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Zero Hour Revisited – Zero Hour #0

90srevisited_zerohour

zero_hour_0000Zero Hour

Story and Layout Art: Dan Jurgens
Ink Art: Jerry Ordway
Letters: Gaspar
Colors: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Here we are, at last–the final issue of Zero Hour itself. We’ve seen time anomalies pop up, and worsen. We’ve seen heroes discover time is being destroyed in the past and the future, working toward the present. We’ve seen the emergence of Extant, and the fall of the Justice Society. We’ve had dozens of tie-in issues where few have directly been part of this core event, though a fair number have danced on the edges. We’ve seen Hall Jordan–former Green Lantern, now Parallax–revealed as the sentient, actual manipulator of things as he seeks to wipe the slate clean after his own trajedies. The heroes have failed, all time and space has been destroyed, and a handful of heroes pulled outside it all, while another small handful remains with Parallax.

Hal prepares energies for the re-creation of the universe, of all existence. His way will see many worlds, and all wrongs will be set right. There will be the Earth everyone knew, minus stuff like the Coast City disaster. There will be a world that Batgirl remembers, in which she was never assaulted by the Joker. Even Extant will have his own world to rule over. Everyone will be happy. This is opposed–how can Hal be God? Waverider and his group of heroes attacks, disrupting Hal, and ultimately–after quite a scuffle–the universe IS reborn…but it unfolds "naturally" withOUT any one entity controlling it, tweaking it. As such, events unfold mostly as remembered, but here there are no alternate timelines, so everyone, everything is folded into one single chronology. The potential time-loop is closed, and all it costs is Hal Jordan and the young Kyle Rayner…while Green Arrow is wracked by the guilt of losing (having had to try to kill) his best friend.

For some reason, the phrasing "the universe is born old" sticks out to me, reading the issue. That may be random or personal and get into stuff I’m not really going to get into in a comics blog, but it’s a key phrasing to my reading.

A lot happens in this issue–look a couple paragraphs above, and that feels like scratching the surface. And yet, it’s a simplistic issue. Time is restarted; Hal wants to tweak it his way, but he’s stopped and so it restarts and unfolds naturally, so it’s similar to before, with small adjustments that functionally "explain away" continuity glitches and timing and such; shuffling a few events here and there to mash into one specific timeline.

We’re left with the notion that anyone that died via entropy or the time fissures has been restored…while anyone who died "outside of Time" (such as the Justice Society) remains dead. Victory, but at a cost.

The art and visuals remain excellent here with clean, crisp pages and dynamic layouts and (to me) iconic scenes playing out.

I don’t know if I’d recommend this as a stand-alone issue out of context of its other issues, but in a way it does work as a singular thing. You open on nothingness, and from that, Hal and his group; the opposing group, we see the FINAL final battle, the villain defeated and the universe restored…and a hint of what’s to come, as well as a fold-out timeline laying everything out for now and moving forward into the rest of 1994 and beyond. So it works as an artifact of sorts, as seeing the end of the story. And if you’re actually going to read it–whether re-read or you’ve never before read it–it’s definitely worth getting if you come across it. But it’s even better if you can snag all five issues–4/3/2/1/0–and read this core story even without any of the other tie-ins!


Going beyond the issue itself and expanding on stuff…

This is a really effective issue and makes me think. There’s a part where Hal smiles, explaining he just wants to make everything right, he wants everyone to live, where I wonder if the intent was to go for a "creepy" smile, or a "mad" smile, as if Hal’s insane. Personally, I have always–and again this time through–found myself wondering ok, why SHOULDN’T he be able to fix things? He’s not talking about recreating a universe that he RULES, or subjugating entire populations, or ending his actions with half the living entities dead, or stuff like that. He’s not targeting any particular people to wipe them out–he’s not even talking about killing Mongul. He just wants a universe where wrongs are set right, and Coast City never blows up.

Yet the argument opposing him makes sense–who is HE to singularly dictate events? Things happened for a reason, and need to remain that way, or Time WILL be altered. So really, my heart hurts for the guy, on the surface, and without considering that he was willing to wipe out the entire universe (he was gonna put it back…). And in the end, all the ramifications and little detailed points are far too numerous to address in a blog post.

I buy into this. I didn’t get into comics until about 2 1/2 years after the original Crisis. While I’d read a couple issues of Armageddon 2001, and a number of Eclipso: The Darkness Within and eve more of the Bloodlines stuff…and of course Doomsday/Funeral for a Friend/Reign of the Supermen, as well as Knightfall, KnightQuest, and KnightsEnd…this was my first DC Universe-wide event of this scale. This story ironed out details I didn’t even know at the time were issues. But it did solidify for me the notion of everything being in one single timeline…and the issue even provides a timeline, concretely laying out where/when major things happened (at least as relevant to the publishing schedule of DC in 1994!).

This was epic, and really set the standard for me of what great events could be. Of course, I’d mainly read only the core series, the Superman chapters, and several others, so it wasn’t until my current reading project of going through the entirety of the event–every single tie-in I’m aware of–that I saw the major cracks in that, and how so many issues were only loosely connected.

Looking back on this current reading experience vs. 22 years ago, I don’t feel like I actually DID "miss out on" anything back then. I did not find anything in these various issues that expanded my understanding of the story or filled in any gaps that I’d truly wondered about or that truly impacted the story…and I was disappointed at some that I’d expected would be expanded on/filled in that really were not. It seems like the issues I’d read back in the day–the Superman titles, Batman, Green Lantern, the core mini–were very much a complete enough experience.

That said, this has provided me a "survey" of a month’s worth of DC titles from July 1994, basically sampling over 30 different titles (though several "families" of related titles are in that).

There’s a lot more that can be discussed on Zero Hour itself–as a story, as an event, on ramifications and implications in-story and on a meta level. Structurally, I found this to be a solid event, and going back the 22 years, it really "set the standard" for me, and I truly MISS when even a universe-wide MAJOR event would "only" take up one publication month–with a WEEKLY core series and just one issue of tie-in per TITLE (though related titles could expand to have larger arcs tying in).

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Zero Hour Revisited – Showcase ’94 #10

90srevisited_zerohour

showcase_94_0010Aftermath

Script: Alan Grant
Penciller: Mike Vosburg
Inker: Ron McCain
Colorist: Dave Hornung
Letterer: Ken Bruzenak
Consulting Editor: Dennis O’Neil
Editor: Neal Pozner
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

This particular story basically sees a despondent, defeated Jean-Paul Valley momentarily existing as a homeless man on the streets. He’s been stripped of his role as Batman, having abdicated his role as Azrael for that, and now hasn’t a clue what to do with himself. He contemplates himself, his life, where he is, what he’s been through, how his life has changed in a year (basically saying that from Sword of Azrael to Zero Hour has been about a year in the Bat-side of things–further backed by the Superman: The Man of Steel issue where Batman mentions to Superman both having quite a year). Valley intrudes on a group of homeless, "hogging the fire," and eventually one is brave enough to approach him and engage him (albeit one-sidedly…or so it seems). When he up and leaves, the remaining homeless crowd around the fire and then are threatened by another group. Valley returns and drives them off, and continues to mope about, though now accepting that he IS a person, like any of these others.

Story-wise, this seems both a sort of quasi-epilogue to KnightsEnd, partly following up on that and bridging that story and the start of the ongoing Azrael series that started sometime later in 1994, I believe. This is definitely where a title like this–Showcase ‘__–excels. You don’t have to have an entire issue of some other title dedicated to a story, but you can have a standard-issue-length story presented once without having to be entirely its own one-shot or Special Issue or whatever. There’s room for this Azrael (Jean-Paul Valley) story, prior to/without an Azrael title (yet), but without hijacking another issue of Batman or Detective or Robin or Catwoman or whatever.

Given that, I like this story, and somehow was kinda surprised that it DID run the "full length" of a standard-sized issue. Then, for only 45 cents more (1994 pricing) we get another issue-or-so’s worth of content spotlighting other stuff.

And the cover–featuring Azrael–is a nice Quesada/Kesel piece with the destroyed Az-Bats helmet on the Az-Bats-period Bat-symbol. Iconic, simple, and applicable to the story.

