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Teenage Mutant Ninja Turtles: Deviations [Review]

teenagemutantninjaturtles_deviations0001Deviations

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Zach Howard
Additional Art: Cory Smith
Ink Assist: Joylon Yates
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: Ted Adams
Cover: Zach Howard
Published by: IDW
Cover Date: March 2016
Cover Price: $4.99

Aside from the price, I’ve enjoyed these Deviations issues (having read the Ghostbusters and the GI Joe issues prior to this one). My most obvious comparison to describe the Deviations designation is that these are IDW‘s version of the classic Marvel series What If..? That is, a key story point is chosen, an an alternative outcome is explored. For obvious reasons, IDW phrases it In a World… Where _______ happened! instead of What If… _______ happened?, but the result is functionally the same. This issue (as with the other four one-shots) carry a hefty $4.99 cover price…hefty in general, though admittedly not drastically beyond the standard $3.99 price point of regular-sized issues.

In a world where the turtles join Shredder, we find a hunted Splinter struggling to survive against his sons, who have been fully brainwashed into Shredder’s control and the world of the Foot. Old Hob is brought into things–the turtles getting Splinter’s location from him–and then the confrontation. The turtles capture Splinter, and present him to Shredder. Total victory nears for Shredder–the turtles have defeated rival gangs, brought Splinter (Hamato Yoshi) to him, and he is at the height of his modern power…and then things crumble. Splinter is not unprepared and–along with Hob and (separately) a revenge-bent Hun (father of Casey Jones, who in this continuity was KILLED by Shredder)–battle is joined, with results rather different from “actual continuity,” establishing a new status quo for this world while leaving us as readers to wonder where things might go from here.

While the Ghostbusters issue I read pivots on the original film’s story, and the GI Joe one is more of a generalized thing…this TMNT issue pivots on a specific event within current IDW Comics continuity, specifically the inciting bit of the City Fall arc…where Casey Jones was stabbed (but survived) in this issue, he died; and where Shredder gained control of only Leonardo, here he got all four of the turtles. As with the rest of the TMNT issues, this one involves multiple folks for the story, Waltz for the actual script, and mostly familiar art credits. Howard‘s art fits my memory of City Fall in that while this has its own style visually, it’s not any sort of jarring contrast to Santolouco‘s art. As such, and having followed the IDW series from its start through present I feel more “aware” of stuff with this story and like this is a perfect fit for my expectation of the Deviations books.

The story itself works and feels very much like any given issue of the ongoing series, and the art–as mentioned above–fit very well, making for an all around attractive package and enjoyable read. My chief nitpick with this issue is that it is too short and I’m not a fan of paying more for the sort of backmatter included in this issue, artificially inflating the feel of its size.  We have 24 story pages, and then 6 pages of The Anatomy of a Page where we see plot, script, layout/pencils, inks, colors, and lettering in progression.

I would very much enjoy seeing more exploration of this alternate timeline or even exploration of other alternative outcomes. A world where Raphael never reunited with his brothers. A world where the turtles failed to stop General Krang. A world where the turtles were too late to save Donatello. Etc. To me, this sort of thing would be great for some mini-series…four issues would allow more room than one and would provide for companion volumes to existing TMNT collected volumes. And if a creative team really got involved or an alternate take really hit with fans, it could be revisited multiple times and expand the alternate world.

I’d love to say I recommend this to “anyone,” as it IS a one-shot and thus not like one has to invest in multiple issues…but this really seems more like a treat for the longer-time fans. To really appreciate the story, one would have to have read City Fall…otherwise this is just some generic issue with bad turtles working for Shredder. That this hinges on City Fall inherently allows for a lot more context (the first 20-some issues of the series). Certainly recommended for anyone who has followed IDW‘s ongoing TMNT series at any length or at least enjoyed the first few volumes and City Fall. The $4.99 is steep even for the “extra” pages…but it IS a one-shot, cheaper than the 2012 and 2014 Annuals, and the paper stock is sturdy so it at least feels like a much better quality (physically) than many $3.99 books.

