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Newer Books I’d Been Looking Forward To

While a lot of books and such that I get are relatively spur-of-the-moment, there are certain volumes that I’ll know exist(ed) or learn will be coming out sometime in the future that I’ll particularly look forward to. Several of these converged into just a couple days last week, though several more days were involved in terms of spacing of orders placed.

batman_knightfall_omnibus_vol_01

Awhile back, Bleeding Cool and their “glitch watch” had a piece up about a number of volumes heavily discounted on Amazon, including 50% off the then-upcoming Batman: Knightfall Omnibus vol. 1. With their “pre-order price guarantee,” I figured I’d jump on it for this one, as the price (for me) then had nowhere to go but down, and at a starting point of 50% off, anything else would be icing on the cake. Of course, I seemed to have gotten in at the lowest price, and though a week after comic shops, my card was charged and the book came, so it’s now a part of my collection.

Though it’s got some slight dings/dents…with stuff going on in “real life” right now, I do NOT have the “heart” to fight Amazon over the condition of the thing! Especially as it’s the sort of stuff that I’d honestly “expect” or “accept” buying such a volume in a comic shop or certainly at a used-books shop.

Plus, I’m hoping that this will truly be a definitive edition, and sturdier than the thick paperbacks I’ve been afraid to use for re-reading for fear of killing the spines.

aliens_original_series_and_bug_hunt

Then, in the Aliens side of things, I hadn’t expected either of these volumes out until the 26th of April–“Aliens Day,” (LV-426). However, I realized that the hardcover of Aliens: The Original Comics Series Nightmare Asylum and Earth War was already out/available; so I ordered that through InStockTrades. A few days later, checking up on the exact release date and price for the anthology volum Aliens: Bug Hunt, I learned that it, too, was already available on Amazon.

tmnt_idw_collection_and_100_project

Along with the Aliens original series, I also ordered The TMNT 100 Project. At the same time that I was checking on the Bug Hunt volume, I saw that Amazon had TMNT: The IDW Collection V2 back in stock and for as steep a discount as I could expect from InStockTrades…though the latter did NOT have it in stock, so I placed the order through Amazon.

Despite some 5 days’ difference in placing these two orders, all four volumes arrived on Friday.

knightfall_multi_formats_a

The Knightfall volume doesn’t actually have room on the shelf at the immediate moment. I’m hesitant to ditch the paperbacks entirely until the 2nd Omnibus is out this summer…and my entire collection has grown enough in areas over the past year-plus that I need to do a mix of weeding and adding a couple additional bookcases to hold stuff and spread things out so it’s not all crammed together.

aliens_on_the_shelf

It’s sort of amazing to think that the two “Original Comics” Aliens hardcovers’ content is crammed into the Aliens Omnibus vol. 1…but the size difference is also amazing, and far preferable in the larger format. That said, until or unless all the other stuff would get reprinted in this format, I’ll settle for the larger “library” with some doubling-up of actual content with the different editions.

I’m also looking forward to/hoping for another volume like The Complete Fire and Stone volume for the concludes-this-week Life and Death mega-arc from the past year or so.

tmnt_idw_on_the_shelf

I believe that, at last, I’m actually up-to-date/current with IDW‘s releases on the TMNT Adventures volumes as well as the TMNT: The IDW Collection volumes. The IDW Collection volumes–as only 4 volumes–surpass where I’d left off with getting the paperbacks of the ongoing series, the Micro-Series, and the various other mini-series they’d done. And these hardcovers are far superior as they reprint stuff in more of a story-order, where one does NOT have to switch back and forth between multiple volumes to get the proper experience of developments in continuity.

This is the point I’d looked forward to getting to a year and a half or two years ago or whenever it was they started these editions–stopping me in my tracks on the paperbacks.

I suppose I’d also like to note that apparently the TMNT: The IDW Collection V2 had managed to either go outright out of PRINT or at least out of stock… whatever the case, it was enough for third-party Amazon sellers to jack the pricing up to ridiculously astronomical prices. Several weeks ago, I saw something from Diamond with the volume on a list of “Back in Print” stuff, so simply waited for it to show up at a reasonable price again.