The Tempting part 1: The Beating of Wings

Writer/Creator: Brian Augustyn
Penciller: Anthony Chun
Inker: Matt Banning
Letterer: Steve Haynie
Colorist: Lee Loughridge
Editor: Neal Pozner

I’d swear I’ve read stuff with Black Condor before–specifically in Justice League America–but this did not feel like that at all. I think it’s safe to say this is the first "solo outing" I’ve read of the character, and it felt like a bit of a first-issue thing, introducing the main character, a supporting character, and a conflict. Of course, the hero starts to seem victorious, before being presented with a greater challenge, and we’re left with a cliffhanger (I ought to see if I have the next issue of this, but honestly I doubt I’ll get to it anytime soon…I’m interested, but not necessarily enough to hunt it down for an immediate read. Chances are if I ever get around to assembling the several years of these Showcase Years I’ll read it someday).

The story and art are both good, and as mentioned above for the Azrael story, this is a solid outing that seems like it could lead into an ongoing series; but barring that/prior to that, serves in that stead, being allowed to be put out there as part of an anthology ongoing even where any singular character/story would not support its own thing.

No real complaints, and I do feel I’ve a bit more insight into the character, or at least the context, than I would have had without having read this.

Deja Views

Story: Mike McAvennie
Pencils: Jason Armstrong
Inks: Stan Woch
Colors: Stuart Chaifetz
Letters: Willie Schubert
Consulting Editor: KC Carlson
Editor: Neal Pozner

This story was all over the place, but essentially focuses on a group of Time-themed villains including Clock-King (I believe) and Calendar Man (I think–and not at all like the revamped Rebirth version!). The group is trying to steal some helmet or armor, and stuck in a time-loop, and they got confused in-story right after I got confused reading and jumping to the conclusion that there was some significant editorial error before realizing that was part of the story. And before things are completely sorted out, the story fades to white, signifying the "join" to Zero Hour.

Visually, no great issue on this story for me…it’s not bad, not wonderful. I’m not overly familiar with the characters, don’t really care about them, and this story doesn’t seem to directly come out of anything…it’s just "a story set during _______" (here, Zero Hour). This tie is enough to "justify" including this in reading Zero Hour stuff, but the issue does not sport the official Zero Hour banner or trade dress. Of course, that’s in keeping to the title‘s trade dress of generic fonts for "logos" rather than some bold solo-title logo.

At least it’s more tie-in than a number of tie-ins had, so it’s worth reading for the sake of completeness, though does not ultimately "matter."

OVERALL THOUGHTS

While this title itself–Showcase ’94–may not in and of itself matter all that much, I’m more convinced than ever at its greatness for its time. That’s not to say I could see following such a book long-term in the present, in 2016…but going back 22 years and the three issues I’ve now read for their having a segment each tied to Zero Hour, I recognize what the book’s existence allowed to be published without hijacking other books’ pages or the stories just not getting told. Add to that my not recognizing many of the creators and a slight memory suggesting this: the book was the sort for giving "new talent" a chance without being otherwise committed to a book. Try a writer out, give an artist a story to do, without compromising a "regular" or "ongoing" title, but still get their work out there, see how they do with various characters and creative team lineups.

This issue as a whole is not worth it in terms of Zero Hour, really…but it’s a strong issue, with a distinctive cover, and for the quasi-self-contained Azrael story, it’s well worth a bargain-bin buy (just not worth some collector’s premium or markup despite the issue’s age or cover).

Zero Hour Revisited – Legion of Super-Heroes #61

90srevisited_zerohour

legionof_superheroes_0061End of an Era Finale: Borrowed Time!

By: Waid, McCraw, Immonen, Boyd, Pinaha, McAvennie, Carlson
Special Thanks to: Kurt Busiek
Dedicated with Respect and Admiration to: Binder, Siegel, Shooter, Levitz, Giffen and The Bierbaums
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

OK…now THAT is the sort of thing I was expecting!

