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Ultraverse Revisited: Firearm #3

ultraverse_revisited

firearm_0003American Pastimes Part Three

Writer: James Robinson
Penciller: Cully Hamner
Inker: John Lowe
Letterer: Tim Eldred
Color Designer: Moose Baumann
Interior Color: Foodhammer!
Editor: Hank Kanalz
Special Thanks to: Larry Welch
Cover Date: November 1993
Cover Price: $1.95

The previous issue ended with Swan a bit out of his depths, and being rescued by a flying Ultra. Here, he wakes up in a room full of Ultras…and finds some answers he’s been looking for…and a new threat! Retaining a hostage–that Swan is determined to save–these Ultras reveal that they’ve got a certain interest in hunting. Human prey. While they’ve denied him his own particular firearm, they give Swan a slight head start, and then the hunt is on! We see Swan take them on–fighting for his life–and ultimately see what kind of man he is, when he catches a break, and can completely escape…or head back in to save the hostage.

I feel like this story is a bit repetitive. The "eccentric rich folks buying property and importing humans to hunt" feels like something I’ve seen at least a couple other places, albeit originally published a number of years apart, probably. I’m thinking there’s at least a Batman story like that, and can’t really imagine there’s not a Green Arrow story like that. Of course, this is the first time I’ve seen it as super-powered people–Ultras–hunting a normal human! And there are only so many stories to be told…what keeps many fresh is a shift in particulars. So while I observe this, it’s not something I’d truly count against the issue/story itself.

The art is quite good, and feels entirely consistent with the earlier issues. Nothing really jumps out as "strange" or "new," nor as any great distraction. Nothing particularly stood out as singularly amazing or awesome…but I’d put that to simple quality of the art! It’s serving the story, conveying the action, and allowing the story to be experienced, rather than calling attention to itself needlessly. In other words…I like the art and the way it’s presented!

As a story, this is a "part three," but has a different "feel" from the first couple of issues to me. For one thing, it feels a bit more frenetic and action-packed…with less "building blocks" and more "doing" in general. In that way, this pays off the first couple issues that introduced us to Swan and his part of the world and set things up for him to wind up in this situation. I really like that this also mostly feels like its own thing, its own "episode," as we just start with Swan waking up and then having to think on his feet…we don’t have pages of exposition/recap…we basically just get launched into the action. I don’t recall (if I ever knew anyway) and haven’t "looked ahead" to see if American Pastimes is carried as a 4 or more chapter arc…but this feels like it could well be a 4-parter or even 5, and structurally I’d probably be happy with either.

While there’s definite nuance to be caught reading this issue out of the first two issues and the ending leads me into wanting to read the next issue…I think this stands pretty well by itself. I’d miss some stuff and have less of an overall context for the feel of the character of Alec Swan (and less of the sense of wanting to see him portrayed "live" by Jason Statham)…this works decently as a one-off issue. "Ultras with powers hunt a human who is really good at fighting back."

All in all, this would be a decent issue to snag randomly from a bargain bin. It’s best matched with issues 1 & 2, but especially if one can get it for 25 cents, it’s worth getting and reading even in "isolation." As part of the ongoing series, I definitely enjoyed it, and I look forward to the next issue!

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Ultraverse Revisited: Night Man #2

ultraverse_revisited

nightman_0002Mangled!

Author: Steve Englehart
Pencil Artist: Gene Ha
Ink Artist: Andrew Pepoy
Letterer: Dave Lanphear
Color Design: Tim Divar
Colorists: Foodhammer!
Editor: Chris Ulm
Cover Date: November 1993
Cover Price: $1.95

One trouble with reading "all" of the Ultraverse titles is that it means I’m not "focusing" or "concentrating" on a single title…I’m not investing in a singular character/team, and there’s a definite disconnect in reading chapters of a singular story months/weeks apart, with numerous other issues in between. Of course, this does somewhat mimic–as is my intent here–following the Ultraverse as it originally came out 25+ years ago. Still, it would be interesting to run through a single series issue by issue or story by story.

All that said, this is the second issue of The Night Man and it feels like forever since I read the first issue!

The cover shows our main character fighting a guy in some sort of exo-armor/exoskeleton while neon signage in the background indicating the neighborhood they’re fighting in–outside an establishment presenting nude girls.

The issue opens with Johnny Domino in bed, five hours into his attempt to sleep, and finally admitting defeat. Reflecting on recent events–his car accident, the start of The Strangers and an "Ultra Fever" (the public’s fascination with the mass-emergence of Ultras recently), his failure to save Ginger in the first issue–he heads out into the night. His own Ultra-ability kicks in as he senses the murderous intent of an individual and intervenes…meeting someone calling himself "Mangle." Johnny isn’t able to capture the villain, but does rescue a boy, and returns the boy to his home (though the kid didn’t want to go home). We get a bit of insight into Johnny’s sense of rightness, seeing what it means to him that family rifts be put right while they can…showing some longer-term hurt in the character. Investigating Mangle’s reference to Nuware, Johnny investigates, confronting J.D. Hunt about it with little result. Frustrated, he winds up playing his sax on a beach where his dad hears (he’s a security guard) and without knowing the story still manages to offer useful advice to his son. Johnny gets back out there as Night Man and learns about his new foe before a rematch.  Despite having the opportunity to kill Night Man here and now thanks to his advantageous exoskeleton, Mangle decides it’s a game and leaves Night Man alive–proclaiming that he likes to play–and leaves the scene. Beaten, Night Man realizes he’s been lied to…BIG TIME!

I like the art for this issue…Johnny looks as I’d expect–particularly recognizable by his hair, and I like the Night Man outfit. That said, I’m not "blown away" by the art–it is good, but it’s only for this review and noting the credits that I recognize it as Gene Ha. I think I recall not caring much for his art style with Adventures of Superman back in issues before Infinite Crisis…and that being where I first came to recognize his name. That I like the art here is a good thing, and that’s that!

Story-wise, this issue definitely continues from the first issue, though not exactly off a cliffhanger. It’s definitely the "next issue," with plenty of context and exposition to remind us of recent stuff such that–though one definitely benefits from having read it–it’s technically possible to read this issue by itself and follow right along without truly missing much. It feels a bit clunky and awkward, as such…but it’s definitely a product of its time (the early 1990s), and I’ll gladly take it at this point, being so inundated with modern comics’ propensity to force one to do "homework" just to figure out what’s going on, thanks to seemingly everything being written for an eventual "graphic novel."

I like that we get some added development of Johnny himself, emphasis on his inability to sleep and yet still function, that he has a relationship with his father, that he’s got certain sensibilities (seeing the rescued kid home) even as a vigilante-of-the-night, and so on. Nothing’s particularly deep, and while this issue could be summed up in really brief, broad strokes, there’s a lot of stuff going on, world-building with the character and this title.

As I’ve said time and again, there isn’t really anything about this issue that would make me suggest seeking it out individually and specifically…but it’s definitely a solid second issue, a "next issue," and nothing turn-off-ish about it to say "nah, don’t bother." This is of course, bargain-bin fodder as a physical object…but finding it in a bargain bin (especially with #1 and 3+ also available) I’d recommend giving it a look-see.

I look forward to continued seeing the continued development of this title and its place–and the character’s place–in the Ultraverse.

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Ultraverse Revisited: Sludge #2

ultraverse_revisited

sludge_0002Because They Pay Me

Writer: Steve Gerber
Penciller: Aaron Lopresti
Inker: Gary Martin
Letters: Patrick Owsley
Color Design: Robert Alvord
Interior Colorists: Violent Hues
Editor: Chris Ulm
Cover Date: November 1993
Cover Price: $1.95

It feels like ages since I read Sludge #1–though it hasn’t been THAT long. I remember vague details but not character names and such. Even the main character, I "only" remember as "Sludge," though I remember he was a dirty cop who maintained certain principles and was shot up for it.

In that regard, this issue felt like "another episode" if not "THE next episode" of stuff, comparing this to a tv series.

We have a cold open on an inner monologue, someone who was bullied as a kid. We come to see that the kid has grown up and become a mercenary…his "defenses" and "coping mechanism" to deal with the bullying led him to this position…and he’s good at his job, enjoying dishing out the killing. Meanwhile, a couple thugs are pressuring someone to pay up on a debt, and to send a message plan to take a body part. It’s up to the guy who owes to determine which–and whether it’s external or internal. Sludge comes across them and recognizes one of the thugs, which leads to confrontation and the thug winds up dead. Also meanwhile, authorities are trying to figure out what the connection is with dead folks and their having been killed by massive overgrowth of cells where the faces essentially grow over themselves, suffocating the individuals. As readers, we know–we’ve seen–it’s Sludge, where his touch does the deed. Getting these multiple viewpoints, we’re learning and seeing more than Sludge for the moment, as this issue’s stuff comes together. Someone at the pharmaceuticals company involved in stuff hires the mercenary, and after we see him deal with another contract, he’s on to Sludge. As we’ve seen the mercenary’s internal state, we see that on first sight, Sludge becomes the embodiment of all the torture he went through as a kid, the creature MUST be killed, it was born to die as he–this mercenary–was born to kill it. We end the issue with him standing over the apparently-dead body of Sludge.

