Written and Pencilled by: Michael Dooney
Adapted from the Scripts by: David Wise and Patti Howeth
Inked by: Dave Garcia
Lettered by: Steve Lavigne
Color by: Barry Grossman
Cover by: Kevin Eastman, Peter Laird, Steve Lavigne
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: December 1988
This issue picks up with the rock soldiers interacting with Shredder, Bebop, and Rocksteady. Krang freaks out upon learning Neutrinos are loose on Earth. Meanwhile, the turtles have just about found the technodrome when they’re buzzed by flying cars and opt to chase these instead. The rock soldiers show up and rather than put up a fight, launch a weather-making device (which our heroes promptly ignore), and everyone meets back in the technodrome (where Donatello instantly figures out the alien controls, opens the portal, and the rock soldiers are thrown back through to Dimension X and the Neutrinos voluntarily follow, to continue the fight against Krang (but without ever dealing with Krang in the technodrome). Shredder and his forces leave rather than confront the turtles here in the heart of the technodrome, and the turtles simply leave rather than even trying to find and deal with Shredder or Krang.
The next day, the Shredder re-baits the turtles, who wind up fighting Bebop and Rocksteady again. The turtles and Splinter split up to deal with different facets of the current threat. Krang gets put into the stomach of an android body and electrocuted (er…the body is activated). Shredder then sends Foot robots after the turtles as a diversion until Krang wakes. After having the turtles on the run while growing to a gigantic size, Krang simply turns and punches his way to the surface so the turtles can follow him, rather than dealing with them where they were. Donatello shows up with a blimp he’s been working on, and turns it loose with the others while he and Leo enter the android body to shrink it down. Krang calls Shredder for help, Shredder abandons his imminent victory over Splinter and shows up to point his retromutagen ray at the turtles, Splinter shows up as well and destroys it, then the story shifts back to the technodrome where the Donatello finishes some complicated thing with the portal, and everyone gets out as the whole thing is sucked into Dimension X. We see Shredder and Krang bicker, the turtles chill at home…and the story (mercifully) concludes.
Much as with the previous issue, this is ultra-compressed with an extremely fast-pace and abbreviated scenes such that the characters–from simply reading this–seem interchangeable and inconsequential. As noted also with the previous issue, this is not so much a fault of the writing of the comic as it is a shared problem between the writing of the episodes this issue is based on and trying to cram the contents of more than one episode into a single issue.
The art continues to be good–it’s a welcome visual style that as I’ve said before, holds its own without mimicking the art of the animated series. Yet, the characters are all recognizeable and nothing’s so far off as to seem otherwise (except the coloring can be kinda iffy…especially on a comic that’s got slightly yellowed pages and carries a cover date from nearly 26 years ago).
The cover would make for a decent poster, and the image alone promises something a lot more dramatic than what I read inside.
While in recent years I’ve found the “classic” TMNT animated series rather hokey and have been rather put-off by it, revisiting this miniseries and the episodes themselves has admittedly made me rather nostalgic, and rekindled my interest in the old series. I may not binge-watch the entire thing or even finish tracking down all the seasons…but I’ve been reminded of how much my younger self loved this stuff, and failed to notice the level of hokiness my present-day adult self sees.
From looking at this simply as a comic series, it’s nothing special for the content by itself. What makes this special is that it’s a color series starring the turtles, designed and aimed at the audience of the 1980s cartoon, and is a #1 issue I can actually afford (and have a duplicate or two somewhere, too).
Though I missed this mini-series when it was originally published, it was still something I was able to track down relatively easily a number of years ago, far moreso than ever the original Mirage #1, which I content myself to this day with reprint editions of that.
I can’t imagine something like this mini-series–or this issue–being published today; but it’s certainly a product of its time, and quite worthwhile to get as a fan of the TMNT in general, and the Archie-published stuff in particular.
Filed under: 2016 posts, 2016 Reviews, The '90s Revisited, TMNT Adventures Revisited | Tagged: Adventures, archie, Archie Adventures Series, Archie Comics, Barry Grossman, Dave Garcia, David Wise, Eastman, Heroes in a Half Shell, Laird, Michael Dooney, Mirage, Ninja Turtles, Patti Howeth, Steve Lavigne, Teenage Mutant Ninja Turtls, TMNT, TMNT Adventures | Leave a comment »