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X-O Manowar #31 [Review]

xomanowar031aSmall Packages

Writer: Robert Venditti
Penciler: Diego Bernard
Inker: Alisson Rodrigues
Colorist: Wil Quintana
Letterer: Dave Sharpe
Cover Artists: Raul Allen, Emanuela Lupacchino
Assistant Editor: Josh Johns
Associate Editor: Tom Brennan
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

Hard to believe this title is already on #31. Particularly in an "age" where it seems hardly anything makes it much past #12 or even 25. All the more significant because with the #0 issue, this marks 32 for the title, and having been following it since #1, that’s 32 issues I’ve been following X-O Manowar month-to-month in the single issues…in this "age" of the collected volume, graphic novel, or bookshelf-format books.

This is the second part of this Enter Armorines arc…though in a lot of ways this feels like a first. The arc continues the trend of new takes on "old concepts" for Valiant; and we get a fuller introduction to the Armorines in this issue. Aric is pulled into things in the wake of the Armor Hunters incident to meet the Armorines–soldiers outfitted as a defense against a repeat of that incident. Unlike Aric’s armor that has all sorts of abilities, the Armorines’ armors each have a specialty. Their creator points out that rather than having an "all in one" unit he can make more money keeping things divided, as well as even being able to make money when the only difference is a paintjob (a commentary I liken to the notion of variant covers with comics). Of course, the Armorines aren’t quite the allies that Aric expects, paving the way for the conflict of the next couple issues.

Story-wise, this isn’t a bad issue, though I didn’t pick up on a subtlety at the beginning until I went back and looked at it again after reading the issue in full. I definitely appreciate that Armor Hunters has not been swept under the rug for the next shiny thing–we’re getting actual fallout and development based on the events of Armor Hunters, and there’s some time for this to breathe before we get into another event later in 2015.

I’m not terribly particular on the art–the visuals are not bad, nor do they blow me away. The issue’s opening works visually, especially once I know the context, and the rest of the issue simply "is" for me.

However, I am not AT ALL happy about the cover image being only one panel of a multi-panel image FOR THE SAME ISSUE. As much as variant covers are probably my biggest pet peeve in comics…multi-part connected images ON THE SAME ISSUE are my biggest pet peeve WITHIN the notion of variants. If I were to base picking this issue up on the cover, I’d be more than done with this book on that principle. Since I follow the book for the story and don’t tend to pay MUCH attention to the covers long-term…I’m annoyed on principle right now, but hopefully the story will crowd that out for my long-term memory. (The splitting of the image across versions of the same issue is in stark contrast to the wraparound cover on #26!)

All in all, this is a fairly standard-ish issue…nothing overly stand-out (despite the "introduction" of the Armorines) but nothing bad. I do look forward to the next issue and seeing Aric get some payback for what’s done to him in this issue. It’s also interesting to consider that these Armorines–while antagonists in this issue–have the "potential" to be protagonists in their own story.

If you’re following the series, this is a good "next issue" of the ongoing. Being mid-arc, if you’re not already following, you’ll probably be better served tracking down the previous issue or two or waiting for a collected edition. Or if you love variants and whatnot, you could pick up a couple copies of this issue for a larger image (that ought to have been a wraparound cover).

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Armor Hunters #4 [Review]

Armor Hunters #4Kill

Writer: Robert Venditti
Artist: Doug Braithwaite
Colorist: Laura Martin
Letterer: Dave Sharpe
Cover Artists: Doug Braithwaite, Tom Fowler, Trevor Hairsine, and Clayton Henry
Assistant Editor: Josh Johns
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I can say from the start that this did not end with quite the grandiose hugeness I was expecting. For an 18-issue (now 19 including the upcoming Aftermath issue) thing, I don’t know what I was hoping for exactly, but this wasn’t it.

But then, I wasn’t buying this because it was Armor Hunters. I wasn’t following the story because of it being “an event” or the “latest event” or anything like that. I wasn’t following it because of chromium covers or variant covers. I wasn’t following it BECAUSE of any of the marketing or checklists or whatever. I was buying this because it was Valiant, and from May 2012’s relaunch to present, I’ve been “all-in” on Valiant.

That said, I found this issue to be a solid one, wrapping up this particular “core chapter” in the ongoing story that is Valiant continuity as a whole.

