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Booster Gold #14 [Review]

Quick Rating: Good
Story Title: Stars in Your Eyes, Part 2

Booster and a questionable ally seek the point in time at which to stop the Starro infestation before the whole of Time can be infected…a feat that may have a large cost to accomplish.

boostergold014Writer: Rick Remender
Penciller: Pat Olliffe
Inker: Jerry Ordway
Colorist: Hi-Fi
Letterer: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Chris Batista and Mick Gray
Publisher: DC Comics

This issue begins with a Booster Gold trapped in a sea of malevolent starfish intent upon taking control of the hero. Showing some smarts some don’t credit him with, Booster quickly escapes, but finds that his challenge might just be insurmountable–Starro has (through Rip Hunter) gained access to the Timestream itself and is taking over, eradicating from existence anything and anyone who might be able to stop him. Finding an unexpected ally, striking a (figurative) deal with a lesser of the two evils, and utilizing access to the Timestream, Booster fights back, risking not only his life but the whole of free-thinking reality to try to save Rip Hunter and set time right.

While certainly not my favorite Booster story, this issue certainly wades in deep with the sort of adventure the "All-New" (as opposed to "Pre-Infinite Crisis") Booster Gold is meant for. The story has some decent moments, characters are believable (even if I didn’t know before who a certain villain was prior), and shows that while maintaining an ongoing story it is very possible to have stories done in less than six chapters. This is a solid story, and well worthwhile for Booster Gold fans (or fans of Starro).

The art is of strong quality. I have no real complaint with it, as characters are all unrecognizable and distinct, there’s a good amount of detail (especially if you look closely at points), and the story comes across nothing but enhanced by the visuals. A panel on the last page in particular–while perhaps not entirely true to that character–almost made me laugh as my mind fills in the blanks from what we’re shown.

I’m sure you could find issues better than this within this series and others. But honestly? You could do so much worse than this issue. If you can find the previous issue to go with this, I recommend snaggin’ both for a good, simple two-issue read.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Booster Gold #13 [Review]

Quick Rating: Not Bad
Story Title: Stars in Your Eyes, Part I

Booster & Michelle vs. Starro-Rip in a battle with huge consequences.

boostergold013Written by: Rick Remender
Pencils: Pat Olliffe
Inks: Jerry Ordway
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Chris Batista & Mick Gray
Publisher: DC Comics

We open this issue with an image of Superman being punched to the ground, as Booster and his sister move in to save a life Superman (would have been) unable to save. Booster explains why they can’t just save everybody, and the two return to Rip’s lab, only to find Hunter with a starfish…er…Starro Spore hugging his face. The possessed Rip heads into the timestream, and it quickly becomes apparent that Starro has taken over Everything. Booster and Michelle head into the timestream themselves, set on preventing Starro’s takeover. The two find out how the Starro Spore came into contact with Rip, as well as just what it means to face a world that Starro has conquered…and Starro reveals something rather personal to Booster.

This feels like a pretty "standard" sort of issue for this title. The story fits the characters: we have an opening that showcases Booster & Michelle in action doing their time-travel set-things-right-one-life-at-a-time thing. We’re then introduced to the beginning of the primary story, and thrown into the action. This is what Booster’s supposed to be doing, at least as the premise of this title as set up over a year ago, so no problems there. On the whole, this feels like an issue of Booster Gold, the Greatest Hero You’ve Never Heard Of.

The art’s good, as well–no real complaint there. It’s not quite a match for Jurgens‘ art…but it’s darned close, and having had a few weeks since reading my last issue and not thinking about it going in, the difference was not particularly noticeable–which I feel is a good thing. Visually, this book certainly holds its own in terms of definite quality. I also have to give it credit for consistency, as I did not once think to myself anything or anyone looked funny or out of the ordinary.

On the whole, though, this feels like a so-so issue. It’s good, don’t get me wrong–but it’s not quite up to what I’ve come to expect of this title. There weren’t any scenes that made me smile, or wax nostalgic, or any of those things that have made so many of the other issues such great reads. Though I’m familiar with the existence of Starro, the character is not a character I’m all that familiar with in particular. Nor am I at all interested in the character. Having such a character as the villain of the piece lessens my emotional investment in the story–as does knowing that this is only a two or three part story, and then I believe Jurgens returns to do both story and art…which leaves me very confident not much of consequence will happen in this story (except perhaps Booster figuring out what was revealed to the readers at the close of Johns‘ tenure on the book).

I certainly will not recommend against this issue…but it’s not an example of what’s made me so enjoy the previous issues thus far.

Ratings:

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

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