I tend to think of Sludge as a dark title visually…probably I’m thinking of the blues and blacks from the first issue’s cover, which is the main cover I think of for the character/title. This issue felt "colorful" overall, which made Sludge himself seem a bit out of place and more "alien" or "Other." That’s a good thing, especially if it was done intentionally and is not just me "reading too much into it" or "finding more than what’s actually there." I also like some of the subtleties and "moments" that are actually left to the imagination–such as a woman who is killed. We know she’s killed, but it’s not overtly shown, it’s not gratuitous. The visuals convey what’s needed and get the story across very well!

Story-wise, this issue focuses on the villain, while giving us incidental additions to Sludge’s character and situation. It’s a bit scary how well I can identify with the villain’s experience as a kid–not that it’s a direct matchup–and reiterates to me what a difference there is in how one handles a situation. Regardless, this makes the villain more sympathetic than he’d be otherwise. It’s interesting to be able to get into the guy’s head a bit–it grounds him, makes him more authentic–even though I never rooted for him and certainly don’t condone his line of business.

We get the introduction of this villain with his background and all; we also get development in the overall story as far as Sludge himself is concerned, and he gets a bit of resolution regarding individuals involved in his becoming the creature he is now; and there are more underhanded dealings with the pharmaceutical company as the whole thing is pushed to be covered up and principle loose ends–namely Sludge–are to be dealt with. And the cops are figuring out that something is out there and something is going on, which makes things doubly problematic for the "bad guys."

This issue builds on the first issue, but also stands alone fairly well. As a reader you definitely benefit from having the context and setup of the first issue; aside from the context, this doesn’t really refer back to stuff and doesn’t do the "continued from…" thing. It’s surprisingly readable and enjoyable as a one-off, and as with many Ultraverse issues…it’s well worth 25-50 cents to buy and read from a bargain bin. As I’ve been fortunate to find so many Ultraverse issues as cheaply as I have, I’d tend to recommend not going over $1 or so for this…but if you have to order it online to get it at all, it wouldn’t be horrible to pay its cover price, give or take depending on your desire to read it yourself!

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Ultraverse Revisited: Solitaire #1

ultraverse_revisited

solitaire_0001The Pleasure Principle

Writer: Gerard Jones
Penciller: Jeff Johnson
Inker: Barb Kaalberg
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Interior Color: Foodhammer
Published by: Malibu Comics
Cover Date: November 1993
Cover Price: $2.50

I’ve acquired this issue a number of times–out of its bag, with and without the bag, with and without one of the cards. But in all these years, I’d never gotten around to actually reading this this! In this particular case, I’m reading a bagless copy with a $2.50 cover price.

We open on a couple of thugs beating a woman, and see her rescued by a guy in a purple and blue costume–an obvious vigilante figure. He claims he’s "hard to hurt," and he’s looking for someone called "The King." Though he takes a bad gunshot wound–with the original victim he rescued actually approaching him to help HIM–he gets up under his own power, proving what he said about being hard to hurt. The scene cuts to the so-called King, quite angry about the intervention of this Solitaire into his plans. We see and learn that he considers himself King Pleasure–if it feels good, DO it. Back with Solitaire, we see the vigilante deliver the victim to safety while he continues tracking King’s men. We see that Solitaire’s HQ is in an old movie theater, that he’s good with computers, and he’s got an established network of people to help him with his crusade…and that he has issues with his father and isn’t surprised to learn that King Pleasure has some sort of tie to his Father. Solitaire puts a plan in motion, and is able to get into King Pleasure’s inner sanctum, rescue a couple of his captives, and END this King’s reign. We also see Solitaire reveal his identity to King…he is Nicholas Lone, son of the crime lord Anton Lone. While the King’s "palace" burns and the rescued victims watch, Solitaire speeds off in his car, brooding over his origin, silently vowing to himself that "this fight" has only just begun.

