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New Toys: TMNT, Rogue, and Aliens

Over the weekend, along with going to a small convention, I also found a couple toys I’d been looking for…and a friend gave me some others that are equally (if not moreso) cool.

tmnt2012_toys_karai_front

Quite some time back, I was disappointed at the "Karai Serpent" figure. When I recently came across the Armaggon figure, I noticed reference to this figure, and have had my eye out since. Heading into November very shortly and the shopping season, I did not want to pass on this figure, having found it… who knows when I’d come across it again.

tmnt2012_toys_karai_back

I again don’t really see any other figures of particular interest to me–I have come across my original 1980s Mondo Gecko, so am interested in getting the new one for the contrast as I have with a number of other characters. Between what I see on this card back and the 2016 live-action movie figures…there’s really nothing that I’ll be much looking for in the near future, that I am presently aware of.

tmnt2012_toys_karai_profile

Here’s the "profile card" for Karai…


Rogue has long been one of my favorite X-Men characters…at least in the comics. And probably more specifically, the 1990s comics. Even more specifically, probably from 1991’s X-Men #1 to around The Trial of Gambit, maybe a bit beyond.

I had intended to–as with most other waves–ignore the X-Men wave of the Marvel Legends figures.

But I found myself interested in the Rogue figure…if not the price of these figures.

So when I came across the figure at a 25% discount…the price became a bit more palatable…"only" $2 more than what Target (ridiculously!) has as their pricing of the 3.75" figures.

And as I told my friend when I put the figure in the cart…if I did not buy it immediately, we’d never see this figure "in the wild" again. Of course, having bought it…I expect I might see it "everywhere" now.

marvel_legends_rogue_front

I’m not fond of the build-a-figure things anymore…not at these prices. When the regular figures were $7-8ish and you only needed 5-6 to build the bigger figure, they were pretty cool. But at $20/figure (regular asking price), they’re just way too expensive these days, especially when I’m truly only interested in a couple figures in the line and the build-a-figure itself.

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TMNT Toys in the Wild: Dimension X, Mutant Shredders, and Karai Serpent

With another new season just started for the Nickelodeon TMNT series, it’s not surprising to find a new wave of the toys hitting at Target and Walmart (presumably elsewhere as well, but I have only been to and seen them at Walmart and Target lately).

Continuing with a “theme” like previous turtles variants, we have the Space-suit turtles for their apparent adventure in/from Dimension X, as well as villain Lord Dregg. I also happened across the Mutant Shredders pack.

A couple weeks earlier, I’d finally come across the Karai Serpent at a Family Dollar store, but where $8 is pushing it, $9 really pushing it…$10 is way too much for me for a basic TMNT figure like this.

As with my various other posts of this nature…photos of the figures on the card with their “profile” from the back are below.

leonardo_dimensionx_front

leonardo_dimensionx_profile

raphael_dimensionx_front

raphael_dimensionx_profile

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Teenage Mutant Ninja Turtles (IDW) #25 [Review]

teenagemutantninjaturtlesidw025City Fall, part four

Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee & Tom Long
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

City Fall is shaping up to be one of THE epic TMNT stories, certainly a worthy rival to the classic City at War story that ran in the original TMNT series back in 1992/1993. This issue marks the halfway point of the story, and I’m extremely interested in what comes next!

Raphael–distraught over his role in Casey getting hurt and Leonardo’s being taken by the Foot–is out busting heads, hoping to find the Foot so he can atone for his mistake by rescuing Leo himself. Donatello talks to Casey on the phone, updating him on what’s going on…Raph’s out, and Splinter’s disappeared with Slash on some personal mission. Don and Mikey are heading out to search for Raph. April and Casey have a moment as we see their relationship continuing to bloom. Splinter meets with Old Hob to enlist aid in rescuing his son. Meanwhile, we see Leo as Shredder’s #2, his “Chunin,” and Karai isn’t impressed.