TMNT Amazing Adventures #1 [Review]

tmntamazingadventures001Story: Landry Q. Walker
Art: Chad Thomas
Back-up Story by: James Kochalka
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Cover: Jon Sommariva
Published by: IDW
Cover Date: August 2015
Cover Price: $3.99

We open on the turtles out in the city following up on a rumored sighting of Doctor Cluckingsworth. They’re soon surprised–and defeated by the same. Enlisting Splinter’s aid, they soon learn they were (and are) actually facing an old entity known as Zodiac. The turtles and Splinter find themselves forced into an alliance with the Shredder (after an obligatory fight) but soon find themselves at the mercy of a number of familiar antagonists under the control of the Zodiac and face the loss of one of their own.

Perhaps that all sounds a bit dramatic–and it is. Yet at the same time it’s also a bit simplistic…especially as I’m not much of a fan of the “mutant of the week” theme that seems to run with this particular incarnation of the turtles (compared to the ongoing serialized continuities of the 2003 tv show and the current “main” IDW series).

But this isn’t exactly aimed at me. This seems very much aimed at younger readers, and fans of the current Nickelodeon tv show. However, as with its predecessor (TMNT New Animated Adventures), this plays a bit on my nostalgia factor. This is a separate series from the “main comics version” of the turtles, based on the characters as they appear in a still-putting-out-new-episodes animated series. Where the old Archie-publilshed TMNT Adventures quickly diverged into its own continuity entirely, this seems to hold closer to tv continuity.

Given that…I dig the art on this issue. The characters are all clear, consistent, and are definitely comic-book-characters. This looks like a comic book, and not some adaptation. The visual style is its own thing, though the character designs are obviously the current tv versions, with certain key things about the various characters apparent. That’s to be expected given what the series is, and I consider that a very strong positive that everything is obvious while not trying to be something it’s not.

The story is relatively simple, but quite solid. As a new #1 and thus introductory point, I rather enjoy that so many familiar characters were pulled in (if only as cameos) while also seeming to introduce an entirely new character in Zodiac. I suspect this will make the issue that much more accessible to existing readers and fans of the tv show, as well as–this being a first issue–serving to quickly show off a number of the colorful mutant characters that are part of this universe.

The voice of the characters rings true and I like having an apparently-new antagonist not given a goofy name by one of the turtles.

Unfortunately, the story is cut dreadfully short at a mere 16 pages, apparently to make room for a very uninteresting-to-me backup story. This basically involves Mikey trying to volcano-roast a pizza, and the turtles then conveniently discovering an actual volcano underground, and generally acting (to this mid-30s adult) overly childish and stupid.

The backup story’s art does not look at all like “professional quality” art, and standing strictly by and for itself looks absurd next to the main story. There’s nothing to contextualize the piece, to say if the artist is a kid, or if they’re going for a certain look, etc…and while I usually am rather welcoming to alternative artistic interpretations of the turtles, I feel like losing 1/3 of the content pages to this was a waste of space and cover price.

All in all, Walker‘s lead story is good, and I’m interested to see where it goes (and whether it is only a 2-parter or something a bit longer). For a younger reader, this would seem to be an excellent jumping-on point, and certainly worth and adult buying them a copy.

The price and loss of story to the backup gives me serious pause in regards to this title, though I’ll give it another issue or two to see if the backup thing is a regular part of this series and where that quality goes. I’ve enjoyed Walker‘s work in the past, so that’s going to be the core draw for me on the series…it just sucks to consider paying $4/issue to “only” enjoy a lead feature instead of having the entire issue be up to the lead feature’s quality/interest.

As a first issue, definitely recommended.

Plus, hey…it’s TMNT. More fun than plenty of other stuff out there.

TMNT: Mutanimals #2 [Review]

mutanimals002Story: Paul Allor
Art: Andy Kuhn
Colors: Nick Filardi
Letters: Shawn Lee and Tom Long
Cover: Andy Kuhn, Nick Filardi
Edits: Bobby Curnow
Published by: IDW
Cover Date: March 2015
Cover Price: $3.99

While Slash and Hob scope out the Null corporation and find heightened security, Mondo and Herman have some downtime. Eventually their new friend–Mutagen Man–joins them, and as the group bonds, Mondo dubs Mutagen Man “Seymour Guts” since he doesn’t have a real name. Hob learns the location of the other mutants–he and Slash return for the rest of the group and launch an assault to save them. Unfortunately, this doesn’t go as well as hoped, which reverses the equation–instead of a group going in to save two, we’re left with two to save a group.