In a way, this issue feels too quick and simplistic. But that’s (as often the case for me in 2018) most likely due to being trained for most of the last 17-some+ years to read stuff for the larger story, for the 6-issue "graphic novel," as it seems that modern comics have mostly lost the "art" of the single-issue story.

Though this is the premier issue of an ongoing/12-issue series (in 2018 I know this as a 12-issue finite series, but do not recall if it was originally intended as such or if it was intended as an open-ended ongoing series) it feels like it could be simply a one-shot, a single issue introducing a character, showing him off, introducing and resolving an immediate story, and leaving him to "the universe" to be used or not as any creators might choose.

This works very well as a setup-issue, a foundation-laying issue. We meet the title character, see him in action, see what he’s about, see what he’s capable of, meet supporting characters/locations, see him resolve a case, and have a decently-proper sort of ending…all in one single issue. Which makes this great "pilot" for a series.

I like the structure of the issue, the way this story is presented. In tandem with the art itself, this looks and feels like a ’90s comic in general.

Visually, the art is good–though there seem to be panels where there’s some shortcutting going on, it’s nothing not seen elsewhere, and doesn’t detract from the story. One is easily able to read along and keep up with what’s going on, and there are some nice, dynamic layouts that move the story along fairly cinematically. Simply looking at the art, it doesn’t stand out to me in a "this is my favorite artist ever" sort of way, but it’s not bad, and I especially like the colors for Solitaire’s outfit!

I’m very pleasantly surprised at how much this issue seems to work as a one-shot and "first issue" together. It’s very solid as a first issue, and on my first reading seems to be independent of all the other Ultraverse titles thus far, with no real reference to Ultras, other Ultras, and so on. Solitaire’s own "hard to hurt" nature reminds me a lot of the Bloodshot character from Valiant, and I’m interested to see how far those similarities go in future issues of this book.

Buy this for the "bagged" gimmick, for the trading card…buy it because it’s a #1, buy it because you like the cover art, buy it for whatever reason…you don’t need previous issues, and there’s no actual "To Be Continued" and thus for this one-off issue you don’t even "need" any future issues–though the fact that there are later issues mean there’s more material for you to get if you liked this issue!

Given the nature of the issue…I absolutely recommend it if you find it in a bargain bin (25-50 cents for sure, with the bag/card insert, certainly up to $1 or so!). It’s a good read, and as with many of the other Ultraverse titles, I’m curious and looking forward to reading additional issues.

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Ultraverse Revisited: The Solution #2

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solution_0002Showdown

Writer: James Hudnall
Penciller: Darick Robertson
Inker: Mike Miller
Letterer: Tim Eldred
Color Designer: Tim Divar
Interior Color: Violent Hues
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

Rex Mundi realizes he and his people are being magically spied on…by The Solution! The scene then moves to the Shinjuku district in Tokyo…where we see The Solution in action! They’ve got a plan, and everyone seems to be in place as things unfold. Dropkick and Tech communicate, while Shadowmage  sits by to use her powers in a room next to the group’s target, who is dealt with by Lela Cho–Tech–herself. As Tech begins to realize something’s wrong, Shadowmage confirms that someone’s there, and both Outrage and Dropkick are forced into immediate action away from the building. Shadowmage fights an opponent named Book, while Dropkick deals with a red-clad woman with swords…who seems to recognize his fighting style. Outrage’s opponent seems to be of his own alien race (I guess Outrage is another alien…I did not remember that!), and he’s got some sort of bounty on his head. While Tech gets her client out of the building and we see them trying to escape this ambush, the unfolding battles of the other three unfold as well. In the end, their client is killed, so while The Solution survives, their case is a bust.

This issue is largely a huge fight scene. The previous issue really being the first time I’d ever read an issue of this series (despite owning issues and being aware of the team–mainly from getting Rune #0 and it coming with The Solution #0 as well) I’m still figuring out the characters. And of course, that’s not helped by the way I’m undertaking this reading project–trying to read ALL titles in release-month order, rather than zeroing in on just one series at a time.

So this issue served to really “show off” a lot more with the team. We already know Shadowmage can use magic, but we see more of that here. Lela Cho has a certain skill set, which is also shown off. We see Dropkick in action, and some hints at him being more than he appears. And we see Outrage similarly, as he faces someone that knows more about him than we do, which leaves another question in the air, further details to be sussed out presumably in subsequent issues.

