• August 2019
    S M T W T F S
    « Jul    
     123
    45678910
    11121314151617
    18192021222324
    25262728293031
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

  • Advertisements

52 Week #36 [Review]

Quick Rating: Very Good
Story Title: How to Win a War in Space

The space heroes confront Lady Styx, Montoya’s spurred to action, and Supernova’s in a spot of trouble…

52week36Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Jamal Igle
Inks: Keith Champagne
Colors: David Baron
Letters: Pat Brosseau
Asst. Editor: Harvey Richards
Assoc. Editor: Jeanine Schaefer
Editor: Michael Siglain
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

There’s a lot going on in this issue. We pick up with Lobo delivering the space-heroes to Lady Styx, and betrayal mounts. As the heroes face the threat posed by Styx, one of them falls, delivering on the expected death. On earth, Montoya comes to a decision on what to do about her friend, rather than sit around waiting for him to die without his dignity in the Gotham hospital. Finally, as promised on the cover’s ticker, we get to see Rip Hunter’s ‘secret location’ as well as glean a bit more information on Supernova.

I remember with earlier reviews of this series, talking about the slow build and hoping there’d be payoff later on; that establishment of a foundation was a necessary evil (well, they may not have been my exact words then, but they are now.) We get a fair amount of payoff in this issue, as well as some forward movement (if not outright teasing) of what’s to come in the near future.

I for one have quit looking for individual voices in scenes, content to know that the writers are all contributing in one form or another, maintaining a consistency from issue-to-issue. On that note of consistency, we get to see a logical progression of Lobo’s character, maintaining both what has been established of him in this series over the last 4 months or so as well as much earlier in the character’s existence, with a nice nod to a couple specials, even. There even seems to be some room to question some translation–I for one derived a bit of twisted amusement contemplating the authenticity versus some other motivation.

Montoya’s scene seems to straddle a nice line between the real and the fiction that is comic books–her frustration/desperation and sadness at what seems to be a foregone conclusion is blended with the supernatural that is commonplace in the comic book world, allowing a glimmer of hope that may not be realistic in terms of our real world…but it seems to fit very well into the universe we know of through this series.

Supernova and Rip Hunter are shown briefly–and for the moment weigh as the weakest part of the series for me at present. While I expect some cool payoff later on, right now I find that I’m just not that interested in Supernova as a character–I don’t feel anything’s really known about him, and other than "teases" as to identity (and I for one have not picked up on clues that apparently have been dropped here and there, nor "gotten" any that I’ve spotted) there seems to be very little TO the character as yet. It certainly doesn’t help when so few pages have been afforded the character thus far.

The art stays fairly subtle–it’s there, but doesn’t overstep its bounds; it serves the story without offending the eye. My one gripe visually would be the panel when Lady Styx first strikes Lobo–I can figure it out based on context, but without context it’s hard to clearly make out exactly what is happening there. Still, the complaint’s one panel of many, and may just be my own eyes.

Overall, this is another very good issue of the series, and reminds me that I do indeed enjoy the story and format, and look forward to next week’s issue.

The Origin of Power Girl
Writer: Mark Waid
Art & Color: Adam Hughes
Letterer: Jared K. Fletcher
Asst. Editor: Harvey Richards
Assoc. Editor: Jeanine Schaefer
Editor: Michael Siglain

Another standard-ish origin. Pretty much a simplified version of the telling of what I’d already figured out from pre/during Infinite Crisis stories. Still not a big fan of these, though that DOES seem to be tempered in part on whether or not I’m (personally) familiar with the character. Visually, may be a treat for certain folks, but doesn’t appeal to me. Still, it’s two pages…hardly enough to "break" an issue…and it certainly beats the pages being used for ads.

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 4/5

Advertisements

52 Week #20 [Review]

Quick Rating: Good
Story Title: Week #20: God is Fragged

Supernova in the Batcave, Steel grows into his new powers, and the heroes in space come under attack…

52week20Writer: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Chris Batista
Inks: Ruy Jose
Colors: Alex Sinclair
Lettering: Travis Lanham
Assistant Editors: Harvey Richards & Jeanine Schaefer
Edited by: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

This issue gives us some fairly continuous action, opened with a moment of quiet as Supernova infiltrates the Batcave. Steel begins to grow into his new powers/strength, saving a number of lives from a burning building. The rest of the issue pretty much focuses on the hereos-in-space: Starfire, Adam Strange, and Animal Man…and of course, their new best buddy, Lobo. These folks come under attack by a bunch of (other) aliens, and wind up bringing more trouble down on their own heads due to the means by which they end the battle.

All in all, not a bad issue at all. I found it to be a good read–though I feel like we’ve not gotten to see nearly enough of the "new" Steel, so it almost feels like he was just tossed in to remind us he exists (though more likely, he’s there for us to see that he’s growing into his new powers, and learning to make use of ’em and in general, keep on truckin’ as a hero).

The battle in space works–I’m not totally into it, but hey, action-in-space and all that. Seeing what happened to Lobo was rather gruesome, though actually made sense, having read his origin a few issues ago–I wasn’t lost or dumbfounded at his state after the battle.
The art continues to work well, serving the story quite well. I really don’t have any complaints with this.

On the whole–this issue and the series in general–I continue to be satisfied with the product as a whole. It’s one of the better ‘values’ in comics these days, per individual issue, and just has a grand FEEL as a true serial (as opposed to other books that don’t often make the every-30ish-days frequency). I think this series challenges my recent expectations of comics–even with certain stories meandering in and out, I feel that I "get" more out of it than the same number of issues of most anything else.

All that said–chances are, if you’re not on-board yet, you probably aren’t gonna change your mind based on a few remarks from me. And if you’re STILL on-board…you’re probably similarly-minded on the series.

I’m enjoying it–it’s worthwhile and keeps me going to the comic shops each week. Nothing blows me away, but this is simply a solid, reliable series that builds on itself week after week.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3.5/5

%d bloggers like this: