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James Hudnall’s passing

I just learned tonight that James Hudnall–a co-founder of the Ultraverse and writer of Hardcase has died.

I’m sure there’ll be plenty of others posting about this at length.

I’d just sat down to work on a different post myself, tonight, and expected a notification I’d seen pop up on my phone to be about a new Kickstarter or such; instead that notification was this news.

Visiting Hudnall‘s Facebook page, the news was shared by his family. Corroboration by multiple sources.


I’d seen posts in the Ultraverse Facebook group by him, and it was cool to see he was still/again doing some comics work.

I know his name from Hardcase in particular…and was reminded tonight that he was the writer on the Lex Luthor: The Unauthorized Biography from 1989…a "key" piece of Superman history post-Crisis.

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Tom Mason posted a nice recollection of his experience with Hudnall in the Facebook group for Ultraverse (not sure if its setting is public or not, if you can see it, it is, if not, it’s not).

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While I’ve yet to read the entirety of the Hardcase series (I’m up to #s 5/6 on my current read-through project), the cover from #1 is one of those "iconic" (for me, at least) comic covers from the ’90s. Hudnall being the writer means I’m sharing covers with art that wasn’t his…but especially in comics, art and writing go hand-in-hand.

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Ultraverse Revisited: Strangers #4

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strangers_0004_frontBetween a Rock and a Hardcase

Author: Steve Englehart
Pencil Artist: Rick Hoberg
Ink Artist: Tim Burgard
Plot: Steve Englehart and James D. Hudnall
Letterer: Dave Lanphear
Color Design: Rick Schmitz
Interior Colorists: Foodhammer!
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

The way Hardcase #4 ended with our heroes suddenly facing some off-panel figure they seemed to recognize, I figured I’d just managed to "forget" someone that had been rather minor up until now…so I was looking forward to the "reveal" in this issue.

But as we open up, we find Hardcase and the Strangers underground (I thought they were still aboveground where we’d left off) and facing an Aladdin agent through some pink force shield. The shield prevents anyone from attacking/using their abilities against the Aladdin folks, and unless they agree to join/work with Aladdin, our heroes aren’t going to be allowed to leave. After some back and forth between the two groups, Grenade realizes there’s a loophole, and seems to start a fight with Hardcase. They can’t use their abilities on their captors…but they CAN against each other. And if their captors get caught in the ricochets, well, that’s just too bad for them. Our heroes escape, though the captors aren’t far behind. Hardcase pauses–he’s going to destroy Aladdin’s DNA labs, as they’ve already violated his old friends by digging up bodies and harvesting their DNA. The Strangers wind up helping, though this means further fighting with Aladdin’s own Ultras. Of course, they’ve got a better idea of what to expect and have continued to learn about their own abilities…so achieve a momentary victory. Realizing at best they’d deal with this single base, a deal is struck–The Strangers (and Hardcase and Choice) walk away. No retaliation from either side. Aladdin keeps their data, our heroes get their freedom to fight another day. No one’s happy about it, but the confrontation ends without any deaths.

Perhaps it’s the larger cast being juggled here, but it seems like there are a lot of little "moments." We have the sorta heavy-handedness of Atom Bob’s obvious interest in Choice; we get Spectral tending to Lady Killer; Zip-Zap marveling at this group that accepts him without belittling him for being "just a kid," and even Hardcase gets a bit of a mentorship role with the group, as he’s been at the Ultra-hero game longer than all the rest. As is definitely a recurring thing as I’m going through these early Ultraverse issues–there’s a lot crammed into any given issue, overall. What we’ve gotten in just four issues of one title from 1993 would probably be stretched to at least 12 if not 18-24 with the way comics are "done" in 2018. There are some leaps of logic and plot holes–and this isn’t a 100% smooth continuation from Hardcase #4. Some of that seems likely that the co-plotting happened, but final fine details weren’t necessarily worked out in time to be reflected properly. That said…if one is just reading this one title, all they really have to know is that the Strangers went to Hardcase’s place and he joined them to fight these Aladdin folks. That can be picked up from context, so the fine details aren’t as important as such. And of course, twenty-five years ago you didn’t have "everything" available digitally or in guaranteed-everything-will-be-put-into-collected-editions, so it was essentially "expected" that one COULD "miss" an issue (not that it would be encouraged).

Visually I definitely enjoyed this issue. I recognized al the characters, and everyone looks good–on form–and the action and such is easy enough to follow. I didn’t get taken out of the story by anything wonky or having to really scratch my head wondering what I’d missed form one panel to the next.

Whatever the specifics and logistics of a story going across multiple titles…this felt like an organic sort of thing. It’s not part of some big event, it’s not even actually "chapter one" or "chapter two" of however many parts; it’s not some "structured crossover" or the like. We just have characters that share the same world interact as they would, SINCE they share the same world and are aware of each other.

We had several issues to establish the Strangers on their own, and now they’ve touched base with the wider world…though things are about to "come back home" for them with Deathwish in the next issue, apparently.