The art is very good as usual…I really had no complaints there. The style works and fits the story, and I was never taken out of things because of some visual quirk or stylistic twinge or otherwise anything distracting about the “meta” nature of anything with the art. The characters all looked good, the action was easy to follow, everything seemed consistent with what I’ve seen before. The art thus was good in the best way: only consciously “noticeable” because I’m choosing to comment on it in the capacity of this review. In the reading, it simply “was.” Nothing stand-out distractingly “great” but nothing distractingly bad–it allowed the story to take the stage.

Through the issue, we see Aric armor up again with the X-O suit, and reconnect with Bloodshot and the Unity team, as all come back together and the immediate threat of the team of “Armor Hunters” themselves is brought to a close.

The story is relatively simple on the surface for the issue–a lot of fighting as the hunters are laid low while the Earth-heroes take their own share of physical punishment for the trouble. But we also get some interesting elements for moving forward, and I feel like a key “promise” was indeed fulfilled–and satisfyingly so. While I don’t recall now if it was in some preview or interview or such (it may have been outside the “normal, organic” nature of following the comics themselves withOUT having comic news sites or such involved) but in my mind I’ve had the notion that we’d learn more about Aric’s armor in particular, and then as an event we’d have some lasting elements to carry on beyond.

We’ve learned that the armor is one of many, that they exert a parasitic influence over the “host” (that they’re a “host” rather than simply a being that is wearing the armor says plenty), that it’s not some one-shot thing of the armor being able to heal the host, and so on.

We have the lasting impact of Mexico City’s destruction–a city does not just get wiped off the map and get forgotten. That will be a long-term lasting thing in the Valiant continuity, setting it apart from the “real world” where we as readers know Mexico City has NOT actually been destroyed during an alien attack.

We also have the impact of things on Aric with the armor now totally bonded with him, and the limitation that he now lives with–he’s in control of the armor and it won’t just take him over, won’t heal him automatically. He now can WILL the armor to heal him…but in so doing, he cedes that much more control TO the armor, such that if he takes enough physical damage in need of the armor’s brand of healing, eventually he WILL be lost to the armor.

We also have a new relationship between Aric and MERO…as well as the first explanation I can consciously recall of the title X-O Manowar being given beyond some arbitrary X-O class armor also known as manowar armor…as an “Executive Officer” titled “Manowar,” Aric sort of has a “superhero name” now, yet not…but the title is given to him, as a thing, rather than merely being a description of the armor that he happens to wear.

While an 18 or 19 part “epic” is a bit grandiose for such a small family of titles as Valiant puts out, and rather large for ANY “event” or “crossover” as an independent thing…it totally makes sense as it has played out. The core story’s been in this 4-issue mini-series. Given the ties to the X-O Manowar title itself, we’ve gotten Aric’s story here and background on Malgam and the Armor Hunters in that title. Something of this scale would certainly affect the world as a whole, hence Unity’s involvement. Bloodshot’s recruitment fits and as one of the main/big players in the Valiant Universe his action should not be relegated to off-panel “mentions.” And as Generation Zero steps out into the world in general it’s logical that they–and the remnants of the Renegades–would become involved in disaster relief efforts.

Granted that’s a much larger-scale view than “just” this fourth issue, but having read everything, this is “just” a part of that.

Context is vital, and while there’s no gigantic singular event in this issue that in and of itself will HERE change the Valiant universe, if you’ve been following the whole thing or just this mini, or X-O Manowar, this is definitely an issue to get, not to be arbitrarily skipped for some random reason. It’s good and worthwhile, and a solid issue in itself. Of course, if you have not been following anything associated with this, it would thus be a rather strange-ish point to attempt to jump into stuff, and I wouldn’t recommend it as a jumping-on point. (Yet every issue is bound to be SOMEONE’s first).

X-O Manowar #26 [Review]

xomanowar026Tall Tales

Writer: Robert Venditti
Penciler: Diego Bernard
Inker: Alisson Rodrigues
Colorist: Brian Reber
Letterer: Dave Sharpe
Cover Artists: Clayton Crain and Trevor Hairsine
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99 ($5.99 Chromium Cover)

I’m not often a fan of the main character not being in a book, and for those solely reading this title, that could be a problem this issue. While this IS an issue of X-O Manowar, there’s no appearance or mention of Aric in this issue. Of course, technically, “X-O Manowar” is the armor’s designation whether Aric’s in it or not, but that puts us pretty close to “splitting hairs” territory for the moment. However, as one reading both this and the Armor Hunters mini (the whole ‘event’ for that matter), I have no problem with it, and at worst would liken it to a Marvel event where an ongoing book suddenly becomes “background detail” for a separate “event book.”

