Time #3

90srevisited_zerohour

zero_hour_0003Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letterer: Gaspar
Colorist: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

We open with Jay Garrick lamenting the loss of Wally–first Barry in the last Crisis, now Wally in this one. While Waverider, Jay, and the other “elder” heroes prepare to take the fight to Vanishing Point, Superman and Metron arrive at the gathering of the other heroes as they try to properly organize. There’s a brief aside with the Time Trapper, mirroring the Trapper/Rokk scene from Valor #23 (the “key moment” from that issue). Waverider and the Hawks are separated from the rest of the JSA mid-teleport to Vanishing point; where they wind up, Waverider witnesses a merging of “the Hawks,” all the versions of Hawkman over the years settling into a single entity. At Vanishing Point, Extant takes the older heroes apart, outright killing or aging all of them (removing what had kept them physically young), save Green Lantern/Sentinel (Alan Scott). Unable to  get through his powers, Extant de-powers Scott’s ring. Waverider and the “merged” Hawkman joined the “other heroes” before Waverider sensed things and disappears to Vanishing Point…where he’s too late to prevent Extant’s attack on the JSA, and the villain reveals a stunning secret to Waverider–that of who and what he truly is (beyond what we saw in the prelude story).

I’d almost swear I’ve “always” read this story in one close-together chunk…the only exception being that summer the issues were originally being published, where I’d read them the week they were put out and then had to wait until the next week for the next issue. With that in mind…it’s rather weird getting to this issue, having forced myself to read EIGHT OTHER issues between. This main story was thus majorly disrupted for me, so much that I could–in a manner of speaking–almost say that I’d forgotten what happened in the last issue.

Of course, one gets back up to speed (no Flash pun intended) pretty quickly as we get back to that plot point–a Flash has died, and it’s the “older generation” of heroes that remains once again. Though I might have argued the point reading the previous issue–that the story could only be enhanced reading the tie-ins–actually having read some of them now and been largely underwhelmed, I’m that much more convinced that the core Zero Hour story truly does stand on its own. This gives a reader what they need just in the core title withOUT being REQUIRED to read tie-in issues. There’ll surely be some exceptions to that, some rich pieces that truly make full use of the crossover, but with stuff like the Legionnaires and Outsiders issues and even Green Lantern being business as usual with only the loosest connecting tie, I’m quickly convinced they’re far from necessary.

As with the previous issue, both the story and the art are very strong, giving us quick bits on several situations, definitely moving things forward and setting up plot elements both for the rest of the event as well as character points for DC continuity going forward. This both looks and feels like the previous issue, like it’s the next chapter of the larger story–as it should!

The aging of, and deaths in, the JSA are quite memorable and iconic for me–this was my “introduction” to most of the characters and the generational concept in the continuity of DC Comics. I didn’t know who all of them were–and I’m still not familiar with all of them, though I at least RECOGNIZE them all now. Within this issue, Superman references recent events in his own book, which leaves me thinking either there’s no absolute, good order to read these in…or whatever I was working from was more than a little off.

Obviously this is not an issue one would jump into cold, and as the second issue of five, of a WEEKLY Event series, I doubt anyone would expect to. We get the continuation of the core story, key elements from other books (Rokk/Trapper) are drawn into the core story as applicable, and we have events that’ll presumably be touched on in other tie-ins for the next round of books.

All in all, after the first round of books I’d have to say I don’t feel like I missed anything by not having really read outside the Superman and Batman titles originally…and it remains now to be seen if I find more tie-ins that are suitably crucial to the core Event in the next round of tie-ins.

Zero Hour Revisited – Zero Hour: Crisis in Time #4

90srevisited_zerohour

zero_hour_0004Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letterer: Gaspar
Colorist: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

As a weekly, core event mini-series, there is a LOT that happens in this book. Also, though this is the first issue of the series, it was numbered as 4–because we’re counting down TO Zero Hour, and go from #4, to #3, down to #0.

This was my first DC Universe event that I got in on from the very beginning. While I count Eclipso: The Darkness Within and Bloodlines as events, those played out in Annuals and thus were a separate thing from the actual titles. Zero Hour played out across actual issues of a bunch of different series throughout July 1994, and was truly an Event, capital-E.