Visually, I thoroughly enjoyed this issue. The detail’s great, the layouts are dynamic, the characters seem consistent and it’s easy enough to follow the general action of it all. Seeing that it’s Darick Robertson art, though, I suppose I should not be surprise, enjoying his work on the likes of Transmetropolitan. I can’t quite figure out a better phrasing, but I felt like the main characters especially were “full” while “sleek” in the way they’re depicted in this issue. Ultimately, the issue in general is nice to look at, as it also totally carries a ’90s vibe.

Story-wise, there’s not a lot: the characters fight, their client is killed, everyone goes home. That’s the broad strokes view. The details are where the depth is, and I’m definitely interested in learning more about these characters. Maybe I’m the odd guy out, but I’m pretty sure I’d totally enjoy several issues of the characters simply interacting with each other and learning of them that way, without even needing a lot of action.

rune_0kRune [K]: The Fury – Part Two
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

Wayyyy back (it seems) with the start of the Rune stuff (Sludge #1), the cover showed the open mouth with fangs, and the words “The Stones are Cast…” Here in the final issue, we again have that cover image (the 9 issues between being the “poster image” pieces) but with the text “…And Death Walks the Earth.” A fitting sort of symmetry. “The stones are cast and death walks the Earth.” That’s Rune.

This final chapter of the Rune #0 issue, we see a kid named Erik talking with his Dad…as they discuss nightmares, monsters, and keeping things at bay; an incident with Erik forgetting to take his pills, and this hint at there being something more to the kid. Their conversation is largely narration boxes overlaid on scenes of destruction, as Rune gets through the last barriers between himself and Erik, leaving us with Rune perched in a tree outside Erik’s house, apparently preparing to attack.

The art continues to be consistent with prior chapters, as the creative team did not change…this is “merely” three more pages of the same issue, so no surprise there. After all these previous “chapters,” we finally see Rune where he wants to be, after bitter disappointment and destructive confrontations…poised to  take in some incredible power that might restore or maintain his wasting body.

As prologue, as setup, as a #0 issue, it provides an introduction to the character, and leads into what I recall of the Rune #1 issue, such that one certainly can better appreciate things with the main series having read this first, and yet, this isn’t absolutely required reading for that.


I enjoyed this issue. It’s been nearly 25 years since my initial $2.50 was spent on it (that’s less than one penny per month from then til now, I think!) so while I’d be less than thrilled with an issue that’s basically a massive fight scene for a full/premium price in 2018, I’m ok with this 1993 issue being this way…all the more for so enjoying the art.

Yet again, the Rune chapter is an identifying mark on the issue, dating it at a glance to one of the October 1993 issues; and as with others, it is not singularly a selling point in my eyes, as far as this issue in isolation. It’s certainly a selling point for getting all 11 serialized chapters of Rune #0, or the coupons for the mail-away, and such.

But along with most of the “early Ultraverse” issues, I routinely see the issues in bargain bins, so don’t consider them to be worth one paying more than $1 for as of 2018; but that’s also easy enough for me to say, owning all the single issues myself already, and not being on the hunt for them.

I would definitely recommend pairing this issue with the first issue to have SOME context of stuff…and though I didn’t do it myself, I think this issue probably reads a lot better in context of being read immediately after the first issue, rather than with 17+ other issues read in-between.

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Ultraverse Revisited: Mantra #4

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mantra_0004Bride of Boneyard

Creator/Writer: Mike W. Barr
Penciller: Rob Phipps
Inkers: Al Vey & Barb Kaalberg
Letterer: Tim Eldred
Color Design: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

Lukasz has only just begun to figure out what this new body can do, but has already been captured and after being knocked out, wakes to find that Boneyard’s got designs on wedded bliss!

We open on Boneyard standing over Mantra, ranting about how insignificant this woman is, as if it’s so ludicrous that this final warrior might be the last hope of Archimage. As Mantra, Lukasz fights back, and manages to escape the imminent wedding between Boneyard and Eden Blake’s body, which he presently inhabits. He finds and interacts briefly with Archimage, and is unable to get the old wizard free. Barely escaping, he seeks help in a nearby village, only to be betrayed by newfound allies. Warstrike manages to show up, and is convinced to assist an assault on Boneyard’s keep. Ultimately, he and Lukasz are forced to retreat so that they might fight another day. Despite the betrayal, Lukasz–as Mantra–does manage to make some new allies in Boneyard’s realm…a factor sure to come into play later.