I’d said about Armor Hunters #1 that it felt like an issue of this title, and this issue feels like it could be a standalone Armor Hunters issue–even a #1 for an ongoing or such. This issue shows us the “origin” of Malgam and Reebo’s involvement with the Armor Hunters. We find them in a bar seeking their next job, where they stumble across one no one else will touch. Reasoning that if they take on what no one else would they could quickly make a name for themselves, they take it on. Of course, things don’t go at all as they’d planned, and they find themselves in the fight of their lives–for their lives–against a lone Armor…a fight that leads THEM to being the ones in the position of crazy-story-tellers others would mock.

As said, this issue feels to me like it could easily have been a #1 issue of some ongoing Armor Hunters series: we’re introduced to a couple characters, given some context of what they’re about, presented with a challenge, and given an epilogue after that chellenge that leads into What Comes Next. In that regard this would have been a very good first issue, leaving me interested in reading the next in order TO find out what comes next.

As such, as a 26th issue of an ongoing series, it would be easy to say this is misplaced. But for my own background, that’s about all I’ll give on that.

The art for this issue is consistent, clear, and easy to follow. I actually enjoyed the visuals–credit to the entire art team–and never found myself distracted or taken out of the “reading experience” due to anything funky with the art. While Malgam looks different–younger and not yet in a partial/beat-up armor–Reebo is quite recognizable and while the name isn’t as familiar to me yet his appearance IS. Suffice it, then, to say that I liked the art and found no particular fault in it this issue.

The story is quite good, offering us an origin story of Reebo and Malgam AS Armor Hunters, showing their first encounter with an Armor and their introduction to the Armor Hunters group. Since I’m “all-in” with the Armor Hunters event, I have little particular interest in what title contains what story elements in general as long as it has some sort of relation to the overall AH saga. But then, even if one is attempting solely to read X-O Manowar, given that Armor Hunters comes out of this title and holds significant bearing on this title, I see no great problem with this story falling in this issue. While this contextualizes the Armor Hunters mini, I also do not figure it’s any far cry to suspect this will play into later events within X-O Manowar itself, despite Aric not even appearing in this issue.

Though the cover usually doesn’t hold much bearing on my buying an issue when it’s part of something I’m getting “anyway” or that’s on my pull-list…this has gotta be one of my favorite covers of this series, and quite iconic to me of the Armor Hunters event in general. There’s just something to this imagery–of the planet about to blow, the armor racing away, its wearer obviously not happy–that just totally fits for me. That this is a larger than usual image (being a wrap-around cover and all) adds to the whole, and is a nice ‘bonus’ for holding the standard $3.99 cover price. (The chromium edition cover is $2 more at $5.99).

While I’d had no real intention of buying any of the chromium editions after my disappointment in the chromium edition of Armor Hunters #1, I’d forgotten that I’d requested ’em with my local comic shop, so this is the 3rd of the 6 for me, so while the chromium aspect does not–for me–hold up to the quality and appearance of chromium covers from the 1990s, I’m gaining a grudging appreciation for these, in and of themselves.

I really enjoyed this issue on the whole, and while I’ll admit there’s something to be said for its freshness and simply being “the latest chapter,” I think I can safely say it’s one of my favorite issues of the series so far, and another great part of this Armor Hunters epic.

Readers seeking to avoid Armor Hunters will likely have a reasonable disappointment in this issue, while those picking this up BECAUSE of Armor Hunters should find this to be a great piece of the overall picture. While having read earlier X-O Manowar stuff and certainly Armor Hunters #1 will lend further context and significance to this issue, one really does not have to have read any previous issues of X-O Manowar to jump in with this issue if one has read Armor Hunters #1.

I’m very much looking forward to what we get in the next issue, as well as further tie-ins to the overall Armor Hunters event, thanks to this issue!

xomanowar026wraparound

Armor Hunters #1 [Review]

armorhunters001regArmor Hunters / Part I: Quarry

Writer: Robert Venditti
Artist: Doug Braithwaite
Colorist: Laura Martin
Letterer: Dave Sharpe
Cover Artists: Jorge Molina, Clayton Crain, Trevor Hairsine, Doug Braithwaite
Assistant Editor: Josh Johns
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99 ($5.99 Chromium Cover)

It’s definitely safe to say that this is an issue I’ve been looking forward to specifically for quite a few weeks now. Valiant‘s done a great job with “pushing” their titles, and as someone who’s already “all-in” for present, an event like this is well-suited for me. Though I believe the “main” story will be contained to this 4-issue mini-series, there are some tie-ins with X-O Manowar and Unity, as well as several tie-in mini-series. As the opening/first chapter in the event itself, this issue stands alone fairly well while sitting in the midst of established continuity.