This issue sees the remaining LoSH members and Legionnaires united, and learn the truth of the Time-Trapper. It’s not just their "now" and such being threatened by the time issues…it’s all of Time itself! And it’s revealed that there’s nothing that can be done here/now to STOP entropy from engulfing everything…but for there to be ANY chance of Time being put right, a duality, the existence of both the older and younger Legion folks–must be resolved. This is by having the young doppelgangers "merged" with their older, original selves…even as the older selves are also about to fade out. And so it ends…lives given, a heroic sacrifice, for even the CHANCE of an eventual positive outcome.

The story is rightly called End of an Era, and this felt enormous.

Unlike the other Legion tie-ins to Zero Hour that were also chapters of End of an Era–this one I felt the enormity, the significance, that sense of this being a pivotal moment–not just for what it has to do with Zero Hour (not much, directly) but also for what it is to the history of the Legion of Super-Heroes. The Legion is a definite blind-spot for me…but I’ve often been "aware of" their presence with occasional interactions with other stuff I’m reading. And I know there have been a number of "reboots" and such, just as I recall the "5 Years Later" and the younger Legionnaires…because even though I didn’t follow the series, I DO recall getting that first issue–Legionnaires #1–because hey, it was the ’90s, it was polybagged with a card, and most importantly–it was a #1 (then still a rare thing compared to modern comics).

I actually enjoyed this issue. I don’t know all the names–but most were "familiar," both in general and from earlier chapters read recently. And I recognize Thom as a character who was involved in JSA stuff during Geoff Johns‘ run–at least around the time of Thy Kingdom Come, a few years back. Though this was read in a vacuum (if somewhat LESS of a vacuum for reading the Legionnaires and Valor chapters already, plus stuff in Zero Hour itself), it was enjoyable and worth reading. I’m genuinely interested in at least "looking into" more Legion stuff (if only via Wikipedia), and curious about how long both this version of the Legion title and Legionnaires actually ran…but not quite enough to look it up while typing.

I’m a bit mixed in feelings on the visuals…I’m not entirely thrilled with them, but the art worked well here. Particularly seeing Immonen‘s name, I feel like I should enjoy the art, and there’s that part of me that wants to say something proactively positive about it, but flipping back through the issue, I’m not really struck by anything overly stand-out about it. It is not bad, but it’s–as with most comics–not one that blows me away with some sense of singular awesomeness. The story is definitely gotten across, and here perhaps more than on other related issues, the fade-to-white is extremely effective both visually and in serving the LoSH story while also tying it concretely to Zero Hour.

Though this does not directly move the plot of Zero Hour forward, it is certainly a worthy tie-in, and one of (continually, surprisingly) few to carry the crossover banner that seems to have been justified in doing so.

Zero Hour Revisited – Zero Hour #1

90srevisited_zerohour

zero_hour_0001Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letters: Gaspar
Colors: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

We pick up with a group of heroes–Guy Gardner/Steel/Supergirl/Batgirl–being pulled back into stuff from where-ever they were. Extant is put in his place (with green energy from the mystery figure–who is apparently a "bigGER bad" than Extant who has been the "focal villain" thus far). The Legion/Legionnairres fade out as the Time Trapper is ‘killed’ again; Power Girl’s baby is about to arrive, while heroes from other times (Impulse, Booster Gold both from the future) start fading out as Time is being eaten away from both ends. Representing the past, Jay Garrick (the original Flash) gets an in-person meet with the Spectre right before fading away (as Spectre swears he’ll be avenged). Things continue to deteriorate for the heroes, and Extant looks like he’s about to take out the remaining resistance when the day seems saved at the sudden appearance of Waverider–an alternate timeline Waverider, anyway. The last heroes wrest the ‘upper hand’ and things seem just about over when the TRUE "big bad" of the piece finally steps in to take an active role…taking out Superman with one punch, as the rest of the heroes look on in shock. The clock runs out as Hal Jordan–former Green Lantern, now going by the name Parallax–declares "It’s over. Your time is over. All time is over. This is Zero Hour." He then steps into nothingness, talking of how the universe needs to be remade…and even hints at a multiverse.