An earlier reference in the main TMNT book to “mutant animals” seemed a nice little reference to the classic Archie-published continuity, expanded and heightened by the use of the actual term “mutanimals.” Getting a mini-series for this “new” version of the characters has been a huge treat (at least conceptually). This issue, though–like the “mutant animals” reference–gives us a familiar adjective that for me totally made the whole issue worthwhile.

In the story, though we see the two mutants Hob set out to rescue, we’re not given the names. One looks like it COULD be a character I’m hoping for, but with other alterations for the current continuity as well as possible ownership things, I’m honestly not sure if we COULD see Man Ray or Ray Fillet in this series…same for Jagwar and Dreadmon or Wingnut and Screwloose.

So Mondo (Gecko) is the sole representative of that group of characters for me, and this “contemporary version” of the Mutanimals is a far cry from what I’d prefer–though the story itself is interesting and I definitely welcome continuation and expansion of the IDW TMNT-verse beyond just a single issue of the main title each month.

I don’t like that this is only a 4-issue arc…but then, that’s the “standard” and somewhat pigeon-holes stuff, making for shorter stories that maybe COULD be longer or have more ongoing plot threads/subplots. That said, this puts us to the halfway point, and we do meet the head of the Null corporation…something I’d feared would not happen at all or at least not within this series (or not til some epilogue or final-issue reveal).

While I definitely appreciate the notion of adding female characters to the TMNT-verse and recognize that named major female characters are quite rare historically in the property…I’m not a fan of this sort of changeup. Still, that’s a gut reaction and other than basically meeting the character and seeing what she does in this issue, we have no idea the actual origin and backstory and all that…and with two issues to go there’s still plenty of room for things to be developed and change my mind or clarify what I might be mis-assuming.

Visually I’m not terribly impressed with the issue…but as with the turtles themselves, it seems that one constant is the abundance of different visual depictions of the characters, and not all are necessarily going to be fully to my personal preferences. The art certainly gets across everything going on and I’m not left wondering at the action or any wonky anatomy or weird stuff like that.

I definitely enjoy seeing more of Hob and that while the character may be an antagonist to the turtles, he’s not some out and out villain…he’s like a Magneto of sorts, and that works well for me. I’m not used to a “smart” Slash nor a lack of the character seeking his palm tree…but I’m liking this take on the character.

I’m particularly eager to get the next issue to find out more about the two new mutants…and I’m quite curious at the future of this version of the Mutagen Man. I’d prefer the classics–Man Ray, Mondo, Wingnut and Screwloose, Jagwar, and Dreadmon–but given sufficent story space and development I could definitely see enjoying this new group and their dynamics quite well.

While one may not really have a lot of context for these non-TMNT mutant characters IN the TMNT universe without having read the main TMNT book, this does seem like it works well enough as its own thing as much as any “spin-off” or “tie-in” might. As a second issue, I’d certainly counsel grabbing the first…but unless you’re specifically seeking out the single issues and keeping up on a month-to-month basis that way, you’re just as well off waiting for the inevitable collected volume and get the whole story in one go. If you’re a fan of IDW‘s TMNT continuity, this is certainly a well worthwhile read.

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The Adjective comes into play, behind the cut:

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Teenage Mutant Ninja Turtles (IDW) #44 [Review]

teenagemutantninjaturtlesidw044Attack on Technodrome (part four)

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Cover: Cory Smith, Ronda Pattison
Editor: Bobby Curnow
Published by: IDW
Cover Date: March 2015
Cover Price: $3.99

It’s been a few months since I’ve covered an issue of this title–I think it was the end of the previous arc. Here we are at the end of the next arc–already! Though we’ve had Krang since the earliest issues, this arc and issue is where the “long arc” of stuff pays off.

The Leo, Raph, and Mikey tangle with some of Baxter’s flyborgs, before the scientist recalls them to make his escape…which leaves them free to get the mousers away from the Fugitoid…though this does not go over well with Krang. Meanwhile, Bebop and Rocksteady have been ordered to kill Donatello, and take great pleasure taking on the turtle and Metalhead. While the other turtles face Krang directly, Splinter is aided against Karai by Alopex and Nobody. Back on Burnow Island, Shredder’s mutants fail to help him, and escape…not realizing Baxter has designs on an alliance with their (probably now former) master. The turtles and Fugitoid end Krang’s plans for the Earth though they’re unable to prevent the island from being terraformed. The legacy of their battle is a space on Earth that can be a haven to surviving Utroms. While Honeycutt returns to Dimension X to see Krang answers for his crimes…the turtles return home to find that everyone was too late to save their brother.