This issue opens with an attack on a Russian facility where suits of armor are being developed in as-close-as-possible approximation to Aric’s X-O armor. The aliens attack the base, killing those within, having located the place due to the armors. While no sentience is detected, the armors are destroyed, and the aliens left baffled as to why humans would seek to duplicate such dangerous things. After this attack, Aric finds his people’s new homeland invaded by US forces–though said forces claim to be there to protect them, not to invade. Aric is brought up to speed from the US forces’ side, and seeks further counsel from Malgam (the alien he fought in the Armor Hunters Prelude in X-O Manowar #s 23-24). The alien “hunters” then unleash an attack that leaves little doubt as to their power, and the devastation possible on Earth if the X-O armor is not turned over to them.

As said, this issue sits in the midst of estabished continuity–particularly in references to goings-on in the X-O Manowar title. While readers of that title will have a fuller appreciation of Aric’s attitude and and what led to the present status quo, reading this issue by itself one is simply presented WITh the present status quo. Said status quo can be accepted at face value, but those interested in more can seek out the earlier stories to get the details.

By and large, this issue reads like an issue of X-O Manowar (which makes sense, given Venditti is the writer on both). The aliens are presented as the antagonists, yet don’t come off entirely as ‘villains’–moreso they come off as a “Federation” with no “Prime Directive” and no qualms about razing planets to make sure the apparently sentient armors are eradicated. The characterization seems consistent with the X-O Manowar title, and I have no issues with the story so far as “merely” the opening chapter.

Visually, I don’t have much to say except that I really enjoyed the issue, and nothing to the art really put me off or distracted me from the story. I know Braithwaite‘s art from Unity at the least, which adds to the consistent familiarity of the issue’s look/feel. I like the aliens’ design–they look suitably alien, while also being distinct individuals.

While this issue in and of itself doesn’t seem to justify the huge crossover, its ending does show how the crossover works quite organically as the impact of the issue is not limited to a single facility or base and truly will affect the entire planet.

Though one could presumably “jump in blind” with this issue and reasonably follow stuff, the full enjoyment (at least for me) of the issue comes from its growth out of continuity.

As there are a couple covers/editions, I recommend sticking with the standard cover…I was not suitably impressed at the “enhanced” “chromium” cover, finding it did not have the same boldness of the classic ’90s Valiant Chromium covers.

If you’re reading X-O Manowar, this definitely works as an extension of the title. It’s also worth picking up if you’re planning to follow any of the tie-in minis to get what I imagine will be the larger/broader context. And if you’re just looking for a mini-series to “dabble” in Valiant, this is also worthwhile on the whole.

Archer & Armstrong: Archer #0 [Review]

archerandarmstrongarcher000Writer: Fred Van Lente
Artist: Pere Perez
Color Art: David Baron
Letters: Tom B. Long
Editor: Josh Johns
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

This issue was a welcome moment diving back into this title. Unfortunately, I’ve fallen a few months behind in my reading due to a misplaced issue, and have yet to ‘catch up’. Despite that, I didn’t mind jumping in here for the “origin” of Archer…and was kinda surprised at how much of an origin it proved to be!

I don’t know what I expected, exactly…but this origin perfectly fits what I know of the contemporary Valiant universe, and continues to show how things tie together even in titles that don’t normally mix. This issue introduces us to a young boy and his supposed benefactors, and follows what he goes through prior to being adopted by the Archers, and then the trials he faces leading us toward the status quo when we met him back in issue #1.

I greatly enjoyed the fact that this was functionally a one-shot issue. I don’t feel like I’m missing anything not having read recent issues, but I do feel like this has expanded my understanding of the character and his place in the Valiant universe. Though functionally a one-shot, the final scene and page set up the crossover between Archer & Armstrong and Bloodshot and H.A.R.D.Corps beginning next month…while obviously intentional, it doesn’t seem gratuitous, and leaves me looking forward to that.

The story and art in general for this issue are the usual quality I expect of the title, and nothing and no one looks particularly different or out of sorts to my eye. This was simply a solid issue with good story and art.