I’ve been approaching even this re-read with the full knowledge of who was ultimately behind everything…so re-reading the beginning was interesting as my memory jolted and I recalled that initially, Extant was played as the central villain of the piece…which had made sense at the time, given he was already involved with time-travel stuff and mucking with time, from the Armageddon 2001 stuff barely 3 years earlier. I continue to be impressed at how tight this core story actually is, how CONTAINED it is. Despite the many tie-ins, thus far there’s been so very little that actually seems to be any kind of driving force to the plot of this core story, making it all the more key as it has a huge impact (if only short-term) on so many characters.

And I continue to love the art on this…all I can really say right now is that it is solid, great, conveys everything, and is such a real treat to see, reading through the issue.

It’s also interesting to re-consider certain memories I’ve thought I had from the story and the covers…stuff I’ve thought I remembered but didn’t happen here, and stuff that I didn’t remember that does, and stuff I’ve just plain forgotten. I definitely remember being rather surprised the first time I ever read this–I’d already read Emerald Twilight so knew what had "happened to" Hal Jordan, but up until turning to that particular page, I never guessed that he would be behind things (even though it seems so obvious when I go into the reading any time since, as well as the cover of the paperback giving it away!).

We’ll see if any of the "final week" tie-ins "matter" to the story–I recall them all ending on blank pages, signifying the "fade out" of all existence at the end of this issue where the heroes seem to have failed.

Zero Hour Revisited – Zero Hour: Crisis in Time #2

90srevisited_zerohour

zero_hour_0002Story and Pencil Art: Dan Jurgens
Ink Art: Jerry Ordway
Letterer: Gaspar
Colorist: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Back in the ’90s, we had a number of odd numbering schemes. It was an age of #0 issues (not even talking about the Zero Month that followed this event)–wherein publishers would put out “origin” or “prequel” issues to something, and gave it a #0 to place it before the #1 issue. Wizard Magazine would create a number of #1/2 issues (think “0.5”) as well. Still others would do goofy stuff like Malibu with their Ultraverse line–doing a 4-issue mini-series numbered #0-3 rather than 1-4. With Zero Hour, here we are at issue #2, and it’s actually the third issue of the series…counting backwards from #4, such that when we hit 0, we’re truly at Zero Hour.

Opening on Vanishing Point, Waverider reacts to Extant’s reveal, and then we shift to Metron and Superman’s group, as they deal with a future city about to settle over New York–something that spells the end for BOTH cities. While that’s dealt with, there’s a moment to mourn, and the JSA is no more. Superman’s group moves to the 30th century to face the entropy there, while Jay plans to confront an old ally, and we get other bits of subplots amidst various heroes. Back in the 30th century, our heroes are attacked by the Team Titans and Extant, and suffer a significant loss. Salvaging the situation, the Entropy rift is neutralized, thereby accomplishing the mission in the future. The heroes return to the 20th century, while Extant rails against the situation unfolding counter to what he–as a time-traveler–knew to occur. Finally, a shadowed figure calmly, casually re-opens the rift.

This was quite the issue for me…particularly in the realm of nostalgia. A lot happens in this issue, there are a lot of references to outside events, as well as stuff that can be expanded on, as well as key, iconic “moments.” The most significant there–for me–was Jay and Alan resigning their roles, becoming the FORMER Flash and FORMER Green Lantern–passing those duties to Impulse (in Wally’s absence” and Kyle as truly THE last Green Lantern.

The torch, held with nobility and honor by the first generation–has been passed. There is no applause. No words of congratulations. The silence screams respect.

That bit of captioning has long been one of those memorable “quotes” to me. “The silence screams respect.” Such simple phrasing, and yet it conveys something huge and monumental…or what sure seemed like it and was intended to–at the time. (Nevermind what’s happened with the characters in the 22 years since 1994).

The story moves along at a fast pace, and as with the previous issue of this core mini, I continue to realize just how “core” this was, keeping the “main” events within the title, as I’ve come to realize that the tie-ins really do seem far more like tie-ins than actual expansions or continuations of the story. Any crucial scene in another book that has any key or significant impact here…is duplicated, such that even with the ultra-“compressed” nature of this story (5 weekly issues instead of some year-long spectacle with dozens of crucial side issues and the like) one does not seem to truly need to follow any of the tie-ins.