This may have been the first issue of Mantra that I ever read, due to getting it during Rune Month, and while not gratuitous, the cover certainly would have had my attention–between Mantra herself, the weird cyborg Boneyard, and the bright colors. At minimum, this would be the second issue I ever read of the title, and whatever order I read the issues in, I had missed issues 2 and 3, so had only the first issue and then this to go on.

The story takes us into an interesting realm–somewhat fantasy-ish (think Game of Thrones)–not quite Earth, but not entirely alien. We continue to see Lukasz finding the power of Eden Blake’s body, as well as a growing perspective on how men–and he himself–have treated women over time, particularly with bodies such as this. We get some face time with Archimage to propel things onward–contact, yet it’s not quite time for THE rescue: the story is still unfolding! Warstrike continues to be an interesting ally…perhaps moreso because I know that he gets his own series in the not-too-distant-future relative to this issue.

Visually, this is a solid issue; I like the characters’ depictions, and the flow of the art in conveying the story. It definitely has its differences from the title’s premiere…but hangs onto a good bit of the visual style and familiarity, such that I don’t know that I’d REALLY notice any particular difference if I was simply reading without paying attention to the credits!

rune_0jRune [J]: The Fury – Part One
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

As (Agent?) Jaffrey follows up on Stone’s death, he, too, is attacked by Rune. Rune is fiercely seeking a particular boy…who we meet as the segment closes–interrupted on a phone call with his girlfriend by his father needing to talk to him about something.

This is the "penultimate" chapter of Rune #0–We’ve followed Rune through time, seeing him in his powerful younger days, how he came to be the wretched creature he is, and along his quest for restorative power. That he’s seeking Erik suggests more for Erik to come…though this chapter does not let us know exactly what role he’ll play overall.

Yet (as always) again, the art is good, and it’s consistent with the earlier chapters, this being simply the next three pages of (still) the same issue, essentially.


Once more, the Rune chapter sorta works by itself but there’s no real room for "context" on the pages themselves. In a way we get more information from the "previously" text presented ahead of the chapter than from the pages…something I’ll be interesting to evaluate in a later re-read of this story in a single go. While it adds value to the issue, it is not in itself a sufficient selling point to seek out this issue.

On the other hand…the Mantra issue itself is another strong chapter, continuing to build on characters and continuity, as we see more of several characters and their interactions, as well as Boneyard having realized who and what Mantra is, and checking in on Archimage, and generally leaving a bit of wonder in the "will he or won’t he" (Archimage) be rescued this issue. But it’s not to be, as there’s more story to be had by his not yet being rescued than a quick 4th-issue-rescue.

Whether it’s the general story, or the art, or the concept, or something else, or some combination…I continue to find this to be a series I’m highly eager to get back through, that almost leaves me regretting trying to cycle through all the titles by month rather than doing a single-title read-through of Mantra. This adds to the reaffirmation of the title as one of my favorites of the Ultraverse, whatever other titles I discover that I enjoy and "should have" read as a kid.

By itself, this issue is definitely worth a quarter to a dollar or so…definitely a "bargain bin issue," not likely worth more than $1 or so unless you’re plugging a run in your collection. Still, it’s a good issue, I myself enjoyed it, and I look forward to the next issue, as well as a number of other issues yet to come!

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Ultraverse Revisited: Firearm #2

ultraverse_revisited

firearm_0002American Pastimes Part Two

Writer: James Robinson
Penciller: Cully Hamner
Inker: John Lowe
Letterer: Tim Eldred
Color Design: Moose Baumann
Interior Colorists: Foodhammer
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

It seems like such a long time since I covered the first issue of this series, and here I’m only at the second!

The cover’s a bit generic–I truly don’t think I’ve really paid it much attention over the years. I’d had the issue originally solely for the RUNE coupon, and just recognize the overall image with the trade dress as the second issue of Firearm. Looking at it more closely this time and actually "taking it in," it’s Firearm fighting a couple of armored suits, aiming one’s weapon to blast another upward where the title falls. It’s also interesting to me the "design" stuff I’m seeing, that have always been there, but with a class I’ve been taking, there’s a lot that I’m really "seeing" for the first time or at least in a new light! And I’ve always liked and easily recognized the way the Ultraverse titles’ trade dress started with the inner border, the ULTRAVERSE logo across the top with the actual title logo under, and the upper left corner logo and issue info/price.