Even long as the above summary is…it hardly does justice to the feeling I had reading this issue. I was expecting something big–I may have seen something hinting at a major event, or might’ve just felt like there’d “have to” be something big given all the “buildup” to the Technodrome activating and that it’d be a letdown if “all” that happened was that the turtles defeated Krang with no other lasting repercussions.

The art and writing together made for quite a scene between Bebop and Rocksteady vs. Donatello…and I honestly felt a bit sick reading it, at seeing Donnie take such an outright beating from the two. Gone are the overblown words and threats and no-one-actually-gets-hurt notion of the turtles facing the supposedly-dangerous lunkheads as we got throughout the ’80s/’90s animated series. Here, as I turned the pages I had a mental flash to Batman: A Death in the Family…exacerbated by the panel of Rocksteady’s hammer-swing quite looking like a crowbar. And though we don’t get detail, we get enough–the crack and crunch on the shell, and my realizion that I’d just been contemplating before that I’d never really read any TMNT story with any of the turtles truly having their shell damaged. They’ll be shown with scratches or cuts and such but the shell is generally shown deflecting a sword blade or some other object…but they’re not superhuman or invulnerable.

And we’re shown just enough to SEE that yeah…this is bad. VERY bad. Of course, that itself is made worse by the two talking over what they’d just done, remarking on the damage and what it looks like…definitely solidifying that it wasn’t just some “visual sound effect” and not just some visual angle.

And the end of the issue certainly suggests that the turtle family has been truly reduced by one…and yet no one comes out and says the “d-word” here, and I’m reminded of a key scene in the original Eastman/Laird series when Leo’d been horribly beaten by the foot and his near-lifeless body thrown through a window to the floor amidst the rest of the turtles. While mentally processing as I read the rest of the issue, I’d also thought immediately of the Image TMNT series, in which Donatello wound up a cyborg after a horrific accident all but killed him…the specifics remain a blind spot in my TMNT knowledge but given how much this series has drawn from prior incarnations of the property, I certainly have some expectation of where things can go from here…it’ll be the details and pace that are gonna hold my attention in a big way.

The immediacy of the issue–it’s the current issue as of this writing; it just came out this week; there’ve been no other new TMNT issues SINCE–certainly lends to a sense of importance by itself. Yet, I do truly think that in the long run, this may well be a key, defining issue in the series as well as moment for all the characters…something that’ll be referenced and relevant and to some degree inform the heart of the characters and the series for a good long time.

There’s not much “context” given, this is the fourth chapter of a four-part story, so it’s not particularly a jumping-on point. I certainly recommend the series, whether you backtrack to #41 and the start of this arc or pick up the entire series in collected format. Though I hurt for the characters, look forward to seeing how they get through, this remains one of my favorite comics being published currently by any company, and just about the longest I’ve kept up with any single series consistently on a monthly basis for such an extended time since the late-1990s.

While not the foundation/building blocks of the property, in terms of story quality, development, longevity, consistency, and quality…this is probably my favorite TMNT series, period…and after this issue I am all the more eager to see what comes, and even at the $3.99 price point, would likely enjoy weekly issues as long as the quality was maintained.

[ “The Scene” behind the cut. ]


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Teenage Mutant Ninja Turtles (IDW) #40 [Review]

TMNT (IDW) #40 coverStory: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Published by: IDW
Cover Price: $3.99

This issue gives us a brawl between Bebop & Rocksteady and the Turtles & Mutanimals, as well as Casey bonding with April’s father. All but three pages are the brawl, and while I normally wouldn’t consider myself a fan of all-fight issues (or issues this CLOSE to being “all-fight”), there’s enough characterization within the context of the brawl that I enjoyed it.

I’m getting a definite (nostalgic, perhaps) sense of Alopex as a stand-in for Ninjara, though “stand-in” may not be quite the wording I’m seeking. At the very least, seeing the way this current IDW TMNT continuity draws from seemingly “everything” that’s come before, I can’t imagine there’s not some influence from the Raph/Ninjara stuff (from the Archie TMNT Adventures) being drawn from in the current Raph/Alopex stuff.