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The cover is quite familiar, as it is the "second half" of the front cover from Hardcase #4. Given the placement, though…where Hardcase #4 had a gatefold front cover where the Strangers part folded out…this issue has a wraparoud cover where the Hardcase part is the back cover. The two issues can fit together to make up the single image, and the two issues can each stand alone, giving the full image. No variants in sight, no being forced to buy multiple copies of the same issue chasing some ubiquitous, over-hyped gimmick.

If you can find the first few issues as well as Hardcase #4, this issue’s quite worthwhile. It’s surely got its long-term importance in the grand scheme by itself, but this would be best enjoyed along with Hardcase #4 at least.

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Ultraverse Revisited: Hardcase #4

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hardcase_0004_frontStrangers in the Night

Writer: James D. Hudnall
Co-Plotters: James D. Hudnall and Steve Englehart
Penciller: Roger Robinson
Inker: Larry Welch
Letterer: Tim Eldred
Color Design: Moose Baumann
Edited by: Hank Kanalz and Chris Ulm
Special Thanks to: Dave Lanphear and Aaron Sowd
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

Prime #4 was the first "full" crossover of sorts I’ve gotten to in this Ultraverse Revisited project, with Prime vs. Prototype. But this issue of Hardcase is the start of the first multi-issue such thing, with the Strangers having appeared on the last page of Hardcase #3, they’re in this issue, and then the story itself continues into The Strangers #4.

Hardcase and Choice are just getting back to Hardcase’s place after being assaulted by a team of armored goons trying to kidnap Choice to take her back to the Choice Corporation. So they’re not very happy to find another group of Ultras here waiting for them. After the initial confrontation of surprise, things settle down as the Strangers and Hardcase/Choice feel each other out, so to speak. The Strangers want Hardcase’s advice on the whole "being in the public eye as an Ultra" thing, and he’s willing to share what his own experience has been (which also gives us as readers further insight into the events that led up to where we got dropped into the middle of things in issue #1). A group called Aladdin has stuff going on–they’re a shady government group, apparently–and Hardcase "connects" them to The Squad’s final battle. The Strangers had their own run-in with the secretive government types, and consider that maybe they’re dealing with the same group. So, with Hardcase and Choice joining them, the Strangers set out (based on info Electrocute has from her time with JD Hunt) to confront the Aladdin folks. They’re not allowed into the facility in question, and the group is actually taken down after a brief skirmish with some Ultras sent out to check on them…ending with some surprise at an off-panel figure that shows up.

Because of this crossover, this was an issue I have been really looking forward to getting to. I was pleasantly surprised when the Strangers actually showed up at the end of #3, so they’re "here" for the entire issue. And I really liked that we get some (rightful) conflict starting the issue–Hardcase returns home from a fight and there are these strangers (THE Strangers) in his place unexpectedly. But we don’t get some stupid fight with the place being destroyed or such–Hardcase is authentically concerned, but they’re able to talk things out. He realizes they’re not there to do him or Choice harm, so he’s even comfortable enough to leave them in the main space while he grabs a shower–telling these unknown Ultras that he’s going to be completely without any armor/etc!

It’s a bit cheesey the way everyone interacts, but it works well enough for me. Hardcase sharing his background with the Strangers is a great excuse to get more detail of that out there, given the way we were given the very end in the first issue and just Hardcase dealing with stuff present-day since. The "cheese" continues as Electrocute just happens to have information about a base Aladdin might be operating from, and when the group just simply goes there, where they just happen to wind up in a fight because of Ultras that ARE there.

Still, things keep moving forward at a decent pace, and we’re shown macro and micro interactions that make the characters ring true with a definite feel of authenticity individually and as a group.

Visually, I feel like this title’s all over the place…with this issue having the third different art team in four issues! That said, Robinson does a good job of keeping everyone recognizable and clear…there’s really no mistaking any of the characters, even when I’m still not able to rattle off all the Strangers’ names just off the top of my head. They’re visually distinct and familiarly so. That I notice we’re on the third artist of the title is more paying attention to the credits, as it’s not something I’d have noticed as certainly "just" reading through. The cover is by Strangers artist Rick Hoberg, which adds its own positive to this.

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And the cover itself is another point of discussion. While Prime #4 did have a variant cover, this issue and Strangers #4 go out of their way on a physical production level to AVOID doing "variant" covers. This issue has a fold-out front cover…when you open it out, you have this extra panel to the image with Atom Bob and Electrocute prominent. This is the same image from the front cover of Strangers #4. The two issues can fit together side by side and give a singular double-panel image. This issue has the fold-out, though, to give the full image on its own. And the Strangers issue has a wraparound cover to do the same.

As we’re getting a bit deeper into the series, there’s just enough space between this and the first issue that it’s going to get very repetitive and potentially impractical to "just" say "get ’em all" rather than grabbing this issue by itself. However, I definitely strongly recommend getting the Strangers #4 along with this to have both parts, rather than this issue alone. Still, this issue can work somewhat on its own…but you’ll be left with an unresolved cliffhanger if you grab this in isolation.

I enjoyed this, and look forward to the second part of the story in Strangers #4, even as I truly can’t think who the mystery figure on the last page is (though I imagine I might wind up kicking myself for not realizing). This issue is definitely worth at least 25-50 cents to buy and read, and is best paired with The Strangers #4.

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