While not in a “the last issue I read said ‘To Be Continued!’ sense, just for its shedding light on Archer’s background, this is an eventual “must-read” for fans of the series. I doubt it’ll overly detract from one’s reading experience if this is skipped, but it’ll almost certainly be enhanced by this issue. I’d also venture that this issue makes a good bridgepoint or jumping-on point if one’s interested in checking things out with the title, except that half the ongoing title’s main cast is missing, the focus of this being only on Archer’s side.

I’m glad to have picked it up, and read it now rather than putting it off, as it does have me eager to get caught up on the book.

Harbinger #17 [Review]

harbinger017Writer: Joshua Dysart
Art: Clayton Henry
Color Art: Moose Baumann
Letters: Dave Sharpe
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Cover Artists: Barry Kitson, Sean Chen, Matthew Waite
Published by: Valiant
Cover Price: $3.99

After the last couple issues, I really thought things were going one way…but this issue turns that on its head in a way that I didn’t see coming, even from the ending of the last issue. It was actually the “previously…” text on the inside front cover that clued me in…but seeing that, I think, caused me to ‘dive in’ on this issue all the more eagerly.

We flash back to the end of the stuff in Las Vegas–the Harbinger Wars–and see that what we THOUGHT happened…didn’t ACTUALLY happen. Harada was far more prepared than we thought, and what our heroes have experienced since then has been to keep them quiet and calm…prisoners of Harada. Yet, while savoring his victory, we find out that Harada’s resources–including Harada himself–are spread quite thin, and as he approaches a deep exhaustion, the danger to all around him grows exponentially.

The art on this is good…truthfully, I hardly even noticed it as I read…I was simply engrossed in the story and all the potential it holds. It does what the art should, conveying what’s going on, getting the story across where words don’t or can’t, and keeps the reader moving through the issue.

Story-wise…I’m really enjoying this. It’s hard to believe we’re already 17 issues in…sure, that’s not a HUGE quantity, but looking back we’ve had quite a bit of ground covered. And in this day and age where it hardly seems anything lasts much longer than 12-15 issues, this is a real treat with (thankfully) no end really in sight.

This issue’s story drew me in, revealed answers to questions on my mind, and left me honestly curious about where things go from here.

As the third issue of the current arc, this issue isn’t in and of itself the greatest jumping-on point…but it’s definitely not an issue to pass on if you’ve enjoyed things thus far, and especially if you found yourself thinking the last couple issues indicate a repetition of the classic, original series.

Recommended, and I’m looking forward to #18!

Harbinger #15 [Review]

harbinger015Writer: Joshua Dysart
Penciler: Barry Kitson
Inks: Stefano Gaudiano and Mark Pennington
Colorist: Ian Hannin with Sotocolor
Letters: Simon Bowland
Cover Artists: Khari Evans, Barry Kitson, Trevor Hairsine, and Rian Hughes
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I really enjoy seeing heroes’ downtime. Seems like just about every issue of (especially team-books) a title “has to” have lots of action, so I quite appreciate just seeing the characters be themselves, NOT fighting villains, NOT on some huge quest, NOT repelling invasions or facing life-or-death situations, etc.

So this issue was quite up my alley, seeing the kids decompress from the events of Harbinger Wars. They recognized a functional loss, but escaped with their lives, and so take some time in this issue to just be kids, to have fun with each other and the advantages their powers bring. I could enjoy an entire issue of single-page scenes just showing the kinds of stuff the group as a whole would be up to as well as what happens when the characters pair off for activities, the way they relate not just as a group but in the one-on-one interactions.

I’m especially interested in seeing the growing friendship between Faith and Peter, and while I’m pretty sure I’ve only ever read the first few issues of the original ’90s series, that was a good 14 years ago and I don’t recall much of anything at this point…though from “meta” info about that title I’m vaguely aware of a character death early in the series that I’ve been glad to see did not happen here (I sorta expected it to play out in Harbinger Wars).

While we start the issue on a relatively “light” note (all recent events considered), and get plenty of fun and potential as the issue continues, I got a sense of foreboding toward the final few pages. Despite this, I had an honest moment of shock when my fear played out…the end of the issue opens up a whole different potential for this title and the Renegades moving forward.

More and more I find myself considering this the cream of the crop of the current Valiant titles…and with the mythology Dysart‘s building, the character-building and realistic (for a comic starring super-powered psiots) settings and interactions and amount of story actually fit into a single issue, there’s little better out there.

If you like super-hero team books, I definitely recommend this title!

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