I definitely appreciate the threat posed by this version of Rocksteady and Bebop–while they maintain the “dumb grunts” status that seems to have kept them so popular through the years, here they’re shown as the danger they really ought to–and can–be. They’re actually scary, and not ones that can be tricked into a cage or into knocking themselves out running into each other, etc (pick a random episode of the classic cartoon and how the turtles got out of being killed by ’em).

Amidst the brawl, we still get “moments” between various characters–Nobody and Alopex, Alopex and Raph, Splinter and Mondo Gecko, Mikey and Slash, etc. We see that these characters have more going on than just the brawl itself. Instead of paper-thin plot points we see how the battle is affecting the characters, and the various alliances…I just see a lot more “complexity” on display here than, say, in the classic TMNT cartoon or the comics adapting episodes of said cartoon. I also continue to LIKE the story-team of Eastman, Curnow, and Waltz over a single writer: I’m thoroughly enjoying this series, and attribute that to the team aspect and presumably more ideas being worked in and “tempered by committee” than we’d get following a single vision.

I also continue to REALLY enjoy Santolouco‘s art on this title. This look for the characters works very well to me and (perhaps for its immediacy) is probably my favorite contemporary look–especially for the overall consistency of the past number of issues.

The cover is a bit misleading and doesn’t really seem to indicate the issue’s story, but I have to admit it looks good in and of itself. I did have to look closer in the shop to make sure it wasn’t a variant, as it struck me as the sort of image that might be on a variant rather than this particular issue.

As the 40th issue, this series is getting “up there” in numbers–it’s hard to believe I started out and have kept up month to month with this title for forty issues now…but I look forward to this (ideally) making it to at least twice this number and perhaps the highest-numbered ongoing TMNT book ever in the 30+ year history of the property.

Also as the 40th issue, it’s another “divisible-by-4” number, which means “technically” the end of another arc based on the standard 4-issue collected volumes IDW insists on. Which means you’re probably better off holding for the collected volumes and jump in on the NEXT issue, or simply jumping in on #41 for the “start” of a new arc. But, following the single issues, certainly nothing to this that turns me off or seems like an issue worth skipping.

TMNT: Turtles in Time #4 [Review]

tmntturtlesintime004Writer: Paul Allor
Artist: Dan Duncan
Colorist: Ronda Pattison
Letterer: Shawn Lee
Editor: Bobby Curnow
Cover: David Petersen
Published by: IDW
Cover Price: $3.99

I didn’t pay attention to the issue’s credits when I started reading, but there was something familiar to the visuals. As it should be–with art by IDW‘s first regular TMNT artist, Dan Duncan. While Duncan‘s art grew on me after a bit, it did seem a bit clunky here, not being as used to it. Still, it worked quite well for the issue.

I feel like I hardly remember details from previous issues (just the general sense of the story, having read them in month-apart segments), but just knowing the turtles have been time-hopping was enough for me for this issue’s story. We find the turtles some years in the future, in what used to be Manhattan. The brothers are surprised at the lack of alarm to their appearance walking in open daylight…until they learn the entire island is hostile territory for mutant turtles of the ninja variety. Escaping to the sewers they find a potentially paradox-inducing ally, as well as a new fight in this time…but this one is of their choosing, rather than allowing Renet to simply send them home. And by the end of the story, one of the turtles is left wondering about the present in light of the future they’d just witnessed.

Even without the 2014 Annual or the previous 3 issues of this series, I quite enjoyed this issue. There’s a definite history not only of time travel in general with the turtles, but with future versions of the turtles themselves. Fondly recalling the various “future turtles” stories in the old TMNT Adventures series from Archie, I was drawn in all the more and looking at details here than I might have otherwise been. One panel alone suggests that the world’s been divided up between the Foot, Krang, and Baxter Stockman (apparently recognized as a Fly).

The only real drawback to this series–and this might just be the immediacy of this issue–is that off the top of my head, I can’t think of anything all that poignant from the previous issues to carry back into the main continuity, while this issue has some key stuff that would be great to see carried over. In a way, I’d even say this issue could (in tandem with the Annual) be read by itself, just knowing that the turtles had bounced around through several time periods before landing here.