We open on the Time Trapper being killed. Knowing the end of this story and 20+ years of DC history since, it makes total sense who the villain of the piece is from these pages, though I recall being entirely clueless at the time. We then jump around quite a bit as pieces are moved into place, both for this core series and to set things up for tie tie-in titles for the first week of the event. Metron finds Darkseid and urges him to act. When that fails, he leaves on his own to seek allies elsewhere. Meanwhile, the Joker finds himself facing Batgirl, and then an equally-surprised Batman and Robin who don’t know who this young woman is. The Linear men become aware of a disturbance in Time, so Waverider and Hunter (with no reference at all to Sum: Zero–the Prelude to Zero Hour from Showcase ’94 #s 8-9) are dispatched to investigate. They arrive in the far future just in time to see The Flash–Wally West–die trying to shut down the rift eating through Time itself…they escape into the past. Back in the present, Superman meets up with Batman for the first time since before their respective “big events” (Superman’s death/return and Batman’s broken back/healing)…just as Metron shows up. Waverider and Hunter then encounter a young Hal Jordan, himself displaced in time, and try once again to stop the rift, but this time only Waverider gets out, though Hunter is able to tell him to look up a “crisis.” Back on Earth in the present, Hawkman confronts Vandal Savage, and then splits into numerous iterations of himself, confusing Savage. Metron and Superman locate Kyle Rayner, the current Green Lantern, and broadcast a message to the heroes of Earth, informing them of the situation. Metron then confronts the Spectre; Hawkman re-merges with himself as the Justice Society shows up; Vandal Savage disappears, and Waverider appears, bearing the horrible news of this crisis having already claimed its Flash…and Extant gloats.

Given its relative quick point, I’ll touch on the art, first. It’s Jurgens…with Ordway. Fantastic stuff, some of my absolute favorite, particularly given their involvement with the Superman books, this was a line-wide event, but helmed by “the Superman guys” I was already familiar with, AND Superman’s involved, so when this came out, it seemed a natural extension–or expansion–for me, and fit perfectly. Even now in 2016, I love the art, and it just IS. This being my first such event, and these guys on the art, their work became instantly “iconic” for me, and a standard I often hold stuff to even after another 22 years.

Story-wise, this also fit into the Superman books of the time–my core anchor to the then-DC Universe. His involvement here brought me into it (Ditto Waverider), and though at the time I wasn’t all that familiar with many characters, there were enough that I WAS familiar with that it never turned me off. I understood–even then–that this was bringing together a ton of different characters, so I followed along, getting more out of the characters I knew, and rolling with those I did not. Some of the scenes that unfold in this book remain iconic to me both in the visuals as well as story beats–particularly the Flash’s big moment.

We get just enough in this issue itself to grasp the core of what’s going on–rifts in Time are eating backward from the End of Time as well as the Beginning, causing anything from those periods to cease to exist, both ends moving toward the late 20th century. We see characters experiencing chronal anomalies, as everyone is affected from humans to gods and everyone in between.

This issue virtually ignores the prelude bits from Showcase ’94, without even a reference or footnote pointing readers to it, so I certainly didn’t miss it back then, though it gives context for the panel Extant appears in here. Other than that, we’re introduced to the situation, see how it’s affecting things, see various characters face the situation while others notice its effects, a call to action goes out, and though this issue alone provides a lot of story, it also shows us glimpses of things that are expanded on in various tie-in issues. I only remember reading several of the Batman and of course the Superman tie-ins, and this core series and getting plenty from the Event. This time through, I’m reading every tie-in that I’m aware of, hopefully lined up with the weeks they were originally released in (corresponding to the core mini’s issues).

The core series was a 5-issue WEEKLY book…with the entire event, start to finish (outside of the prelude) taking place in ONE MONTH. Blink, and you miss it. Blink twice, and you missed the Zero Month as well. Drastically unlike modern events that can take six or more months to a year to play out, chewing up entire ARCS in a title or filling entire mini-series if characters’ involvement can’t interrupt something in their individual titles. Zero Hour, then a bunch of #0 issues for Zero Month, then the DC Universe continued on.

That I’m about to dive into all of the tie-ins along with the core series and Superman/Batman books is something I’ve wanted to do for a long time. And as a self-proclaimed Official Reading Project, I’ll be sharing my experience in writing, as I intend to cover every issue (including the Booster Gold issue from Geoff Johns).

The clock is ticking…

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