I recall several panels jumping out at me as the turtles looking kinda strange, which momentarily took me out of the story. However, on giving myself an extra moment to take stuff in, they actually fit with the rest…there were just details I’d not really noticed that I suddenly did (particularly the raggedness of the turtles’ masks, which makes sense and I like…it’s not like they’re going to some shop and buying perfectly manufactured masks or anything!). Overall I’m continuing to really enjoy Santolouco’s art, and very much appreciating the general consistency to the look of this title for this arc at least.

Story-wise, I continue to be fascinated by the possibilities of character growth, development, and change. As this is a relatively new continuity unbeholden to older material (but drawing organically from everything that’s come before and reworking it to fit together), I can see so much potential to things, which pleasantly derails any concrete expectations I might have. At the very least I anticipate this arc having drastic long-reaching impact on Leonardo moving forward as well as tricky consequences for Splinter, and likely long-term stuff for Casey.

It also appears that we’re about to have the introduction of a couple ‘classic’ very popular characters from the original TMNT cartoon brought fully into this continuity, and while I can mostly do without the idea of them, I have faith that they’ll be worked into this continuity quite well and be as different as Cobra Commander in the GI Joe comics was to the cartoon counterpart of that series…or at least, I really hope that’s the case!.

If you’ve read through to the prior issue, I see nothing in particular to this issue to give reason not to pick it up. 

I believe I saw solicitation text somewhere showing that IDW is continuing to collect every 4 issues into new paperbacks, so a new volume with the interlude between the Krang War and City Fall, as well as the first 3 chapters of City Fall itself should be available soon…which would make this a decent jumping-on point if you’re following the series in trades and are looking for a point to jump into the single issues.

And while you’ll certainly benefit from a larger context having read much of the earlier material, if you’re just looking for a solid, major TMNT story…for being 4 chapters in of an expected 7, I highly recommend this!

TMNT Villains Micro-Series #5: Karai [Review]

tmntvillainsmicroseries005karaiWritten by: Erik Burnham
Art by: Cory Smith
Colors by: Ian Herring
Letters by: Shawn Lee
Editor: Bobby Curnow
Cover: Tyler Walpole
Published by: IDW
Cover Price: $3.99

I tend to use the ComixologyPull List” app these days for keeping tabs on what’s coming out in a given week that I’ll be getting (mainly to know how much the week’s likely going to take from my budget). This issue’s release surprised me, as I don’t think I’ve even seen it listed–early or delayed.

Karai visits an old mentor for counsel, and we learn through their interaction of her background. Her father was not a good steward of the Foot legacy, and she found a way to bring back the Clan’s glory. Growing up, she met her parents’ expectations by day, though by night she secretly trained herself in the ways of the ninja, and eventually learned how she could restore the Clan, resurrecting a figure from the past–one she’d come to know as “Grandfather”–Oroku Saki. In the present, though, things have gone awry, and Karai has been “replaced” as Saki’s #2, and she finds herself facing the new #2–a corrupted Leonardo.

This issue continues to illustrate how well continuity can work between creative teams and series. We get a story focused on a major character, giving us some real depth that there truthfully would not be room for in the main series, yet the story ties in very nicely with the ongoing story (City Fall) such that one reading “everything” gets the broad picture, and one simply picking this up gets “a story” in one issue.

I like learning more about Karai’s place in things…this issue drives home just how central she actually is in IDW‘s current TMNT continuity, and casts her beyond some “named figure” for the sake of a named figure being present.

I really like Smith‘s art, and aside from the story, the visuals alone were a real treat to take in. Other than this not being an Annual or graphic novel-length issue, I have nothing negative to say about the art!

Two years in–and multiple Micro-Series minis and such functionally giving two ongoing series of TMNT books is (despite the $3.99 price point) very welcome, and keeping to the quality that’s (thus far) been maintained makes me think I’d wholly welcome a third such issue each month, just to continue with new expansion of the stories and characters that much faster, as my impatience grows to have a far lengthier “history” behind us with all this.

Ultimately, that means that IDW‘s doing something very, very “right,” not only holding my interest with more than one book per month but keeping me consistently eager for more.

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