As this is definitely a side story, I’m glad it didn’t interrupt the “flow” of the main series. But given this is the concluding issue of a 4-part mini series, unless you’re following this one specifically or single issues in general, I’d say you’re about as well off waiting for the collected volume as trying to track down the previous issues. At the same time, if you read the 2014 Annual, you should be able to dive into this issue without much problem, even without the first 3.

All told, I enjoyed the issue, and to me, that’s the main thing.

Teenage Mutant Ninja Turtles (IDW) #37 [Review]

teenagemutantninjaturtlesidw037Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Cory Smith
Published by: IDW
Cover Price: $3.99

This is easily one of my favorite issues of the series so far…yet it’s not exactly one that would stand alone entirely as an introduction to the book. The fact that it deals deeply in established continuity, bridging the previous arc(s) and leading into the next is a huge strength for the issue.

When I first saw this cover (I get the “A” covers as a matter of principle) I almost grinned. Shredder and Krang facing each other as if an uneasy alliance or entering an alliance, with the under-construction Deathsta…er…Technodrome in the background? This could easily be a poster, and one I would frame and hang if I had it. So to say that the cover caught my attention in and of itself is an apt bit to note in an age of generic interchangeable covers and variants.

The interior art is similarly eye-catching, which makes sense–Cory Smith provides the interiors as well as the “A” cover. The characters’ appearances all look very good, fit established appearances from other artists, and on the whole I just can’t find anything disconcerting or off-putting that drew me out of the story or any negative reaction. I’m not typically an art-focused reader, but to put it simply: I really enjoyed the visuals to this issue.

The story opens on Shredder and Krang and immediately had me curious what they’d be up to in this issue, and half-wondering if it’d be a “talky” issue. We then shift to see what Alopex is up to, with Kitsune, and see that there’s definitely something building there. The story returns to Shredder and Krang’s conference, which doesn’t get either very far before violence breaks out and it becomes quickly apparent that the two will be at odds with each other even while having a common foe in the turtles.

This was indeed a bit of a “talky” issue…though moreso, it was Shredder vs. Krang (with a bit of Shredder’s goons vs. Krang’s goons thrown in for good measure). From the characters’ exchange I’ve realized I definitely–as I’ve somewhat suspected for awhile–missed an issue of the Utrom Empire series somehow. I found myself rather engaged throughout the issue, enjoying it immensely and wishing it wasn’t quickly drawing to a conclusion.

That the story credits three creators is something that I think has made this series extremely enjoyable for me: Eastman as original co-creator of the property, and three years in Curnow and Waltz have certainly established themselves. As a team they’re providing stories and character moments and concepts that have made IDW‘s TMNT continuity possibly the most well-rounded and pretty much my favorite of the myriad TMNT continuities out there.

There’s a definite nostalgia factor for me with Alopex–I’d initially thought she’d be a stand-in for the Ninjara character that appeared in the ’90s TMNT Adventures series…though that could yet be, just (like everything else with IDW‘s continuity) developing a bit slower and with more detail as we go along. I also far prefer this version of Krang to any other version, much as I prefer the comics Cobra Commander to the GI Joe cartoons’ version(s) of the character.

Koya and Bludgeon also remind me of TMNT Adventures characters–Koya of a character whose name I don’t recall offhand, and Bludgeon of the time-travelling shark Armaggon…whether or not these current characters have any bases visually or otherwise on the classic characters doesn’t much matter as I simply enjoyed seeing these, and have the freedom to “hope” there’s some sort of tie.

While I wouldn’t really recommend using this issue as a cold jumping-on point, it’s a strong done-in-one “interlude” that carries itself while bridging arcs and reminding readers of what’s come before that presumably will come into play in the next arc. If you’re a fan of Shredder and/or Krang this isn’t a bad issue, either, even if you’ve been away for an arc or few. 

(However, if you’re looking for the turtles themselves? They don’t appear in this issue’s story. And I’m more than fine with that–the conflict with Shredder and Krang was so engaging that as I read, I was hoping this’d be the case so as to not steal page-time away from the villains.)

As much as ANY comic is these days, this is definitely worth its cover price for the read, particularly as an ongoing reader of the series/continuity. Highly recommended.

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