This reprinting/re-availability of a “middle volume” is something that it seems like Marvel in particular does NOT do: if something from them goes out of print, it STAYS out of print, at least until they do a whole new trade dress/presentation of something…which then means that even if the story is available again, the volume no longer “fits” into a series on a shelf.

This is one of the primary reasons I’ve NOT continued with the Cable & Deadpool paperbacks, nor gotten into the Deadpool Classic books: I’d love to get them, but I simply DO NOT TRUST Marvel to keep/have them in print long enough for me to actually get the entire series…and I absolutely do not want to get 6 or 7 or even 9 or 11 volumes in, just to suddenly have the final few only available to me for quadruple-or-more the cover price (when cover price itself is far more expensive than I’ve any interest in for the books)…or worse, have a random volume here and there out of print where I can’t even GET more than 3-4 volumes in a “run”.

But I suppose that gets into stuff for another post sometime.

Re-Collecting Classic TMNT Toys

Well, I think it’s official: my new "thing" right now seems to be classic/vintage TMNT figures…given the below, the ones I bought a couple weeks ago, and the ones that arrived just last week.

vintage_tmnt_from_bigfun_20170331

End of last week, since it was relatively "on the way home" from work, I stopped in at Big Fun (vintage toys store) and snagged three figures from "the case" (and got a surprise discount for buying multiples!) and one from a bargain bin.

General Traag came with a couple of his accessories, which I believe were part of the pricing. It was pointed out that Baxter and Merdude did not come with accessories–something I was totally fine with! (And having looked at stuff online, a number of folks sell Baxter without the wings, or the fly-arm things at all…that this one had those was the main thing to me!)

Finally, the Triceraton is missing its tail…but I already knew I could order a replacement tail online such that this one as-is and the tail combined will work out much cheaper than finding a "whole" figure.

While I’m sure I’ll add other figures as I see them, learn of them, or re-realize their coolness and such, my current "want list" is as follows, for replacing figures that I’d had and need/want to "restore" my original collection as well as adding characters I never did get as a kid.

Replacements

  • Ace Duck
  • Baxter Stockman
  • Fugitoid
  • Rocksteady
  • Splinter
  • Party Wagon (vehicle)

New (to me)

  • General Traag
  • Rat King
  • Leatherhead
  • Usagi Yojimbo
  • Dirtbag
  • Tattoo
  • Wyrm
  • April II
  • Merdude
  • Hothead
  • Krang’s Android Body (regular figure size)
  • Robotic Foot Soldier(s)
  • Toon Shreder
  • Dask (Neutrino)
  • Kala (Neutrino)
  • Zak (Neutrino)
  • Movie Star Leo
  • Movie Star Mike
  • Movie Star Raph
  • Foot Cruiser (vehicle)

A couple of other recent acquisitions (and the store price for these at Toys R Us has kinda set the bar for me for what I’ll pay for actual vintage figures!)

super_donnie

I don’t remember Super Donnie in stores in 1993…and I think by 1993 I was or had already shifted away from collecting the figures, in favor of comic books.

super_mikey

And not much sense getting Super Donnie without also tracking down Super Mikey!

(Presently, as this post goes "live," I’m on the hunt for the current-series Super Shredder…independent of these other Super _____ figures!)

tmnta_partial_shelf

I also believe I’m–at long last, this half-decade or so later–completely "caught up" on the Teenage Mutant Ninja Turtles Adventures volumes from IDW.

I’ve been frustrated for weeks at the insane prices for vol. 2 of the TMNT by IDW series…why a "middle volume" (especially so early in the run!) would be out of print has been BEYOND me. Thankfully, the other day, I saw a list put out by Diamond listing new reprints of previously-out-of-print volumes, and spotted it on there…so I should be able to be caught up by the time the fifth volume comes out, whenever that is, in the next couple months.

I also want to get the rest of the Usagi Yojimbo Saga volumes before any of 5-7 go out of print. I have yet to actually read any of these (unfortunately!) but I’ve been "holding out" to also hopefully come across good pricing on the preDark Horse stuff, and read the entirety of the character’s saga.