The art continues to be fantastic, and it’s rather astonishing to see the overall quality maintained on something like this–a consistent creative team on an entire Event book published weekly with a couple dozen tie-in issues…and this was weekly. (My, how Times have changed…this entire mini had to basically have already been completed before the first issue hit…rather than the Event getting halfway through and going off the rails by a couple months and causing a cascade effect!)

Strong story, great art…everything’s gotten across as it needs to; even a scene I totally misinterpreted the first time I read (I missed that the shadowed entity at the end was NOT actually Extant). At this point–with two issues to follow this as well as a number of tie-ins yet, I definitely would say that if you find these single issues or can get the collected volume–it’s well worth it…and works very nicely on its own even without the tie-ins. And though its impact has faded with time…for 1994, this was a key, crucial, important, impactful event that truly affected the entirety of the DC Universe.

Zero Hour Revisited – Zero Hour: Crisis in Time #3

90srevisited_zerohour

zero_hour_0003Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letterer: Gaspar
Colorist: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

We open with Jay Garrick lamenting the loss of Wally–first Barry in the last Crisis, now Wally in this one. While Waverider, Jay, and the other “elder” heroes prepare to take the fight to Vanishing Point, Superman and Metron arrive at the gathering of the other heroes as they try to properly organize. There’s a brief aside with the Time Trapper, mirroring the Trapper/Rokk scene from Valor #23 (the “key moment” from that issue). Waverider and the Hawks are separated from the rest of the JSA mid-teleport to Vanishing point; where they wind up, Waverider witnesses a merging of “the Hawks,” all the versions of Hawkman over the years settling into a single entity. At Vanishing Point, Extant takes the older heroes apart, outright killing or aging all of them (removing what had kept them physically young), save Green Lantern/Sentinel (Alan Scott). Unable to  get through his powers, Extant de-powers Scott’s ring. Waverider and the “merged” Hawkman joined the “other heroes” before Waverider sensed things and disappears to Vanishing Point…where he’s too late to prevent Extant’s attack on the JSA, and the villain reveals a stunning secret to Waverider–that of who and what he truly is (beyond what we saw in the prelude story).

I’d almost swear I’ve “always” read this story in one close-together chunk…the only exception being that summer the issues were originally being published, where I’d read them the week they were put out and then had to wait until the next week for the next issue. With that in mind…it’s rather weird getting to this issue, having forced myself to read EIGHT OTHER issues between. This main story was thus majorly disrupted for me, so much that I could–in a manner of speaking–almost say that I’d forgotten what happened in the last issue.

Of course, one gets back up to speed (no Flash pun intended) pretty quickly as we get back to that plot point–a Flash has died, and it’s the “older generation” of heroes that remains once again. Though I might have argued the point reading the previous issue–that the story could only be enhanced reading the tie-ins–actually having read some of them now and been largely underwhelmed, I’m that much more convinced that the core Zero Hour story truly does stand on its own. This gives a reader what they need just in the core title withOUT being REQUIRED to read tie-in issues. There’ll surely be some exceptions to that, some rich pieces that truly make full use of the crossover, but with stuff like the Legionnaires and Outsiders issues and even Green Lantern being business as usual with only the loosest connecting tie, I’m quickly convinced they’re far from necessary.

As with the previous issue, both the story and the art are very strong, giving us quick bits on several situations, definitely moving things forward and setting up plot elements both for the rest of the event as well as character points for DC continuity going forward. This both looks and feels like the previous issue, like it’s the next chapter of the larger story–as it should!

The aging of, and deaths in, the JSA are quite memorable and iconic for me–this was my “introduction” to most of the characters and the generational concept in the continuity of DC Comics. I didn’t know who all of them were–and I’m still not familiar with all of them, though I at least RECOGNIZE them all now. Within this issue, Superman references recent events in his own book, which leaves me thinking either there’s no absolute, good order to read these in…or whatever I was working from was more than a little off.