Getting into the issue itself, we find Alec Swan waking up, feeling the results of the previous issue/recent events. He follows up on some information, and is led to Hardcase…who he finds in the midst of a fight with some thugs in high-end power/exo-armor suits. He gets involved ostensibly only because Hardcase may have information he needs. Among other things, part of Swan’s contribution is grabbing one and aiming its blaster at another…different angle, but showing that the cover actually depicts something from within the issue itself! (A true rarity as of 2018). After the fight, he and Hardcase talk–and neither likes the other, but at least they don’t–themselves–fight. While Hardcase doesn’t consciously have any recollection of the guy Swan’s trying to find information on, he does say something that gives him a lead. As he parts ways from Hardcase to follow up, he’s attacked by another ultra…and saved by still another…which is something he’s getting really tired of.

The story itself is good, and follows well on the first issue. This also reads relatively decently on its own–it’s been weeks since I read #1 and I didn’t remember much concrete detail from it, but didn’t have much problem getting into this issue. We see Swan continuing to work the case he took on in the first issue, and the continuing repercussions from stuff begun in the first issue. We see a bit more of him at work, and in action, solidifying the "codename" Firearm, as well as the fact that he hates that name. Though it’s in no way advertised as such and there’s no cover indication, we see him interact with Hardcase. It’s not an "event" or "crossover," it’s just a natural thing of Swan living in a world of ultras, which includes Hardcase. Though we still don’t have resolution, we can surmise that Swan’s getting closer to his goal, with continued attacks, and now being saved by an ultra…hints that something bigger is going on that he hadn’t bargained for, but now finds himself immersed in. I think my main problem with the story/writing is that though Hardcase mostly looked like Hardcase and is supposed to BE Hardcase…his appearance here made him feel like just some impersonal plot device, with a different sort of "voice" and lacking the sort of "heart" from his own title or the crossover with his title and the Strangers in the September issues.

Visually, this wasn’t a bad issue on the Firearm end…but I really strongly noticed some weirdness in the visual interpretation of Hardcase. The face especially just looked weird, with odd lines around the mouth and generally carrying the basic core visuals, but looking more like "a version of" Hardcase rather than a singular THE Hardcase. Otherwise, the art’s good and no real complaints from me…it fits this title and the main character and carries the story.

rune_0iRune [I]: The Hunted
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

As Rune gets closer to a goal–a power source his stones have foretold, we find someone investigating another death from the vampiric creature. This investigator apparently is an ultra, able to sense things…though he’s not quite finely-tuned enough in use of his power to realize that his sensing Rune was because the creature was right there. As Rune attacks, the folks on the other end of the agents connection are helpless to do anything.

We’ve continued to see a bit more of a development in the Rune story, from just brief glimpses at the creature in different time periods, to seeing him attacking various ultras for power, as well as discovering Aladdin and moving in on this secretive agency. Including this chapter, we’re at 27 pages now–the full Rune #0 is a 33-page thing, making it about the equivalent of a 2018 Marvel Annual with 32-ish pages. Except here it’s serialized on the backs of each of the 11 October 1993 Ultraverse titles.

Something to this chapter has a bit of a different look than earlier chapters seemed to–probably the darker, rain-soaked setting of the chapter. We do have a panel with one of the more horrific glimpses of Rune…clearly an image out of a nightmare. Same creative team as all the other chapters, so despite the darker tone visually, this is still quite consistent with previous chapters!


This is not a standalone issue of Firearm…though it works well despite not having a recap page and I didn’t remember much in the way of specifics from the previous issue by the time I read this, with going through around 16 other issues between.

The Rune chapter is somewhat on its own, yet builds on earlier chapters.

As with the other issues from October 1993, there’s nothing really to make this an issue to single out in isolation. Especially as only a second issue, if you’re going to get this, I highly recommend ALSO getting the first issue, and probably also the third.

Firearm #2 is a solid Ultraverse issue, moving Alec Swan’s story forward, showing us that he really is in the same universe as the other Ultras thanks to the Hardcase appearance, yet still manages to stick to itself, not really drawing on nor impacting other titles.

This is certainly worth 25-50 cents as a purchase in isolation or otherwise, and like other "early" Ultraverse comics, I wouldn’t suggest spending more than $1-$2 on it unless it’s an elusive issue to fill a specific gap. It’s good quality, just not something that should command any significant pricing.

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