I guess we’ll see what the next few weeks hold for TMNT stuff in general!

vintage_tmnt_from_bigfun_20170331_blogtrailer

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #25

tmnt_adventures_revisited

tmntadventures025Raw Power

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Victor Gorelick
Published by: Archie Comics
Cover Date: October 1991
Cover Price: $1.25

This is another very special issue in my personal history with the turtles: this was THE first issue I ever got of TMNT Adventures at Waldenbooks as a then-new issue “off the rack,” still some months before I ever discovered such a thing as a comic shop. Along with that, the way I’ve mentally divided the series into “seasons” over the course of this re-reading project, I do see this as a “second season” finale.

The issue starts with a shot of the outside of a couple stores, as we’re left to imagine the naked Bebop and Rocksteady doing their shopping for clothes and guns. As they gather supplies, we return to the main thrust of the action–the TMNT vs. Slash, Bellybomb, and Krang as Shredder’s head. The bulk of the story is the details of the fights–Krang/Shredder vs. Leonardo, Donatello and Mikey vs. Bellybomb, and Raph vs. Slash. While they all fight, we find Bebop and Rocksteady freeing zoo animals, while bantering and generally enjoying themselves. Slash gets distracted remembering that he’s looking for his palm tree and leaves the fight; Bellybomb is knocked out by his own “mega-halitosis” and Raph gets Krang of Shredder, leaving the villain in the turtles’ debt. When Bebop and Rocksteady show up leading an army of dangerous animals, the turtles are out-gunned and out-numbered and consider cashing in that debt…but turns out the mutant duo is quite satisfied simply with the turtles admitting defeat. They just want to go home, and agree to take Bellybomb and Krang with them.

So the “season” ends with Shredder leaving to ponder the turtles’ having saved his life and “owing” them; Krang and Bellybomb are left back on Morbus (but not on a sinking barrel this time). Slash finds his palm tree and seems happy. The turtles return home…and Bebop/Rocksteady, too, return home. We have to continue on to the backup for April’s whereabouts, but that ends on a bit of a cliffhanger such that I could live with it within the “season” analogy.

Dragon Rage

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Victor Gorelick

Chu Hsi has brought forth the Warrior Dragon, and attempts to rescue Fu Sheng from the ninjas that’ve kidnapped him. Though the Dragon has little physical trouble with the ninjas, one of them throws a strange powder in his face…causing him to revert back to human form, and the naked fireman is dragged off with April unable to do anything but watch.

When I first read this issue more than two decades ago I had no idea who Bellybomb or Chu Hsi were, where they’d come from, etc. They were just simply “there.” I’d recognized Slash from the action figure; the turtles and Shredder/Krang as well as Bebop and Rocksteady were givens, of course. However, the Shredder/Krang relationship obviously was not what it was in the cartoon, and Bebop and Rocksteady are portrayed quite differently here than in the cartoon but everyone was still obvious as to who they were and all that, otherwise.

This time through I obviously have the “full” context of the series to date so (among other things) actually know that Krang attached himself to Shredders head and it only just happened at the end of the previous issue, as opposed to a multi-issue development or some such. Bellybomb’s not some long-time foe in this series any more than he is any other TMNT book; Slash is the generic mean/evil-turtle longing for his palm tree, and the story just “is.”

From the dialogue between them, we get a lot of exposition on Rocksteady and Bebop as well as the clarification that they actually DID start out human, but have the MEMORIES and such of the animals they were mutated from (apparently a slightly different mutagen than what transformed the turtles and Splinter). I’m not entirely sure if I’m disappointed at that or not, having come to kinda like the notion of them being mutated animals rather than mutated humans.

I’m not entirely sure how I feel about the two leaving the turtles…on one hand it’s a letdown and inconsistent with their brash talk in other issues of dealing with them. Yet, given their time on the Eden planet and such, I can accept it. All the more as I believe this is the last we see of them until the TMNT 30th Anniversary Special from IDW last year.

The backup story is another short snippet that goes by rather quickly and simply. I appreciate its placement as a separate thing from the main story as that allows it to breathe while not being shoehorned into the main story. Knowing what it leads to certainly colors my perspective and lends “meaning” to it, as the story otherwise seems rather generic, getting such a little piece of it here.

Having Allan back on pencils for the entirety of the issue is a welcome thing, main story as well as backup. Liking his work, I don’t have much to say on it except it’s good and this being roughly where I joined the series it makes sense that he was a definitive artist on the characters for me.