Obviously this is not an issue one would jump into cold, and as the second issue of five, of a WEEKLY Event series, I doubt anyone would expect to. We get the continuation of the core story, key elements from other books (Rokk/Trapper) are drawn into the core story as applicable, and we have events that’ll presumably be touched on in other tie-ins for the next round of books.

All in all, after the first round of books I’d have to say I don’t feel like I missed anything by not having really read outside the Superman and Batman titles originally…and it remains now to be seen if I find more tie-ins that are suitably crucial to the core Event in the next round of tie-ins.

Zero Hour Revisited – Valor #23

90srevisited_zerohour

valor_0023End of an Era part 5: Infinite Valor

Writer: Kurt Busiek
Penciller: Colleen Doran
Inker: Dave Cooper
Letterer: Bob Pinaha
Colorist: Dave Grafe
Assistant Editor: Mike McAvennie
Editor: KC Carlson
Partners in Time Travel: Mark Waid and Tom McCraw
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Of the books I’ve been least-familiar with and had never read before, Valor #23 does quite well as something I didn’t feel terribly lost in the reading…at the least, it was easier to follow along than the Legionnaires issue, given this has a smaller cast (by far!) to juggle, and I already had a bit of expectation from having read the Superboy issue that referenced this one in a footnote!

We find Valor and his wife traveling to meet up with the Legion, though as they travel they’re dealing with the changing, shifting winds of time, with neither past nor future holding steady one moment to the next. As a sort of "side story" within the issue, we also follow an encounter/conversation between the Time Trapper and Rokk–who was trapped in a cosmic archive, reading for years and gaining in knowledge of all Time. While Valor and Tasmia link up with the Legion and join the ongoing fight with Mordru and Glorith, Rokk learns a great deal from the Time Trapper about the nature of this Legion and the Legionnaires as well as the Trapper himself….and Trapper references his experience from Zero Hour #4, which proved an instigating moment for his actions now in End of an Era. Amidst the Legion’s battle, another figure pops into existence–Superboy–playing into/around/with the Zero Hour stuff as well as general Time-stuff because this is a Legion story. And with the conclusion of this issue, we have the conclusion of the series.

I was surprised to see Busiek’s name on this…I either had never realized or never made the conscious connection of his ever having touched this title. Reading stuff in the Letters pages I saw reference to Mark Waid…and I start to suspect that if it was Waid and Busiek on this book, that could be why I’ve only come across the occasional issue in bargain bins! I recall both this title as well as the Eclipso title "spinning out of" the Eclipso: The Darkness Within Annuals event to a bit of fanfare, but never really seeing much come of them, as neither series quite lasted even two years (yet by modern standards they were actual, FULL runs, on par with anything Avengers or Spider-Man or X-Men related!).

Since the focus in this issue was on Valor, and the Rokk/Trapper stuff, even though I’m not overly familiar with the characters, it was easier to follow along than trying to make sense of numerous characters/relationships and interactions. As such, I definitely enjoyed this a lot more, and there’s something about reading a "Final issue" of something that doesn’t exactly have a hard end so much as it ends individually while leaving stuff open for the character(s)/story to continue elsewhere.

The art is a bit wonky to me in places, particularly the opening page, with perspectives and faces and such seeming a bit inconsistent and proportions a bit "off" somehow. There’s also a sketchiness to the linework that isn’ entirely appealing to me, and gives a much different appearance than other artists. That said, for what we get here, everything’s quite follow-able, and I imagine the visuals are consistent with prior issues and would not be quite as noticeable as they are in this if I was reading the Valor series itself and not an isolated issue at the end of its run.

So far I get the feeling that the Legion side of the DCU is dealing with a double-pronged Time crisis…the Zero Hour related one as well as wonky time anyway due to time travel and such. I’m sort of curious about the actual Legion issue, where-ever it falls now in the Zero Hour month’s worth of books, given TWO of the three chapters of End of an Era fell on the same week. As the final issue of that initial week of releases (based on some checklist I’d used to organize by stack of the complete Zero Hour Event), this provides a lower than ideal point, but definitely not at the bottom of the list. It’s easy to write off events as not having much of an effect on books, but I do recall the JSA and the Legion being quite heavily impacted by Zero Hour, whatever other characters were hit.

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