If this were a tv show, I suppose the backup stuff would have been worked into the main body of the “episodes,” leaving us on Chu Hsi’s capture as the cliffhanger to keep us hooked for the next season.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #24

tmnt_adventures_revisited

tmntadventures024Gimme Danger!

Script: Dean Clarrain
Pencils: Garret Ho, Jim Lawson
Inks: Brian Thomas, Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1991
Cover Price: $1.25

Well, there goes my thoughts of a consistency moving forward with Allan on art…or at least, that was my first thought with a different style to the art from the first page. Turns out this is a split issue with a lead story and a backup!

The lead story finds Krang and new allies Bellybomb and Slash arriving on an “Eden planet” (planets set aside by elder races of Dimension X as nature preserves/places of peace). Conveniently they arrive not only at the PLANET Cherubae sent Bebop and Rocksteady, but in the very field the two are hanging out. The ship having let its live cargo off, the group is free to return to their Earthbound journey, no longer captive to the ship’s auto-programming. On Earth, Shredder prunes a bonzai tree while lamenting his recent defeat…even as the turtles draw close, having found this latest base. While they fight, Krang has piloted his gang to the HQ and crashes in, leaving the turtles to fight Slash, Bellybomb, Bebop, and Rocksteady while he hides and waits for Shredder. Krang’s plan for revenge and acquisition of a new body prove a “two birds/one stone” situation as he takes control of Shredder’s body, somehow attaching himself to Shredder’s head/face.

The art’s a bit “off,” with both Ho and Lawson splitting the story. After so enjoying the previous issue, the art on this one is quite a letdown. It’s not bad, but definitely different and not what I was expecting. Ho‘s work has come to be somewhat familiar, though I found Lawson‘s part seemed to be a lot different than his last time around with this title. Compared to Mitchroney and Allan, though, this is not a preference for me.

It Started in Chinatown

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick

Though we got a full 20-page story, we also get a “backup story,” starring April as she meets up with new friends Chu Hsi and Fu Sheng. When Fu Sheng is kidnapped, and Chu and April are unable to take on a small army of ninjas, Chu calls forth the warrior dragon spirit to aid the situation.

I had completely forgotten about this backup…I was thinking it’d be a few more issues before we’d hear from Chu and the Dragon again. I’d also forgotten that the “solo April stories” started this early in the run.

Though the story is a rather short, fast-paced segment, it’s cool to see April on her own, competently handling a katana, and having a life away from the turtles. Granted, we only really see her with a couple people the turtles just recently had involvement with, but the point stands. She’s not just simply hanging out with the turtles or fulfilling some stupid damsel-in-distress role.

I don’t recall how many chapters there were to this backup series, but it might throw a small wrench into my “season” analogy if it carries beyond two chapters.

I’d have to research Allan‘s work to see if this was his first series, and if there’s anything on why he was on the backup and not the main feature. Still, seeing more of his depiction of April is a welcome treat, and I look forward to the next issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #23

tmnt_adventures_revisited

tmntadventures023Search and Destroy

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1991
Cover Price: $1.25

Well…THAT is more like it! Other than vaguely recalling that Krang was in this issue at some point (mostly from the cover), I couldn’t have told you what the story was about off the top of my head. But reading the issue? It was just an enjoyable experience!

We have YET ANOTHER new artist on the book in Chris Allan. From what I recall, though, this change STICKS. While I quite enjoyed Mitchroney‘s work, I’m pretty sure Allan stayed on for quite some time and it’s his work that I most associate with the book, through most of the rest of its run.

The visual style is similar to what’s come before, but a bit different from Mitchroney‘s; a sort of pleasant consistency with a hint of difference that settles in as the run goes on. For this issue in particular, I just like the look and feel of the various characters.

We don’t really get an explicit recap of recent events in this issue as we get to see the turtles having some down-time in a heated hot-tub Donatello’s rigged up. Their conversation serves as exposition to refresh [my] mind on recent events as well as explain stuff that happened off-panel: namely how Raph returned to Earth, the whereabouts of Mondo Gecko, and the resolution of the Maligna/invasion stuff. April, meanwhile, declines to join the turtles…having no interest in the heated SEWER WATER. In Dimension X, the barrel that Krang was banished to on Morbus (back in #13’s Final Conflict) is sinking, and he laments the defeat as well as his imminent fate. However, he’s about to have an encounter with a very DIFFERENT humanoid turtle. Back on Earth, Splinter finds the group and declares it time to go on the offensive–seek out Shredder proactively rather than just sit around with him “out there.”

The turtles head to Chinatown while April stays behind to continue her training with Splinter. On Morbus, Krang meets Slash, who rescues him as the two ally themselves for the foreseeable future. They soon come across a just-arriving prison/transport ship and assist the prisoner in defeating the guards, and the group heads toward Earth. As this is going on, the turtles find some kids preparing to use a bazooka to hit an armored car on the street above from the secrecy of the sewer. Though the bazooka goes off, ultimately the kids are no match for the turtles who leave them for the authorities while taking their guns to destroy them…little knowing the threat headed toward Earth.

I like the narrative style of this issue, with dialogue serving to transition back and forth between the events on Earth and Morbus. While Shredder’s bursting back into things a few issues ago was outta nowhere, this issue gives us the “subplot” detailing Krang’s allying himself with new/alien characters to make his way toward Earth.

As said at the start of this post…I really enjoyed this issue as a whole. We have the turtles in both low-key and action sequences…we have April just hanging out with them as well as continuing her time with Splinter; we have Krang, we have new characters, and we have build up to a new conflict as we head toward what I’ve come to see as a “second-season finale” with the return of this villain that was defeated at the end of the first “season.” (Yet, unlike contemporary 2016 comics that are marketed somewhat as “seasons,” this series maintains its ongoing numbering with no reboots or variant covers or such).

Compared to the previous three issues, this is fantastic, and I think I’d recommend jumping from #19 and the Mutanimals mini-series to this and just ignore #s 20-22.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #22

tmnt_adventures_revisited

tmntadventures022Rat Trap

Script: Dean Clarrain
Art: Gene Colan
Letters: Gary Fields
Colors: Barry Grossman
Cover: Gene Colan, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1991
Cover Price: $1.25

I imagine it’s just a typo and a missed error, taking stuff for granted…but reading through this issue I was really taken aback by a panel with Shredder addressing Splinter as Hamata Yoshi…rather than the long-established Hamato Yoshi. Were the letters upper/lowercase I’d wonder if it was a case of faded or blurred ink or such, an ‘o’ coming to look like an ‘a’, but the all-caps nature makes the ‘A’ pretty darned distinct from an ‘O’. And I suppose if one’s working with the material all the time, stuff will come to be taken for granted, though I’m not sure if the blame here lies entirely with the writer or letterer, though I’d share blame across both and the editing team for missing the spelling of a primary character’s name.

That all said, this isn’t a bad issue on the whole, though it feels–again–rather generic in the larger scope of things.

We open with a recap of the last few issues, bringing us to Leo, Mikey, April, and Splinter barging into a trap laid by the Shredder, though it’s essentially “we know it’s a trap” and “he knows we know it’s a trap” and “we’re going in anyway because we have to” and “he knew we’d have to and would” and…yeah. So ultimately we wind up with a Shredder/Splinter battle, and just when it seems Shredder’s about to win, a new figure bursts onto the scene and pretty much defeats Shredder…though the figure is revealed to be Raphael, back (without Mondo Gecko) from stopping the alien invasion. The group’s joyful reunion is short lived as they soon notice that Shredder has escaped. But hey, at least the group is back together.

Despite–or perhaps because of–the Shredder’s presence and involvement, this feels like a weaker, generic story to me. I don’t care for the character, and at least for my contemporary 2016 sensibilities being applied to 25-year-old writing geared toward a different age range, I don’t like the lack of explanation of Shredder’s escape, nor having had any foreshadowing whatsoever to his return. This is probably all the more frustrating to me as a reader now because of my high regard and rose-tinted lenses “memory” of all the numerous subplots I tend to think comics used to carry that would weave in and out of “major plot point” status.

Simply AS a TMNT story, in the established continuity, this works, especially with Splinter’s continued active involvement over sitting at home waiting all the time. I know what comes later in the series, so like with the lead-up to the Mutanimals stuff, I’m eager to get to the next several issues for personal reasons, so forcing myself to slow down for an issue like this holds added disappointment.

We again have a different artist on the book…Gene Colan. Unlike some of the other “fill-in artists,” this is a name I recognize (and having paused for a few moments to look up and confirm where I know the name from, I’m even more impressed, as Colan was involved in a lot of early Marvel work). The visual style is similar to earlier presentations of these characters, but different enough to notice that there’s a difference. I appreciate Colan‘s Shredder more than the other characters, and once again also appreciate the coloring, which maintains that much more consistency despite different artists, in a way that I’m sure would be a far more jarring shift issue to issue otherwise.

While I don’t remember for certain on #21 (last issue), I’m pretty sure I remember finding this issue at the same flea market I found #17. Whether this was before or after I’d gotten #25 I’m not 100% but this cover stirs some bit of abstract memory in that regard, to my 10-year-old self starting to figure out comics and the first bits of specifically looking for what I now know as “back issues.”

I hold that this is another issue that could easily be skipped…really, though I’m glad the Mutanimals got their own spin-off stuff, the Mighty Mutanimals mini-series would have worked just fine for me within the TMNT Adventures series even if it meant three months of no Splinter, April, or Leo/Donnie/Mikey.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #21

tmnt_adventures_revisited

tmntadventures021Space Junk, Face Funk, Cyber Punk, Thief

Script: Dean Clarrain
Art: Byron Vaughns
Letters: Gary Fields
Color: Barry Grossman
Cover: Ryan Brown, Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1991
Cover Price: $1.25

While a lot of the earlier issues of this series were ones that I could recall the basics of the issue’s events from before, just looking at the covers…I had this one chalked up as a random, forgettable one-off. I was a bit surprised (even as my memory of the events were rekindled) at some of the issue’s events.

Rather than a mutant-creature-of-the-month, this issue gives us a mutant/cyborg character in Vid Vicious. Vicious is an ordinary human fed up with bad news about the human-generated destruction of the planet. He gains the power to "do" something about it when a satellite fuses with chemical waste and crashes into the ground outside his cabin. Meanwhile, the turtles spar as they wait for April and Splinter…but before those two can rejoin them, Vicious appears through April’s computer monitor and kidnaps her. It turns out he wants her to record/broadcast his message to the world before he disrupts world wide communications. Fortunately, Donatello’s able to track him, and the turtles arrive to save April. Our heroes gain the upper hand, and the cyborg tries to escape into a nearby computer, but Donatello hitches a ride and is pulled in with him. While the group tries to figure out how they might be able to rescue Donatello, Shredder with some Foot bots bursts in. As the bots are fought, Shredder messes with the computer, copying Donatello and Vicious to a disk before escaping out the window, leaving the turtles shocked and horrified at what they’ve just witnessed.

Vicious is hardly an inspiring villain, nor all that interesting to me. His existence is rather preachy and dated–this whole issue is–and leaves me rather cold. The story is very much of its time, and continues the trend of including an educational narrative within the fiction/fantasy of the issue itself. I’m just not all that appreciative of it right now as an adult. I’m definitely put off by the way computers are depicted here…but then, this comic is a QUARTER-CENTURY old, and computers (and their depiction in media) have come a long, Long, LONG way since early/mid 1991. Despite that–and strange as it may sound–there’s a part of me that sees Shredder’s disk with Donatello and Vicious as being akin to the flat-crystal Phantom Zone from the Superman films and later-2000s pre-52 DC continuity. In that sense I’m ok with it, abstract as that may be.

Visually we have another new/different artist on the issue, and though the style isn’t bad it’s a little weird-looking to me. The characters all seem a bit more cartooney than usual, and some of the perspectives seem just a bit "off" to me.

Shredder’s appearance is out of nowhere to me…though I can appreciate that from the sense of leaving us as readers on the same page with the turtles, there wasn’t even any foreshadowing that he was thinking of escaping, trying to escape, or had escaped prison, so even though I somewhat suspect that’ll be detailed in the next issue, for now with THIS issue it just came from nowhere.

As with #20, this seems somewhat filler-ish while the Mutanimals mini deals with the main payoff and action for the month, leaving this as a secondary story. I’m almost certain there’s recap in the next issue such that this one really isn’t essential to "get" that story. Given that, this is another issue than can be pretty easily passed by–It’s hardly a "mythology" issue and primarily only counts if you’re trying to read every single issue for the sake of having read every single issue.

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